I'm comparing first two games I went through.
First game, Japan, I went aggressive on nearest city state, took it over and realized it caused Permanent War status on other states in the world. Not great of a reward either for taking it. I went on and dominated everything in early game and restarted in Prince difficulty, thinking what I had missed out on.
Second game, took Arabia - plan to make as much gold as possible and tribute cultural city states. Man - how broken! I made so much culture by just tributing gold every 10 turns with 50gpt. Made 3 city states ally and just roll in the culture unlocks. Why the heck would anyone want to conquer city states in the first place? These guys are worth 13 monuments easily for cheap price! I'm gonna see how many city states I can ally with with this peaceful game.
Also: Is it possible to make trade routes with foreign cities like previous Civs? Building roads incur great costs so I'm not sure if it's viable.
First game, Japan, I went aggressive on nearest city state, took it over and realized it caused Permanent War status on other states in the world. Not great of a reward either for taking it. I went on and dominated everything in early game and restarted in Prince difficulty, thinking what I had missed out on.
Second game, took Arabia - plan to make as much gold as possible and tribute cultural city states. Man - how broken! I made so much culture by just tributing gold every 10 turns with 50gpt. Made 3 city states ally and just roll in the culture unlocks. Why the heck would anyone want to conquer city states in the first place? These guys are worth 13 monuments easily for cheap price! I'm gonna see how many city states I can ally with with this peaceful game.
Also: Is it possible to make trade routes with foreign cities like previous Civs? Building roads incur great costs so I'm not sure if it's viable.