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City States: What real use are they?

Discussion in 'Civ5 - General Discussions' started by VladTepes, Oct 11, 2010.

  1. VladTepes

    VladTepes Clown Prince of Wallachia

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    I just don't see any overreaching benefits to CS's. You pump money into them, for what? To trade for a resource you could find or trade for elsewhere, at no GP cost? You can choose policies that reduce the deterioration in relations, but IMHO the precious CP's are better spent elsewhere. You could be a civ like the Thai, who have CS benefits, but I'd rather be someone else. I'd rather hoard my gold and spend it on unit upgrades. You can ally with them, but what purpose does that serve?
     
  2. Bad Brett

    Bad Brett King

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    +2 food in all cities. Actually they ridiculously powerful.
     
  3. Jharii

    Jharii King

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    Yeah, if you fill up the policies for city-states, they are pretty damn powerful. Don't forget that the free units for militaristic city-states is rock solid, too. You can keep your military relatively stocked by allying 2-3 city-states.

    And to the OP... You don't have to pay anything to maintain their alliance if you do some quests for them, so your "no GP" mindset still applies.
     
  4. bromidias

    bromidias Chieftain

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    Agree with Bad Brett. They are so strong to have (maritine) 4 food for your capital 2 food for all your city's and you can get it mutiple times.
     
  5. gingerbill

    gingerbill Prince

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    city states are OP when abused , very powerful . I set personal limits to using them.
     
  6. gunter

    gunter King

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    It would be enough to tone them down in the patch. 50-75% less food output would be fair.
     
  7. Dark_Jedi06

    Dark_Jedi06 "Deus ex Machina."

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    :pat:

    Allying with multiple maritime city-states will give you such an explosion of food that you can pretty much assign your citizens wherever you want (specialists, production, etc.) Just make sure you can keep up with the happiness of your burgeoning empire.

    Cultured city-states are also pretty powerful and can help keep down the social policy costs for large empires.

    In effect, city states are overpowered at the moment. ;)
     
  8. gunter

    gunter King

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    Guys, if we keep on asking for a fix , well, that's the only way of obtaining a fix.

    Let's boost the requests


    BTW : we have an opposite situation on naval warfare, the AI simply misses the knowledge to produce and use naval units, on the contrary it produces tons of land units.
     
  9. guenzak

    guenzak Warlord

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    I don't necessarily agree about the overpowered but right now I am in a game where the 500gp every 60 turns or so is well worth it. My cities are growing nicely and I can concentrate the pop on gold and specialist slots. :D

    Also, because i am allies with 3 city states, Rome declared war on me because of border conflicts and my 3 allies all declared on him. It was a quick war and he was begging for peace. I got 3 iron from him, 450gp, and 37gp per turn for 30 turns just for peace. And it was all cause of the help of my allies.

    An earlier post mentioned keeping a military. Last game I started right near 3 military city states and just by being allies with them i was getting all the military i needed. All my cities production was pumped into buildings and wonders.

    I'm loving the city states so far :goodjob:
     
  10. silentknight111

    silentknight111 Warlord

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    city states definitely have their uses, but you don't have to use them. If your style is not to, then by all means don't use them. That's one of the great things about City states. Using them optional, but there are benefits to doing so.
     
  11. stormerne

    stormerne is just a Retired Moderator

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    For a quick militaristic win, you don't need city states at all. For a cultural victory, they can feed you and contribute between a third and a half of your culture points. For a science/space victory (I've haven't tried this yet) I'm guessing that the contribution of a third of their beakers won't go amiss. In all but domination victories, allying with city states is ridiculously powerful.

    Another reason for allying with city states is that if you don't, who will? Do you really want them supplying your enemies with occasional units or great people? Well, that's the theory. In reality the AI is very bad at managing city states; it forms few alliances and lets the ones it has decay too easily. In MP games however - which I haven't played - maybe that's rather different.
     
  12. kossmikman

    kossmikman Chieftain

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    The AI doesn't understand the benefits of allying with city states. They usually prefer to launch costly invasions, grinding their whole army against the city walls.
     
  13. Cosian

    Cosian Chieftain

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    I love the city states too. Just remember in a game where you reduce the number of AI players you should reduce the number of city states as well. Too many city states available to ally with certainly will be overpowering. Setting personal limits with the number you can work with is a short term fix if you feel they are too overpowering.

    Longer term, rather than limit the benefits provided through an alliance, either limit the number you can ally with or beef up the logic on city state to city state relationships. For example, you should not be able to ally or be friends with 2 city states that don't like each other. In addition, you could do something like not allow the allies benefits to flow to you if that ally is currently engaged in war or dispute with another city state or player. Provide mechanisms for a player to try and resolve the city state to city state dispute so the benefits start flowing again. This may be taking one of the parties out of the equation or using other diplomatic/money options. Similar to how majors get involved in the affairs of minors today to ensure a smooth flow of strategic resources, trade, etc... The net result of all that would be to make it harder to keep goods flowing from multiple allies.
     

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