Discussion in 'Rhye's and Fall - Dawn of Civilization' started by NKN, Oct 7, 2013.
Andorra > Venice
If I may correct this small mistake: Venetian is not an Italian dialect, it's actually a separate Romance language. (although Venice still shouldn't be a civ).
So guys, just to get back in track with the original idea... Is it even possible to make it work in, or even to implement it in-game? After all, they had to wait till Civ 5 to bring and implement the idea...
I'll concede that error. If it is a separate language, then it is.
According to: http://www.sitoveneto.org/pg075.html
as it turned out, the Venetians speak a Venetian dialect of Italian that is separate from the actual Venetian language, which is rather confusing.
We can add polities in the scenario that will appear only if the human player choses them. This includes Venice, Canada, Novgorod, Australia, Israel, Celts, Zulu, Iriquois...
With the engine, it's only possible by making them full civs and then limiting what they can do. Which is rather pointless because there'd be no downside to making them a full civ right away.
I feel that some of smaller nationalities (Venice, Novgorod, Israel, etc.) are well represented by independents. Such nations did not have a large territorial empire (compared to the other civilizations represented in the game) nor do they have the historical flavour of such minor civs like the Seljuks or Celts. For larger civs, like Canada/Australia, I agree that minor civs could be added for them.
yap.. the best maybe like in RFC Abundant's independents... but why should we?
In SoI, there are some civs that don't have a UP or even UU or UB and are unplayable but can still be talked to, maybe that treatment could work for some civs.
I didn't really like that. If you go ahead and make a real civ, you may as well make it playable. If you don't like to play it, that's fine, don't play it. But there's always people (like me) who will want to play every single civ, even if it is somewhat unbalanced.
That's why chipotle exists!
Try fitting Buyids into the DoC map, how many cities would it have without causing overlap territory troubles to their neighbor, compared to Buyids in SoI map?
Our map is not as big as SoI's map, why add new, full civilization that only a single cities? That's why there's no Venetian, Singaporean, Cantonese, Monegasques, Swiss, Guatemalan, Bruneian, Kanem-Bornuean (?), Boer, Iroquoian etc civ... besides, most of them are Kingdom, Nations, Factions, States etc anyway not a proper and distinct civilization like French, German, Malay, Chinese, Nordic etc
I forgot which RFC modmod brought in something like city states. I stopped playing it and deleted it because I didn't agree with some of the decisions made. But instead of two independent states, it had a huge slew of city-states unique to every region of the world, that would either spawn on their own, or revert to this city state when a bigger civilization collapses. Some even had heir own unique units. Would something like that be viable? I remember seeing the Parthians and Sassanids in this mod; and India was always a unique collection of a half dozen Indian states when it collapsed.
I think it was Civilizations in Abundance that did that. It's an interesting effect that I completely forgot about.
Civilizations in abudance had a system that the two indies represented minor civs or city states. The flags and adjectives where unique to every minor civ, but when you declared war on one minor civ, instantly you declared war to have of all the others minor civs!
It's a good idea to add in DoC.
Except that last part.
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