I wanted to keep all these ideas in one place and so newcomers to this forum can get a general idea of citytypes in M:C. Below is the three citytypes... Monasteries Starts with: -the Abbey (where your monks work and play)roduces Fealty -Library- This is where your Scribes will work producing Research -A Chapel, Work Bench, One Free Industry Features, Buildings and Effects -No Military Buildings/Production -They will be allowed only tier 2 Industries/Buildings (Warehouse, but no Warehouse Expansion, etc.) -Max Walls -Unique Building: Shrine -Unique Building: Library -Unique Building: Garden- works like an extra Well +2 Food -Unique Building: Cloister (used for study and meditation) Bonus to Religion/Research -Unique Building: Sacristy (storage for valuables) Shrine Bonus, Increase Storage for Gold/Silver/Wine Perhaps -Unique Building: Refectory (Kitchen/Dinning Hall) Produces Luxury Food with Extra Bonuses perhaps -Unique Building: Dormitory (monk beds) Increase Population Max Outposts: Starts with: -Outpost: Produces Fealty -Work Bench, Fire Pit, Stockade Features, Buildings and Effects -Some buildings/additions offer a ZOC (zone of control) that will reduce enemy movement to one tile and perhaps do damage. -Outpost can upgrade their Keeps to Castles -Only tier 1 none military industries/buildings (this means Trading Post only, etc) -Max Armor Production -Bonuses to Military -Free Promotion when Units Created here (perhaps) -Unique Building: Keep -Unique Building: Barracks-Increase Training -Unique Building: Bake House- Produces Luxury Food -Unique Building: Cellar-Increased Storage for Wine/Ale -Unique Building: Towers- North,South,East,West-adds defense Bonus, Auto Attacks when maned by Archers -Unique Building: Drawbridge/Moats- Increased Defense -Unique Building: Gatehouse- Increased Defense -Unique Building: Barbican- Upgrade to Gatehouse- Auto Attacks -Unique Building: Prison- Convert Criminals -Unique Building: Siege Workshop -Unique Building: Palace Villages Starts with: -Village Hall, Fire Pit, Work Bench, One Free Industry Features, Buildings and Effects -Max none Military Industries/Buildings -Walls cost Double -Only tier 2 Military -Unique Building: Banks -Unique Building: Mints -Unique Building: Storehouse Expansion -Unique Building: University I am also thinking about connection Bonuses. If a City is Connected to a Outpost/Castle and within a certain Distance the City gains a Defense Bonus and a Fealty Bonus, all depending on the buildings in the Outpost/Castle. Perhaps also, if the Castle has enough Defense with Towers and such, the City/Monastery can not be attacked until the Castle Falls. This was similar to how war took place in those time as you could not leave a maned Castle and go assault a City because the Castle Defenders would attack from the rear. Also, a Connection Bonus from Monasteries for increased Religion and perhaps other bonuses. Each City only gains benefit from one Castle/Monastery. The Castles and Monasteries could gain a benefit from each other and Cities as well. Culture Connection Bonus: If you have a Triangle of All three Citytypes in the same plotgroup and in range, they will generate a Cultural Bonus between them.