Kailric
Jack of All Trades
I wanted to keep all these ideas in one place and so newcomers to this forum can get a general idea of citytypes in M:C.
Below is the three citytypes...
Monasteries
Starts with:
-the Abbey (where your monks work and play)roduces Fealty
-Library- This is where your Scribes will work producing Research
-A Chapel, Work Bench, One Free Industry
Features, Buildings and Effects
Outposts:
Starts with:
-Outpost: Produces Fealty
-Work Bench, Fire Pit, Stockade
Features, Buildings and Effects
Villages
Starts with:
-Village Hall, Fire Pit, Work Bench, One Free Industry
Features, Buildings and Effects
I am also thinking about connection Bonuses. If a City is Connected to a Outpost/Castle and within a certain Distance the City gains a Defense Bonus and a Fealty Bonus, all depending on the buildings in the Outpost/Castle. Perhaps also, if the Castle has enough Defense with Towers and such, the City/Monastery can not be attacked until the Castle Falls. This was similar to how war took place in those time as you could not leave a maned Castle and go assault a City because the Castle Defenders would attack from the rear.
Also, a Connection Bonus from Monasteries for increased Religion and perhaps other bonuses. Each City only gains benefit from one Castle/Monastery. The Castles and Monasteries could gain a benefit from each other and Cities as well.
Culture Connection Bonus: If you have a Triangle of All three Citytypes in the same plotgroup and in range, they will generate a Cultural Bonus between them.
Below is the three citytypes...
Monasteries
Starts with:
-the Abbey (where your monks work and play)roduces Fealty
-Library- This is where your Scribes will work producing Research
-A Chapel, Work Bench, One Free Industry
Features, Buildings and Effects
- -No Military Buildings/Production
- -They will be allowed only tier 2 Industries/Buildings (Warehouse, but no Warehouse Expansion, etc.)
- -Max Walls
- -Unique Building: Shrine
- -Unique Building: Library
- -Unique Building: Garden- works like an extra Well +2 Food
- -Unique Building: Cloister (used for study and meditation) Bonus to Religion/Research
- -Unique Building: Sacristy (storage for valuables) Shrine Bonus, Increase Storage for Gold/Silver/Wine Perhaps
- -Unique Building: Refectory (Kitchen/Dinning Hall) Produces Luxury Food with Extra Bonuses perhaps
- -Unique Building: Dormitory (monk beds) Increase Population Max
Outposts:
Starts with:
-Outpost: Produces Fealty
-Work Bench, Fire Pit, Stockade
Features, Buildings and Effects
- -Some buildings/additions offer a ZOC (zone of control) that will reduce enemy movement to one tile and perhaps do damage.
- -Outpost can upgrade their Keeps to Castles
- -Only tier 1 none military industries/buildings (this means Trading Post only, etc)
- -Max Armor Production
- -Bonuses to Military
- -Free Promotion when Units Created here (perhaps)
- -Unique Building: Keep
- -Unique Building: Barracks-Increase Training
- -Unique Building: Bake House- Produces Luxury Food
- -Unique Building: Cellar-Increased Storage for Wine/Ale
- -Unique Building: Towers- North,South,East,West-adds defense Bonus, Auto Attacks when maned by Archers
- -Unique Building: Drawbridge/Moats- Increased Defense
- -Unique Building: Gatehouse- Increased Defense
- -Unique Building: Barbican- Upgrade to Gatehouse- Auto Attacks
- -Unique Building: Prison- Convert Criminals
- -Unique Building: Siege Workshop
- -Unique Building: Palace
Villages
Starts with:
-Village Hall, Fire Pit, Work Bench, One Free Industry
Features, Buildings and Effects
- -Max none Military Industries/Buildings
- -Walls cost Double
- -Only tier 2 Military
- -Unique Building: Banks
- -Unique Building: Mints
- -Unique Building: Storehouse Expansion
- -Unique Building: University
I am also thinking about connection Bonuses. If a City is Connected to a Outpost/Castle and within a certain Distance the City gains a Defense Bonus and a Fealty Bonus, all depending on the buildings in the Outpost/Castle. Perhaps also, if the Castle has enough Defense with Towers and such, the City/Monastery can not be attacked until the Castle Falls. This was similar to how war took place in those time as you could not leave a maned Castle and go assault a City because the Castle Defenders would attack from the rear.
Also, a Connection Bonus from Monasteries for increased Religion and perhaps other bonuses. Each City only gains benefit from one Castle/Monastery. The Castles and Monasteries could gain a benefit from each other and Cities as well.
Culture Connection Bonus: If you have a Triangle of All three Citytypes in the same plotgroup and in range, they will generate a Cultural Bonus between them.