Hey
I'm no civ veteran but I've been playing civ IV quite a bit, and loved it.
Ofcourse I was eager to try out this new version with all sorts of different tactics, playing together with a friend.
From the time I've spent playing civIV one good strategy was playing defensively, units stationed in cities would well be able to survive up to three times as many attacking units (given they were not sieged beforehand).
I tried to apply the same tactic to civV, but the results were incredibly disapointing. My friend was playing a very offensive military type tactic with the chinese, while I was focusing on a very small cultured empire with huge cities and loads of specialists playing as the Indians.
I figured I had better defend the few cities I had since the chinese next to me could field a massive amount of military units, whereas I lacked the production and commerce to sustain a huge army.
So I thought I could rely on making lots of walls and forts (mughal forts in the case of the indians). Buildings that add to the strength of a city? Neat so I will be able to fight back against a swarm of units. Wrong.
At the point I finally got under attack by an army of longswordsmen and cho cu no or however they are called, my city did a total of 1 dmg on attack, and was whiped out in 2 turns.
So what's the point of making walls and all that, if all it is is a meatshield? You'd just be delaying the inevitable since you can only really safegaurd a single unit in the city itself, any additional units would have to fight out in the field where your meatshield city will become useless.
So my question is, am I doing it wrong or is building lots of walls and forts a waste of production I could have spent on units?
I'm no civ veteran but I've been playing civ IV quite a bit, and loved it.
Ofcourse I was eager to try out this new version with all sorts of different tactics, playing together with a friend.
From the time I've spent playing civIV one good strategy was playing defensively, units stationed in cities would well be able to survive up to three times as many attacking units (given they were not sieged beforehand).
I tried to apply the same tactic to civV, but the results were incredibly disapointing. My friend was playing a very offensive military type tactic with the chinese, while I was focusing on a very small cultured empire with huge cities and loads of specialists playing as the Indians.
I figured I had better defend the few cities I had since the chinese next to me could field a massive amount of military units, whereas I lacked the production and commerce to sustain a huge army.
So I thought I could rely on making lots of walls and forts (mughal forts in the case of the indians). Buildings that add to the strength of a city? Neat so I will be able to fight back against a swarm of units. Wrong.
At the point I finally got under attack by an army of longswordsmen and cho cu no or however they are called, my city did a total of 1 dmg on attack, and was whiped out in 2 turns.
So what's the point of making walls and all that, if all it is is a meatshield? You'd just be delaying the inevitable since you can only really safegaurd a single unit in the city itself, any additional units would have to fight out in the field where your meatshield city will become useless.
So my question is, am I doing it wrong or is building lots of walls and forts a waste of production I could have spent on units?