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city won't grow

turns out i had the 'avoid growth' button pressed but I didn't realise this could literally prevent a city with excess food from growing at all, i though it could only put on citizens/specialists etc and adjust tiles worked.

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Yes, Avoid Growth being enabled is so easy to forget and overlook that it's difficult to use this setting well.
 
AFAIK there is one easy (?) way to spot 'avoid growth' from the world view, namely enabling the 'detailed city info' game option (in the graphics tab).

This option displays additional info on the city bar. One displayed information is the time a city takes to grow (or shrink), unless the city has a zero food balance, or it is one turn away from growing and the 'avoid growth' option is enabled.

If the city has a zero food balance the circle with the city population is grey, whilst it is green when the city has a positive food balance.

Thus a city with a green population number circle and no indicated time for growth has 'avoid growth' enabled.

Example screenshots, on the left with 'avoid growth' disabled, on the right enabled:
avoid_growth_disabled-png.714768
avoid_growth_enabled.png


This will not help if the city has zero food balance due to the city governor working less food if 'avoid growth' is enabled, but stagnation can be spotted as described above and will often be suspicious.
 

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Thanks @a pen-dragon I think it was saying growth 1 turn. It certainly is saying that on the screenshots I sent but I'll check when I get home.
 
It will say that in the city screen. What I said applies only to the world view.
yes, thanks, got it. I did check and you are right there was no growth turn info in the world view. Something to look out for in future
 
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