raystuttgart
Civ4Col Modder
Hi guys,
I had once considered to have city worker professions also require equipment.
This equipment has now also been implemented as goods.
----
We now have e.g.
* Household Goods should probably be renamed into Artisan Equipment.
(Or whatever sounds best in English. Open to suggestions.)
----
AI would generally be able to handle this without problems.
(Since it can buy Equipment it needs by Gold.)
----
And because it was asked several times:
The Profession "Settler" would bring the first starting tools and equipment with it.
So every newly founded city would e.g. allow at least a Carpenter, a Lumberjack and a Farmer to work.
(So i.e. when the settlers settles down he would drop into the City 40 Tools, 40 Fieldworker Equipment and 20 Household Goods.)
----
This would of course change game play a lot.
It would be more effort to bring a colony up to business.
The mod would become one giant step more "economy sim".
But maybe it would be fun.
----
Well, I am looking for feedback.
I had once considered to have city worker professions also require equipment.
This equipment has now also been implemented as goods.
----
We now have e.g.
- Tools
- Fieldworker Tools
- Household Goods
- Profession Miner could require (20) Tools
- Profession Tool Smith could require (20) Tools
- Profession Famer could require (20) Fieldworker Tools
- Profession Tobacco Planter could require (20) Fieldworker Tools
- Profession Oil Trader could require (20) Household Goods*
- Profession Cigar Maker could require (20) Household Goods*
- Profession Hunter could require (20) Guns
- Profession Butcher could require (20) Blades
- Profession Preacher could require (20) Bakery Products
- Profession Statesman could require (20) Luxury Goods
- ...
* Household Goods should probably be renamed into Artisan Equipment.
(Or whatever sounds best in English. Open to suggestions.)
----
AI would generally be able to handle this without problems.
(Since it can buy Equipment it needs by Gold.)
----
And because it was asked several times:
The Profession "Settler" would bring the first starting tools and equipment with it.
So every newly founded city would e.g. allow at least a Carpenter, a Lumberjack and a Farmer to work.
(So i.e. when the settlers settles down he would drop into the City 40 Tools, 40 Fieldworker Equipment and 20 Household Goods.)
----
This would of course change game play a lot.
It would be more effort to bring a colony up to business.
The mod would become one giant step more "economy sim".
But maybe it would be fun.

----
Well, I am looking for feedback.

Last edited: