# Citys

Discussion in 'Civ4 - General Discussions' started by Yobert, Jul 1, 2006.

1. ### YobertChieftain

Joined:
Jan 3, 2004
Messages:
24
Location:
Sweden
Do you use the place where AI tells you to place the city? I always use it but am pretty new to the game too.

2. ### DanicelaPrince

Joined:
Feb 14, 2006
Messages:
467
I never pay attention to the blue circles ...

I prefer to think by myself : I choose the location where you have mass production, mass food, and possibly gold.
For food : the best are flood plains (food, river => irrigation => farms, gold, and after, water mills)
For production : hills/plains for mines. (or hills/green land)
For gold : gold (yes ^^), gems, silver ... (but these are more rare than specific tiles) => Or cottages on green lands, when you have enough food and production (workshops), build cottages everywhere.
You have to calculate if you'll have enough food for all : each citizen needs 2 food, so if you have some tiles that gives 1 or 0 food, you'll have to find another tile that give the lacking food.

For example, if you have a land where you have 3 hills/plains and 2 flood plains and 1 corn on green land :
=> You'll need 2+2+2 => 6 food for the 3 hills plains.
the 2 flood plains gives you 3 and 3, so you have 1 surplus for each one, so 1+1 = 2, you need 6-2 = 4 food now.
You have the corn, it gives 1 more food, so you have 3, so 1 surplus, so 4-1 = 3 needed.
You'll build a farm on it, the corn give +2 food, so 3-2 = 1 left.
If you have irrigation, it's ok, +1 => So you have all your food for your hills/plains.
If no, build a farm on a flood plain, +1, so it's also ok.
Best city lands are the ones where you have enough food to support all production tiles which do not produce food.
So at the end, you'll have all tiles occupied by a citizen, and a surplus of 2, then you can have a specialist, or you can have other "foodless" tiles to reduce the 2 to 0 to stop the growth.
If you have too much food, hope you have hills/plains, or make mass specialist but these ones are not very good compared to citizens who work on tiles with an installation.

3. ### AvianAvengerWarlord

Joined:
Mar 14, 2006
Messages:
170
Nope... i try to place them so that when they are fully expanded they can work the most amount of bonuses (usually about 4 to 6). But lately ive just been placing them on the hill closest to the resource i want for defensive purposes.

Both seem to have no real effect in the end of things... it seems to be the more cities the better, just so long as you have access to strategic resources such as horses / iron / copper.

4. ### King FlevanceDeity

Joined:
Oct 26, 2005
Messages:
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Location:
Kansas City, MO
I don't, but if your new it may help you see why it is picking that spot. When you play see if you ever get the circles to generally appear where you plan to build one of your next cities. Try to guess where it will go. It can help starting out, but eventually you will have plans that go beyond the capabilities of the AI.

5. ### YobertChieftain

Joined:
Jan 3, 2004
Messages:
24
Location:
Sweden
OK, thanks for the tip all.

6. ### ChamaedrysEmperor

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Mar 14, 2006
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Location:
Germany
The blue circles are usually good locations. But sometimes you have to ignore them, especially when you have a lot of rivals near your borders, and you got to make sure that you get enough land resources.

7. ### DanicelaPrince

Joined:
Feb 14, 2006
Messages:
467
3 is already rare so 4 to 6&#8230;

Edit : I think resources don't make all, you must have food/prod balance, resources are just a plus.

8. ### ggganza.k.a. The Scyphozoa

Joined:
Jun 25, 2006
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3,485
Location:
Sector 5
I usually use the recommended spots unless I've got my eyes on a specific spot.
You can turn off the circles in the options menu.

9. ### DanicelaPrince

Joined:
Feb 14, 2006
Messages:
467
I prefer having them ^^