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Civ 1 Advances chart

Discussion in 'Civ1 - General Discussions' started by gazj82, Sep 19, 2016.

  1. gazj82

    gazj82 Chieftain

    Joined:
    Sep 19, 2016
    Messages:
    2
    Location:
    Cambs UK
    Hi All,

    I am a recent newcomer to Civilization. I started with Civ5 after watching Quill18. Anyway after 180 hours I decided I should get Civ1 and see where it all started seeing as I still have my original Amiga 1200 constantly setup on my desk.

    So today I received Civ1 for my amiga from ebay. Everything was in excellent condition apart from the advances chart (tech tree). So I thought there must be a scanned version online. Unfortunately the only ones I could find were very poor quality. A html version exists on this site but unfortunately does not display well in a modern browser.

    Anyway I decided to mend my copy as best I could with a bit of selotape. After I really thought I should do a high quality scan and upload it here. Hopefully it will be of use to someone.
     

    Attached Files:

  2. humbe

    humbe Warlord

    Joined:
    Nov 23, 2005
    Messages:
    168
  3. Tristan_C

    Tristan_C Emperor

    Joined:
    Aug 16, 2006
    Messages:
    1,709
    tristan_c's chart is best chart. god that guy has some great stuff. i wish he would post more
     

    Attached Files:

  4. darkpanda

    darkpanda Dark Prince

    Joined:
    Oct 28, 2007
    Messages:
    603
    At first I thought the chart looks damn good, but then I noticed that not all dependencies are shown as arrows... for example, Democracy requires Philosophy (arrow) and Literacy (italic note).

    Should be put to the test to assess its practical usefulness...
     
  5. Tristan_C

    Tristan_C Emperor

    Joined:
    Aug 16, 2006
    Messages:
    1,709
    It's a reproduction of the chart in the game's manual (compare with the OP's high-quality scan). Is 25 years of testing enough? :cringe: I confronted the same problem the guy in the OP did, that this particular diagram was not on the internet at all, so I made it one rainy day instead of actually playing the game. I have posted it here before but it got buried and deleted somehow...
     
  6. darkpanda

    darkpanda Dark Prince

    Joined:
    Oct 28, 2007
    Messages:
    603
    Haha, I guess 25 years are enough indeed... Fact is, I never played using this chart, so I am just curious whether it is really handy, or just useful for lack of any other chart around.
     
  7. RedKi-rr

    RedKi-rr Prince

    Joined:
    Apr 15, 2010
    Messages:
    512
    I wish something like was incide game of Civ1 :thumbsup: Otherwise I always need to look into jpg-pdf files :crazyeye:
     
  8. SWY

    SWY Prince

    Joined:
    Oct 3, 2014
    Messages:
    330
    Gender:
    Male
    Location:
    The Netherlands
    It's a good idea for a mod for CivOne. I'm adding it to the list of good ideas. :)
     
  9. Tristan_C

    Tristan_C Emperor

    Joined:
    Aug 16, 2006
    Messages:
    1,709
    I know that Civ1 has no such thing as "secondary" prerequisite techs, but it's definitely laid-out the way it is for easy reading. When you have all the prereqs generating their own squiggles you get nethog's Tokyo metro map (with all due respect)
    Spoiler :


     
  10. gazj82

    gazj82 Chieftain

    Joined:
    Sep 19, 2016
    Messages:
    2
    Location:
    Cambs UK
    This is great Tristan C. It is what I was looking for in the first place. The colour you have added to it really improves over the original.
     
  11. fluyt

    fluyt Chieftain

    Joined:
    Nov 11, 2012
    Messages:
    13
    I'm not quite sure if it matters much, but I compiled another version of the tech tree representation for Civ1.
    Nethog's variant, although informative, seems too busy and hard to decipher from the first glance.
    On the other hand the original tech tree isn't very straightforward. Quite often the secondary prerequisites shown in parentheses refer to advances that come much later on the tech tree than the actual advance. E.g. Chivalry immediately follows Horseback Riding and shows Feudalism as a secondary prerequisite or Flight comes right after Physics despite the requirement of Combustion which needs researching a whole tech branch.

    Basically I heavily revamped the original tech tree from the manual so that prerequisites in parentheses refer only to the earlier techs and not the other way around.

    Indivudal entries show the information on the units, buildings, wonders which they enable and make obsolete. Also, they demonstrate all additional effects which may go unnoticed without carefully reading Civilopedia (like the elimination of Plague effects by Medicine) or not stated at all (as in case with Barracks made obsolete by Gunpowder and Automobile or with pollution effects of some later techs).

    1 tech tree.png

    P.S. Credit for info about the pollution impact of technologies goes to darkpanda who described in detail how pollution works in his excellent post.
     
    Last edited: Dec 25, 2016
    ViridianGames and dark_pretender like this.

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