- Shift-56 CHEAT
Shift-56 (sometimes shift 1 to 8) cheat, only available in 474.01.
It was/is the player-test mode for Microprose play testers.
Refresh the map after pressing Shift 5-6 (or SHiFT + % + ^ + t + t)
(by moving the cursor or pressing t twice)
and you will see the map of the whole world.
You can click on the cities of other players and unfortify their troops
and sell their city improvements
F7 will show you the development profile of each civilization, showing you all their advances and allowing you to see if they have a vendetta against you.
F8 shows you the powergraph and allows you to see a replay up to that point.
F9 shows numbers representing the attack points, defense points, and 3 of the cities the computer uses to calculate battle, on each continent (along with giving the size of each continent in land squares.
F10 shows a complete world map.
The other function keys sometimes do their normal functions,
but they mess up the display a lot of the time...
- "SAVEGAME" CHEAT (save a game at critical phase or everytime, load the save game again and try any action again and again until the result satisfies you - for example the hut change to a city, you win the fight against an opponent ...and so on...)
The Save Game Cheat
Apart from the obvious reasons for saving regularly. It is well known that the computer cheats when it comes to World Wonders. They appear to be awarded randomly to any city the computer likes. If one gets awarded, it is possible to go back to your last save, and the chances are that it won't be awarded again for a while.
Another use for the save option is when you are having problems attacking your enemies because of an uncooperative senate.
* 1. Have a revolution
* 2. Attack whoever you wish
* 3. Save the game
* 4. Reload it
* 5. You will be prompted for the type of government you require
- "WATERBRiDGE" CHEAT (use a ship and up to 2 settlers to build railroad tracks on water -> additional trade/science/happy points on water squares)
The Settler/Railroad at Sea Cheat
Have a settler in a ship.
Command the ship to "U"nload.
Command the settler to "R"oad.
Click on the ship. (I'm assuming you have a mouse)
Click on the settler's icon in the pop-up, "waking up" the settler
Press some key or click elsewhere to clear the pop-up (I press "R")
Go back to the step of commanding the settler to "R"oad.
Once the settler completes a phase (road or rail) the ship underneath
it must move once, to make it willing to start again.
I find it best to use *two* settlers; for each sea square one builds
the road, the other builds the rail; then move the ship. With two ships
and a ship movement cheat (q.v.) there is no theoretical limit to how
much of the ocean can be railroaded in a single turn
---Bob O'Bob
- SETTLER CHEAT (start any 'settler action' over & over again until (for example)
the road is build, the hills change to mines, the jungle change to grassland, the grassland is irrigated in one turn)
The Settler Cheat
Most settler functions take from 2 to 12 turns to accomplish. Any of them can be accomplished in one turn by putting the settler a square, pressing R or M or I or whatever, clicking on the settler to make it blink again (which seemingly aborts the function) and pressing R again. Keep repeating this process until the road or irrigation is finished. If you turn on the End-of-Turn feature, this helps you perform the desired function in one turn. Otherwise you could just keep some nearby piece blinking so that the turn doesn't end before you've milked the cheat for all it's worth. Irrigating swamp takes 10 or 11 turns so this cheat is real handy.
- TERRAFORM CHEATS
will be detected. don't use TERRAFORM to cheat!!! 
the reason(s) to name these cheats is
you just might guess that some contestants/opponents did use -for example- the savegame cheat or settler cheat, but that's all...
so
everyone may use these cheats - if you don't, you may lose -
don't come around here complaining: 'i do not cheat, blah blah blah...'
you have to savegame cheat, settler-one-turn cheat , maybe waterbridge...
Period.
.
.
anyway
You may switch to another tribe
to start as any tribe you can select
at
Warlord | Prince | King | Empereor
Level
comfortably
with this win3.** | win95 | win98(se) | winME
compatible windows -FREEWARE- CivDOS Game editor (released 1993)
located here --->
http://forums.civfanatics.com/showpost.php?p=2329391&postcount=24
(please save the game first within your CivDOS.1
to change the size of the file to 'normal') ...
.
.
trada said:
... ...
... huge in what way? Did you figure out a way to make the map bigger?
no - it's as earth in size.
everything's earthlike here with the difference,
that the other tribes won't kill each other the first 1000/2000 years (or so)
and develop cities and technologies before they fight each other.
your chance is to go
1. as fast as possible to catch some french cities to expand
or
2. wait and develop knowledge and money (not TOO long...

)
the other AI tribe civs will grow HUGE ...
the only chance here is strategy.
i suggest this as GOTM ( = Game of the Month December 2005 )
1. goal: survive 'til 1750 AD
2. goal: WiN against the other CiVFANATiC members by
a)
score / percentage at 1750 AD ?
b)
# of 'english' inhabitants at 1750 AD ?
discuss?