Thorvald of Lym
A Little Sketchy
Civ 2.5 is a mod idea I've harboured for a while to back-port Civilization III into Test of Time. This is an early demo to test the preliminary design; it is built on the base game with quality-of-life features from TOTPP.
Current features include:
It is not currently playable. Testing the tech progression I ran into a bug: after researching Education (University), the game crashes trying to load the research menu. I've never encountered this error before: so far as I can see, the code is correct, and I can't figure out what would cause it. I've attached the working files for anyone who wants to take a look.
Current features include:
- All base game units from Civilization III: Conquests (except the Scout) modelled on Civ2 architecture;
- All advances from Civilization III: Conquests;
- Reconfigured improvement costs and Wonder obsolescence;
- Expanded city lists for all civs, drawn from later games (and Freeciv for Mexica);
- Minor tweaks to Communism and Fascism (Fundamentalism) unit support.
- Overhaul of city/terrain graphics;
- Reconfiguration of civs to make use of TOTPP's all-eras city flavours;
- Lua functions for ranged bombardment;
- Discrete Unique Units for all 21 civs.
It is not currently playable. Testing the tech progression I ran into a bug: after researching Education (University), the game crashes trying to load the research menu. I've never encountered this error before: so far as I can see, the code is correct, and I can't figure out what would cause it. I've attached the working files for anyone who wants to take a look.