I was playing along late in the game of GOTM 121. I have moved a substantial army (32 units covering 17 squares, which also intruded into another neighboring city) into position surrounding one of the Zulu towns. My government was Democracy but I was at war with the Zulus.
At the same time, I had a few units in the city limits of the few remaining German cities. I had a senate enforced peace treaty with the Germans.
During the year end processing, the Germans demanded that I withdraw. I was not ready to take a chance that the government would fall, so I withdrew. I was told that 3 units were withdrawn.
When I started the next turn, I started to attack the Zulu city. It cost me 16 units, but I conquered the city.
Now about the glitch. When I finished the attack, my turn finally took me to other units around the map. In a city near the Zulu city (17 squares away), I suddenly found a fairly large number of units that I didn't remember having there. I checked the home cities of the units. I then went back to the save file from the end of the previous turn. Much to my surprise, I see that 6 units that finished the turn stacked together in a square directly next to the Zulu city (494,36) were now located 18 squares away in my city (461,35). Also one other unit was relocated from 496,34 to the same city. This unit actually survived 2 attacks by the Zulus before being relocated.
I made a special save of the Auto save file and replayed the end of turn three times.
In the first replay, I watched the 2 attacks on the single unit. While still shoing the defending unit (and the surrounding area) the Germans demanded that I leave their city. I could actually see the units diasppear from the Zulu cities.
In the second replay, I refused to withdraw. The units, of course were not withdrawn. Of course, as expected, the government fell in response to the scandal and about half of my cities went into disorder.
In the third replay, before hitting the end of turn, I 'unfortified' the 3 units near the German cities and removed them from the German city limits. Now it turns out I still had a couple of units 'near' a German city, but they were also inside a fortification that was in the limits of my cities. The Germans still demanded that I withdraw, I agreed, but no units were actually removed (from either the German cities or Zulu cities).
I loooked a little closer and noticed that I also had 18 units in four squares next to a Roman city. I was also at peace with the Romans. 3 units from one of the 4 squares were also removed from Roman territory.
At the same time, I had a few units in the city limits of the few remaining German cities. I had a senate enforced peace treaty with the Germans.
During the year end processing, the Germans demanded that I withdraw. I was not ready to take a chance that the government would fall, so I withdrew. I was told that 3 units were withdrawn.
When I started the next turn, I started to attack the Zulu city. It cost me 16 units, but I conquered the city.
Now about the glitch. When I finished the attack, my turn finally took me to other units around the map. In a city near the Zulu city (17 squares away), I suddenly found a fairly large number of units that I didn't remember having there. I checked the home cities of the units. I then went back to the save file from the end of the previous turn. Much to my surprise, I see that 6 units that finished the turn stacked together in a square directly next to the Zulu city (494,36) were now located 18 squares away in my city (461,35). Also one other unit was relocated from 496,34 to the same city. This unit actually survived 2 attacks by the Zulus before being relocated.
I made a special save of the Auto save file and replayed the end of turn three times.
In the first replay, I watched the 2 attacks on the single unit. While still shoing the defending unit (and the surrounding area) the Germans demanded that I leave their city. I could actually see the units diasppear from the Zulu cities.
In the second replay, I refused to withdraw. The units, of course were not withdrawn. Of course, as expected, the government fell in response to the scandal and about half of my cities went into disorder.
In the third replay, before hitting the end of turn, I 'unfortified' the 3 units near the German cities and removed them from the German city limits. Now it turns out I still had a couple of units 'near' a German city, but they were also inside a fortification that was in the limits of my cities. The Germans still demanded that I withdraw, I agreed, but no units were actually removed (from either the German cities or Zulu cities).
I loooked a little closer and noticed that I also had 18 units in four squares next to a Roman city. I was also at peace with the Romans. 3 units from one of the 4 squares were also removed from Roman territory.