Nigel Stutt
Chieftain
- Joined
- Nov 25, 2005
- Messages
- 31
I like the civilization games generally. I played Civ 1 and 2 to death. I didnt like Civ 3 becuase it was just too close to Civ 2 and so I couldnt get interested in it again. I am enjoying Civ 4 at the moment though mainly because its quite a change from the previous ones but heres my comments:
Why do I feel that bridge building, roads and railways only now serve one purpose - to move troops around. Is there no other reason now for roads?
Combat is based on the luck of the draw far too much. I just cant get adequately trained troops because they can die at a moments notice. I hate the way you have to put in all of your army and prey. Before it didnt seem to matter too much becuase you could build faster armies and they werent trained. Now if you lose even one army its really hard to take.
Are the enemy AI generals cheating at all? I say this becuase I can attack an enemy Civ equal to mine and yet they can create twice as many troops as me. I'm sure the enemy have an unfair advantange in this game and that isn't fun to me.
Is it just me or has Civ changed from being fun to play to just playing to win the game? In past Civ games the playing was the fun part - creating your Civilisation, lasting out the game, creating your palace and a beautiful major city with wonders and the like etc. Now it seems everything is geared towards winning the game as quickly as possible. Or has it always been that way?
I like the new animations on the map view but the sound is atrocious. I cant seem to get the sound so that I can actually hear people talking using EAX unless Im zoomed in fully so I have to resort to using stereo which makes my EAX card useless. The music is good though but why does it have to change when you zoom into a city - if you zoom in too far the music disappears altogether - again it means you have to mess constantly with the zoom to get the music you want to hear. Its stupidly set up.
Ships look a bit daft - sometimes the animation stops when they are turning which means they end up looking like theyre keeling over! Looks daft.
I like the new additions to the game like religion but cant help feeling that there are far more options in terms of diplomacy, sabotage etc that are being ignored in this game.
Technology - I hate the way you are constantly developing new technologies before you have even used the previous ones properly. Seems theres no time to enjoy the development of your civilisation anymore. Similarly you seem to be building everything in your cities, all the time, for every city - they dont seem to vary much. Why cant we have a bit of choice, nonlinear pathways through the technology and buildings, create more varied cultures and civilisations etc. The enemy AI always seem to be research exactly the same things. And they always seem to be at similar levels unless you have attacked them. They should be of varying speeds of development etc. Theres just no real variation in anything in this game.
I dont like the way culture is handled - culture should be more flexible in that if you take a city the culture around it should start to alter to yours. You should also be able to take enemy cities using culture far more easily. Ruins the whole concept the way its handled at the moment.
Trade - automatic trade routes etc are really boring. Why cant we control these using caravans etc?
Generally I feel that theres a lot that has been taken out of the game as well as added. Im busy making my mind up if I really like the game the way it is or not. I cant see me playing it for a long time though - I diont think the replay element is all that strong in the present incarnation - its just not flexible enough to play it in different ways ie winning by diplomacy, conquest, culture etc. The only way to win the game (and for the AI to win the game) seems to be through space race.
Why do I feel that bridge building, roads and railways only now serve one purpose - to move troops around. Is there no other reason now for roads?
Combat is based on the luck of the draw far too much. I just cant get adequately trained troops because they can die at a moments notice. I hate the way you have to put in all of your army and prey. Before it didnt seem to matter too much becuase you could build faster armies and they werent trained. Now if you lose even one army its really hard to take.
Are the enemy AI generals cheating at all? I say this becuase I can attack an enemy Civ equal to mine and yet they can create twice as many troops as me. I'm sure the enemy have an unfair advantange in this game and that isn't fun to me.
Is it just me or has Civ changed from being fun to play to just playing to win the game? In past Civ games the playing was the fun part - creating your Civilisation, lasting out the game, creating your palace and a beautiful major city with wonders and the like etc. Now it seems everything is geared towards winning the game as quickly as possible. Or has it always been that way?
I like the new animations on the map view but the sound is atrocious. I cant seem to get the sound so that I can actually hear people talking using EAX unless Im zoomed in fully so I have to resort to using stereo which makes my EAX card useless. The music is good though but why does it have to change when you zoom into a city - if you zoom in too far the music disappears altogether - again it means you have to mess constantly with the zoom to get the music you want to hear. Its stupidly set up.
Ships look a bit daft - sometimes the animation stops when they are turning which means they end up looking like theyre keeling over! Looks daft.
I like the new additions to the game like religion but cant help feeling that there are far more options in terms of diplomacy, sabotage etc that are being ignored in this game.
Technology - I hate the way you are constantly developing new technologies before you have even used the previous ones properly. Seems theres no time to enjoy the development of your civilisation anymore. Similarly you seem to be building everything in your cities, all the time, for every city - they dont seem to vary much. Why cant we have a bit of choice, nonlinear pathways through the technology and buildings, create more varied cultures and civilisations etc. The enemy AI always seem to be research exactly the same things. And they always seem to be at similar levels unless you have attacked them. They should be of varying speeds of development etc. Theres just no real variation in anything in this game.
I dont like the way culture is handled - culture should be more flexible in that if you take a city the culture around it should start to alter to yours. You should also be able to take enemy cities using culture far more easily. Ruins the whole concept the way its handled at the moment.
Trade - automatic trade routes etc are really boring. Why cant we control these using caravans etc?
Generally I feel that theres a lot that has been taken out of the game as well as added. Im busy making my mind up if I really like the game the way it is or not. I cant see me playing it for a long time though - I diont think the replay element is all that strong in the present incarnation - its just not flexible enough to play it in different ways ie winning by diplomacy, conquest, culture etc. The only way to win the game (and for the AI to win the game) seems to be through space race.