joelwest
Noble
The biggest adjustments in going back to Civ 3 from Civ 4 are no longer having your combat odds precalculated, and no longer being able see to tile production (food/shield/coin) automatically without either haivng to go to a city screen or right clicking on a tile.
I found various combat calculators on this forum, but have looked around in the mod packs and utilities and failed to find a way to force Civ 3 to overlay the food, hammers, and coin on the normal default gamescreen. This makes planning city locations very time consuming in comparison to doing this in Civ 4.
I am trying to introduce a friend of mine to the Civ series, and Civ 3 is preferred since his computer and its graphics card are probably not powerful enough to run Civ 4 (even in low resolution). However doing dot mapping potential city locations is something someone new to the Civ series will never be persuaded to do. Nor is it likely they will open up all 20 terrain tiles for a prospective city. Hence their city placement will be poor since they have no basis of judgment.
Has anyone ever written such a mod? If not, does anyone have any interest in writing such a mod?
joel west
I found various combat calculators on this forum, but have looked around in the mod packs and utilities and failed to find a way to force Civ 3 to overlay the food, hammers, and coin on the normal default gamescreen. This makes planning city locations very time consuming in comparison to doing this in Civ 4.
I am trying to introduce a friend of mine to the Civ series, and Civ 3 is preferred since his computer and its graphics card are probably not powerful enough to run Civ 4 (even in low resolution). However doing dot mapping potential city locations is something someone new to the Civ series will never be persuaded to do. Nor is it likely they will open up all 20 terrain tiles for a prospective city. Hence their city placement will be poor since they have no basis of judgment.
Has anyone ever written such a mod? If not, does anyone have any interest in writing such a mod?
joel west

It is hard to believe Firaxis went from from that model of delivery to making the SDK available with Civ 4.

Seriously. There were so many topics about releasing the code for Civ2 and Civ3 that they took a closer look, and in the end decided to make Civ4 a lot freer in modding, unfortunately becoming less modding friendly (what requires 3 clicks in Civ3 can require 30 lines of code in Civ4). Still, I'd switch to the Civ4 system if only it would be possible...
