How often is the OP updated? I want to see Belgium, Chola, Bangla, and any other civs I might add.
Mamluks
UA: Equestrian Hordes? (Something to do with their excellent use of cavalry):
33% less maintanance on mounted units
UU: Mamluk Cavalry (replaces knight): Can cross rivers without

penalty. 25% attack bonus vs. seige and other mounted units.
Bactrian
Very random start bias
UA: Masters of the environment: +1

,

,

on desert and tundra tiles.
UU: Bactrian Camel Warriors(replaces horsemen): 8

. Heals all damage in 1 turn.
New
Germany: I would like to represent modern Germany instead of barbarian Germany so that the Germanic tribes can be represented by the holy Roman Empire
UA: Industry (if Belgium doesn't get the Industrial Revolution UA): Industrial Revolution: Double Coal resources and +1 production for each. 10% production in all cities.
UU1: Schnauzer: Replaces artillery.
3 
.
4 Range
UU2: Panzer
Holy Roman/ Frankish Empire:
Capital: Aachen
Leader: Charlemagne
UA: Furor Teutonicus
UU1: Landskecht
Unique Improvement: (unamed, replaces fort): Can be built on farms. Units on it heal +1 health.
Bangla:
Capital: Dhaka
UA: Master craftsmen: + 2

per silver, gold, silk, gems resource. Selling these resources to other civilizations will give them + 5

Unique Improvment: Linen maker/ Silk Farm: Can be built on silk resources. Connects the silk resource. + 3

, + 3
Belgium:
UA: Colonial masters, +1

per city on a different continent. Double resources on different continents.
or
UA: Industrial Revolution: Double Coal resources and +1 production for each. 10% production in all cities.
also
UB: Coal Plant : +35%

, +4

, +2

per coal rescource worked by the city, each unwkorked citizen provides +
2 
UB: waffle house: +1

for every waffle rescources in the city. (jk, jk)
(European graphics)
Chola:
Capital: Tanjavur
Leader: Rajaraja Chola
UA: Temple builders: Build cultural buildings 50% faster. Cultural buildings are 50% cheaper.
or
UA: Unamed(something to do with islands): Cities built on islands 9 tiles or less have no

UB: Unamed: (replaces temple): 6

, 1

for every 5

, 1

for every marble and stone
(New Dravidian Graphics)
Mali
Leader: Mansa Musa
UA: African Traders: Trading posts are built at twice the speed and give +2

and an extra +1

with roads.
or
UA: African traders: Each ivory resource gives 3 horses. Each gold, silver, gems, gives 1 iron. +1

per trade route
or
UA: Allied city states give 20% of their

UB: Unamed(could someone translate "courthouse" into Malinese for me?) : + 3

and +10%
Scenario
East Indies
Major and Minor Civilizations:
Bangla, Chola, Dutch, Portugal, France, Denmark, Britain, Majapahit, Siam, Spain, Kandy,
Maharashtra, Delhi Sultanate, Timurids.
China will be Represented by a powerful AI. They will not be competititive enough to win the game. I wanted to include this because China is barely on the map but I would expect they had an influence on the region in real life. The map will be inhabited by city states that will represent weaker native tribes. the city-states will have a significant amount of rescources, but a weaker, more primitive army than the major civilizations. They can be razed with temporary unhappiness. They can be puppeted with a small amount of unhappiness. They can be annexed without unhappiness, but rebels will occasionally spawn near the city and the rebellion must be put down. They can be allied for a much smaller amount of gold. gold can be invested in increments of 100. Whatever civilization has the most gold invested in them will be the city state's ally.
Timeline:
Starts in 1200 A.D. and ends in 1650 A.D. Game will progress more slowly with more units per era.
Map:
Should cover most of India, Southeast Asia, Indonesia, and the Philippines.
Rules:
The game begins in 1200 A.D. without European civs. Native civilizations will have a chance to explore and conquer land, but culture and gold gained in this time will not count towards victory. Later, civilizations will spawn as they did in Rhyes and Fall of Civilization IV. Native cities may "convert" to European cities. Most native nations will survive this but loose a significant amount of land.All European civs will start off with a small port city in a historic location (Portugal in Goa, India; Spain in the Philippines) and a bunch of free units. European civs will have a technological advantage over Asian civs. Asian civs will be much more powerful in every aspect other than military and technology. Happiness is loosened slightly. Each city will only increase policy costs by 10%. Military will be made less important than navy.
Naval units can capture cities. New luxury resources will be added.
No world wonders. Many of the existing world wonders that apply to this map will become natural wonder. These natural wonders will be put in their historic place and will grant much larger bonuses. For example, the Angkor Wat will be placed in Siamese territory and give 25
per turn. But If the French take that city, then they will get the bonus.