phaethon16
King
- Joined
- Mar 20, 2013
- Messages
- 722
I don't quite get the second half of the UA, but the first half is certainly very interesting, and works well. Is it that luxuries that aren't in your territory but you have due to city-states/trade deals give the reduction? That sounds quite powerful, but still balanced. The Dervish also is quite powerful, but making the enemy unable to move the next turn sounds a bit harsh. The Kelliyo seems balanced enough, but I'd put the extra food in it back a bit, as Biology seems too late. All in all, a very strong and interesting civ to play!
(Also - 1000 posts! Yay!)
Your interpretation of the 2nd half of the UA is correct. I'm glad you like it. I think you're right about the Dervish, but I'm not sure what to do about it. I want to keep the forced embarkation, because one of the Dervish states big goals was to drive the British back to the coasts (plus it's good tactically) but I'm not sure what else to give it. I have to give it something else, because the first thing is situational, but I'm not sure what. It has to be something that can be used aggressively, because Somalia is definitely needs to be a combination of aggressive and defensive, but I'm not sure what. Any ideas? As for the Kelliyo, I'm moving the extra bonus up to Fertilizer. It's not that big of a jump, but I don't want it to go too far. It makes more sense tech wise anyway.
Civ:Zapotec
Leader:Coecijoeza
Colors:Jade-Gray
Icon:A simpler version of this guys face. http://en.wikipedia.org/wiki/File:Funerary_Urn_from_Oaxaca.jpg
UU:Jade Warriors: Replaces Spearman. 14, 2, 50, and a 50% against mounted units.
UB: Danibaans: Replaces Temple. Gives 2 faith, 1 gold, and 1 culture.
UA:Valley of Oaxaca: Forests provide 2 production, and retain 1 production when the forest is cut down. 3 food provided by farms on wheat.
City List: Monte Albán, San Jose el Mogote, *Cocijo, Coquihana,Pitao Cozibi, Chicomostoc (ETC)
Musical Theme: *Peace: The Door of the Wind. (http://www.youtube.com/watch?v=FCiqDWC6N9U) Wartime: Xitotepec (http://www.youtube.com/watch?v=XdqwbgjI_nw)
*These are the best I could find.
My main criticism here is that it lacks flavor. Everything is nicely balanced, it would work well, and just in general makes sense, but it's a little bland. In general, UAs that only provide yields aren't very interesting. What is it you want this civ to achieve? If you know what this is, how can you do that in a way that's unique and interactive? Yields are great and can sometimes be really pivotal in a civ's design (like Ethiopia with the Stele.) But, more often than not, unless there's something else going for that civ they're not very interesting. I'd really like to see what you want this civ to do, because you must have done some research on this civ, and I want to see where it can really go.