There's already Sumer in the wonder scenario, but I thought of a more advanced idea for them:
Land of Two Rivers: During a
Golden Age, improved tiles adjacent to a River yield extra +1
Culture and
Production. Rivers act as roads inside cultural borders.
Start Bias: Obviously River.
UU: Vulture (Spearman)
Cost:
45 (from 50)
Strength: 7
Movement: 2
Maintenance: 1
Free Cover I (+25% defense against ranged), and unique promotion: +20% when fighting against melee units (works only against Warriors, Spearmen, Swordsmen, Pikemen, Longswordsmen and their UU counterparts)
alternative UU:
Onager Chariot (Chariot Archer). Don't have unique ideas for it.
UB: Ziggurat (Temple)
Cost:
140 (from 120)
Maintenance: 2
Specialists:
1 Engineer & Artist (first building to have multiple different specialist slots)
Culture: 3
+15% Culture and Production in the City where built
alternative UI:
Mudhif. Available at Writing. Only buildable on Marshes. Grants +2
, +1
and +1
. Additional +1
per adjacent Mudhif.
AI Personality and Flavors:
Victory Competitiveness - 5
Wonder Copetitiveness - 7
Minor Civ Competitiveness - 7
Boldness - 4
Warmonger Hate - 7
Denounce Willingness - 6
DoF Willingness - 6
Loyalty - 8
Neediness - 4
Forgiveness - 8
Chattiness - 5
Meanness - 6
Major Civ Approach
War - 5
Hostile - 5
Deceptive - 5
Guarded - 5
Afraid - 3
Friendly - 6
Neutral - 6
Minor Civ Approach
Ignore - 4
Friendly - 7
Protective - 7
Conquest - 3
Flavors
Offense - 4
Defense - 7
City Defense - 7
Military Training - 4
Recon - 5
Ranged - 7
Mobile - 5
Naval - 4
Naval Recon - 4
Naval Growth - 4
Naval Tile Improvement - 6
Air - 4
Expansion - 5
Growth - 6
Tile Improvement - 8
Infrastructure - 8
Production - 8
Gold - 5
Science - 5
Culture - 8
Happiness - 7
Great People - 8
Wonder - 7
Religion - 8 (the higher, the more likely to go for Piety and less likely to go for science victory)
Diplomacy - 7
Spaceship - 4
Water Connection - 5
Nuke - 5
If you don't know how to understand these numbers, read
http://forums.civfanatics.com/showthread.php?t=409062
Sumer in the hands of AI is likely to build defensive units like Vultures/Pikemen and ranged/siege units, but most likely not that experienced.
It will also tend to build city defense a lot. It also puts city-states, culture, happiness, production, wonders, great people, tile improvement and the Piety tree on a high priority. They are in the between of becoming a tall or a wide empire, depending on their choice.
Sumer doesn't like warmongers, wonder hoarders and city-state stealers.
Sumer isn't likely to be afraid of a civilization, are likely to be neutral or friendly but are also capable of starting wars and being hostile/guarded/deceptive to an opponent/a threat.
Sumer makes a good ally.
They are willing to DoF, are very loyal and are likely to forgive past wars and other diplomatic conflicts, but if they are on a bad mood, they can also be mean and denounce.
This might be the most usual result after they are beat, because they rarely become afraid and start licking the winner's shoes.