Civ 5: Civilizations/Leaders Wanted!

I've got exams this month, but afterwards I'm planning a massive overhaul of the list.

As for the Sioux, Age of Empires used Hunkpapa, which was a tribal group, but could be a good choice. Historically in Civ Little Bighorn has been used, but that seems a bit iffy in my opinion
 
Well, for a civ to work, based on whats been seen, it is required to have:
A leader (though not necessarily native (Catherine), well-understood (Ramkhaemang), or a head of state (Ghandi).
A UU (loosely used, see Mohawk and Maori warriors).
A second UU, a UB, or a UI.

Next most important is a list of cities, though they don't all have to be cities (Polynesia).

Lastly, some form of language, though not necessarily an accurate one (see Ramesses II speaking Arabic).
 
Well, for a civ to work, based on whats been seen, it is required to have:
A leader (though not necessarily native (Catherine), well-understood (Ramkhaemang), or a head of state (Ghandi).
A UU (loosely used, see Mohawk and Maori warriors).
A second UU, a UB, or a UI.

Next most important is a list of cities, though they don't all have to be cities (Polynesia).

Lastly, some form of language, though not necessarily an accurate one (see Ramesses II speaking Arabic).

Working with by the following criteria some suggested civs will be complicated but the most expected civs would be easy.

Carthage:
Leader: Hannibal
Language: If possible Phonecian otherwise north African dialect of Arabic.
UU: Numidian cavalry and war elephant
Cities: Not a problem since they can use the city list from civ3 or 4.

Celts:
Leader: Brennus
Language: Gaelic or Welsh
UU: Gallic warrior
UB: Dun
Cities: Same as Carthage

Byzantium:
Leader: Justinian and Theodora (wouldn't it be cool if a civ was led by a couple):D
Language: Latin or Greek
UU: Cataphract
UU2: Dromon
Cities: Same as Carthage

Ethiopia:
Leader: Menelik II
Language: Ethiopian
UU: Oromo warrior
UB or UU: no idea sorry
Cities: Ethiopia was in civ4 and it's a ancient country so that wouldn't be hard

Netherland:
Leader:Willem van Oranje
Language: Dutch
UU: Flyut
UB: Dike
Cities: The Netherlands have enough cities for the city list, maybe they could use some city names from dutch colonial cities like New Amsterdam,Batavia and so on.
 
There's already Sumer in the wonder scenario, but I thought of a more advanced idea for them:

Land of Two Rivers: During a :c5goldenage: Golden Age, improved tiles adjacent to a River yield extra +1 :c5culture: Culture and :c5production: Production. Rivers act as roads inside cultural borders.
Start Bias: Obviously River.

UU: Vulture (Spearman)
:c5production: Cost: 45 (from 50)
:c5strength: Strength: 7
:c5moves: Movement: 2
:c5gold: Maintenance: 1
Free Cover I (+25% defense against ranged), and unique promotion: +20% when fighting against melee units (works only against Warriors, Spearmen, Swordsmen, Pikemen, Longswordsmen and their UU counterparts)

alternative UU:
Onager Chariot (Chariot Archer). Don't have unique ideas for it.

UB: Ziggurat (Temple)
:c5production: Cost: 140 (from 120)
:c5gold: Maintenance: 2
:c5greatperson: Specialists: 1 Engineer & Artist (first building to have multiple different specialist slots)
:c5culture: Culture: 3
+15% :c5culture: Culture and :c5production: Production in the City where built

alternative UI:
Mudhif. Available at Writing. Only buildable on Marshes. Grants +2 :c5culture:, +1 :c5production: and +1 :c5gold:. Additional +1 :c5gold: per adjacent Mudhif.

AI Personality and Flavors:
Victory Competitiveness - 5
Wonder Copetitiveness - 7
Minor Civ Competitiveness - 7
Boldness - 4
Warmonger Hate - 7

Denounce Willingness - 6
DoF Willingness - 6
Loyalty - 8
Neediness - 4
Forgiveness - 8
Chattiness - 5
Meanness - 6

Major Civ Approach
War - 5
Hostile - 5
Deceptive - 5
Guarded - 5
Afraid - 3
Friendly - 6
Neutral - 6

Minor Civ Approach
Ignore - 4
Friendly - 7
Protective - 7
Conquest - 3

Flavors
Offense - 4
Defense - 7
City Defense - 7
Military Training - 4
Recon - 5
Ranged - 7
Mobile - 5
Naval - 4
Naval Recon - 4
Naval Growth - 4
Naval Tile Improvement - 6
Air - 4
Expansion - 5
Growth - 6
Tile Improvement - 8
Infrastructure - 8
Production - 8
Gold - 5
Science - 5
Culture - 8
Happiness - 7
Great People - 8
Wonder - 7
Religion - 8 (the higher, the more likely to go for Piety and less likely to go for science victory)
Diplomacy - 7
Spaceship - 4
Water Connection - 5
Nuke - 5

If you don't know how to understand these numbers, read http://forums.civfanatics.com/showthread.php?t=409062

Sumer in the hands of AI is likely to build defensive units like Vultures/Pikemen and ranged/siege units, but most likely not that experienced.
It will also tend to build city defense a lot. It also puts city-states, culture, happiness, production, wonders, great people, tile improvement and the Piety tree on a high priority. They are in the between of becoming a tall or a wide empire, depending on their choice.

Sumer doesn't like warmongers, wonder hoarders and city-state stealers.
Sumer isn't likely to be afraid of a civilization, are likely to be neutral or friendly but are also capable of starting wars and being hostile/guarded/deceptive to an opponent/a threat.
Sumer makes a good ally.
They are willing to DoF, are very loyal and are likely to forgive past wars and other diplomatic conflicts, but if they are on a bad mood, they can also be mean and denounce.
This might be the most usual result after they are beat, because they rarely become afraid and start licking the winner's shoes.
 
I don't like the UA, sounds like a combo of Iroquois and Persia. I think the scenario UA is good, with maybe a flat 1 culture or something from river tiles?

I wanted Sumer to be a cultural civilization, so the extra movement with rivers isn't that amazing. Rivers connecting cities would also be more appropriate historically, as Tigris and Euphrates played a really big part of trading and culture in Sumer and other Mesopotamian nations/civilizations.
 
Added an alternative UI instead of the Ziggurat, check my post :)

Feel and be free to criticize my ideas, I did put effort in it.
 
Byzantine: capital: Constantinople language: Latin or Greek

Almost certainly would be Greek. Ideally Medieval Greek, but even if they used modern Greek, it wouldn't be bad since they are at least fairly similar. Plus, Alexander speaks Attic Greek so it would sound different than what he says.

Carthage: capital: Carthage language: Phoenician (what did they use in Civ4?)

I hope he speaks Punic (i.e. Western Phoenician). I have a fear that they might have him speak Tunisian Arabic - especially since it's one of the major international dialects of Arabic. I have no idea what the units in Civ4 spoke. It's hard to make out sounds when listening to the files. They sound different from the Arabs, but that doesn't actually say much overall. Rameses sounds different from Harun al-Rashid in Civ5.

Hittites: capital: Hattusa language: Hittite (might be hard to implement)

Hard to implement might be an understatement.

Hun: capital: no idea language: nothing is known, this is why Huns are a bad civ idea

Agreed

Morocco: capital: Rabat language: Arabic

Did the Almoravids (Moors) speak Arabic or a Berber language? I would ideally prefer Berber if they spoke it to give some variety. Plus, I'd prefer to have them at their peak rather than modern Morocco.
 
It always depends of how much is known about the language and if there are people who know how to speak it. Since there are still Berbers left ,then Morocco could use this language. I don't know in what's the status of Phonecian or Punic, if it's still known how to speak them and how they sounded then it's not a problem but it those languages only exist as texts and nobody knows what they sounded like then it's Tunisian Arabic for Carthage.
 
Most Berbers today speak Arabic, IIRC. Still, the language is probably more common than modern Hawai'ian (although, efforts have been made to restore Hawai'ian, and Polynesian languages in general aren't very obscure).
 
Common where, though? If Berber is commonly spoken in Southern Libya, that's not particularly useful for Firaxis.

At least Hawaiian is studied at the University of Hawaii, so it was easier to get a hold of.
 
Common where, though? If Berber is commonly spoken in Southern Libya, that's not particularly useful for Firaxis.

At least Hawaiian is studied at the University of Hawaii, so it was easier to get a hold of.

There are three Berber languages in Morocco and each with more than 3 million speakers. Also one of the Berber languages will become the the official language of Morocco next to Arabic, that means it'll be no problem to make a Moroccan civ speak Berber. But I believe that Firaxis would use Moroccan Arabic instead of a Berber language. As you pointed out there are people who speak Carthaginian, so I don't see why there should be a problem with Berber.
 
I pointed out one guy in Lebanon. You think Firaxis can get him to a recording studio in Baltimore, MD? Same with the native Berber speakers in Morocco. We're not talking about whether people exist somewhere, we're talking about getting them to a professional recording studio.
 
I can't speak for the voice of Askia, but the recording for the guy that spoke Hawaiian was a Professor from the University of Hawaii who teaches the language. It's a little easier to get someone from a US state to the east coast than it is to arrange for someone to get a Visa to travel from Morocco.
 
Nebuchadnezzar - There are Assyriologists in this country that speak Akkadian (he also says like five words during the entire recording).
The speaker for Montezuma was in Mexico, but that still has much closer ties to the United States.
I would imagine the same for Peru.
I suspect the Mongolian voice-actor is from this country or Canada.

Morocco certainly does not have the same flexibility of travel arrangements with us as Mexico does. So the 3 million Berber speakers (worldwide) often in rural areas away from modern civilization are not comparable to the 1 and half million Nahnuatl speakers in Mexico.
 
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