Civ 5: Civilizations/Leaders Wanted!

NOTE: J.R.R. Tolkien's Lords of the Ring -saga

It's Lord of the Rings

is based on Finnish culture; Kalevala.

And that's a -huge- exaggaration
Kalevala might inspired Tolkien to a little extent, but even then it was among the many things that inspired him
Btw, what's more interesting IMO: Tolkien learned finnish, and the finnish language was the main inspiration for the high-elven language
(this time it's really the main inspiration, unlikely to the Kalevala :p)
 
@AbsintheRed

:) Thanks for the correction. Guess it's just a typo. I posted yesterday just about that in the other thread, quoted here incase you missed it:

Yes, perhaps "inspired" would be more accurate choice of words:

http://en.wikipedia.org/wiki/J._R._R._Tolkien#Influences

"Tolkien also acknowledged several non-Germanic influences or sources for some of his stories and ideas. Sophocles' play Oedipus the King he cited as inspiring elements of The Silmarillion and The Children of Húrin. In addition, Tolkien first read William Forsell Kirby's translation of the Finnish national epic, the Kalevala, while attending King Edward's School. He described its character of Väinämöinen as one of his influences for Gandalf the Grey. The Kalevala's antihero Kullervo was further described as an inspiration for Turin Turambar. Dimitra Fimi, Douglas A. Anderson, John Garth, and many other prominent Tolkien scholars believe that Tolkien also drew influence from a variety of Celtic (Irish, Scottish and Welsh) history and legends. However, after the Silmarillion manuscript was rejected, in part for its "eye-splitting" Celtic names, Tolkien denied their Celtic origin."


Heh, if no Finnish civilization, unit or such, at least we have been recognized in one Wonder: http://www.dndjunkie.com/civilopedia/BUILDING_NATIONAL_EPIC.aspx and Helsinki as a City State :)


Links worth to check out:

http://uralica.com/earlyfin.htm
http://victorian.fortunecity.com/christy/32/frnjtre.html
http://dickens.fi/kalevala.html
http://en.wikipedia.org/wiki/Kalevala
http://en.wikipedia.org/wiki/Väinämöinen
http://en.wikipedia.org/wiki/Kullervo
http://www.pekkaervast.net/ (select your language from the drop down menu. Books section has lots of Kalevala based writings.)
 
No prob, actually I really like the Kalevala
I only posted because saying that Tolkien based LotR on it was a little much for me ;)
 
My idea for a country / civ not represented at all.

Lithuania
Leader: Mindaugas or Gediminas
Capital: Vilnius
Starting Bias: River/Forest/Grassland
Music Theme: ?
Unique Unit: Yotvingian (Sudovian) Warrior. Strength: 10. Moves: 2. Requires Iron. Replaces Swordsman. Starts with Woodsman promotion. Spreads Lithuanian religion in cities up to 2 tiles away.
Unique Improvement: Sanctuary. Unlocked at Calendar. Can be built only in Forests and provides +1 Faith. Gains additional +1 Faith with Theology. Sanctuaries built by a river provide +1 Gold with Banking.
Unique Ability: Sacred Grounds. Lithuanian religion cannot be removed from Lithuanian cities by other civilization's Inquisitors. Great Prophet spawns immediately after reaching the needed amount of Faith.

Yotvingian Warrior's strength would be adjusted to the changes brought by Gods and Kings, but because we know very little about those changes, I used vanilla scale.
 
Unique Ability: Sacred Grounds. Lithuanian religion cannot be removed from Lithuanian cities by other civilization's Inquisitors. Great Prophet spawns immediately after reaching the needed amount of Faith.

What is the inspiration for this UA?
 
What is the inspiration for this UA?

Lithuania was one of the last large European country to convert to Christianity (1387 AD), and it opposed missionaries for quite a long time. Also, prolonged wars against the Teutonic Order had religious causes, although political one soon followed. Samogitian pagans continued their old religion even into the 16th century in some areas or remote villages.

King Mindaugas adopted Christianity in 13th century, but even probably before his death he reverted to paganism, and the whole country with him. The UA I proposed tries to reflect this stubborness in keeping old religion, while the early Great Prophet is there to ensure that Lithuania will pick a religion as soon as possible - so it won't be stolen by other AI.
 
I would use another UA which is more connected to paganism - thus the pantheon part of the new religious system
 
I think that a better UA to reflect this history would be:

- Unique Ability: Sacred Grounds. Pantheons doesn't get obsolete and replaced when Lithuania gets religion .

Then you can add something not so overpowered as a predictable Great Prophet to complement this UA .
 
I would use another UA which is more connected to paganism - thus the pantheon part of the new religious system

I think that a better UA to reflect this history would be:

- Unique Ability: Sacred Grounds. Pantheons doesn't get obsolete and replaced when Lithuania gets religion .

Then you can add something not so overpowered as a predictable Great Prophet to complement this UA .

I wanted to create something similar - that the original Pantheon becomes the new religion directly, without a Great Prophet. But then it would be the same as a 100%-chance of spawning a GP as soon as you accumulate enough Faith, only the lightning bolt symbol would stay the same. Maybe a unique Belief tree? But this would require a lot of work.

I would give lithuania a horse based UU, seeing as they managed to kill teutonic knights for decades with light cavalry. Maybe a horseman replacement?

I wanted to avoid another horseman or knight UU. Instead I thought it would be good to represent another Baltic tribe, like the Picts being part of the Celtic army. However I would like to keep the "spread religion" ability, even in horse UU.
 
while I understand where you are coming from, Lithuania grew large by defeating the mongols - using light cavalry that could catch up to the horse archers

Not only by defeating the Mongols / Tartars, but also by allying with or demanding loyalty of Russian petty dukes. The large Lithuanian empire of the 14th-15th century had very little in common with Lithuanian native, tribal culture. In fact, it was the various Russian languages that became official language of the country and even crept into the offices in Vilnius. Therefore, I intended to avoid any inconsistencies and keep the idea of Lithuanian civ within the "pagan" boundaries of Lithuania Proper and Samogitia, not Orthodox Christian statelets that were incorporated into the Lithuanian Grand Duchy.

But of course, you have the point about their light cavalry. It was very effective in harassing the enemy, hit-and-run, and scouting. I don't have idea, however, in which field it could be as unique as contemporary Keshik. But you've got to admit, they looked really cool: http://s18.postimage.org/ybertpsh3/454568.jpg
 
BTW, thinking about Sweden a little more. I think it should just be "all new cities increase cost of social policies 20% less than with other civs." By itself, I think this is quite good. It's the only one that gives cheaper social policies even for conquered cities. Furthermore, it would stack with the social policy that does this.

I don't think the reduced unhappiness for conquest is necessary.
 
Kazakh Khanate (1465-1847).

Spoiler Kazakh Khanate Flag :


Ability:
Separatism - Nearest cities can be joined to civilization.

The territory of the Kazakh Khanate was about 10-20% more than the Republic of Kazakhstan.
Spoiler Kazakh Khanate :


- Leader - Kasym Khan.

Spoiler Wiki :
During the reign of Kasym Khan, the territories of the Kazakh Khanate expanded considerably. As Mirza Muhammad Haidar Dughlat later wrote in his Tarikh-i-Rashidi, "Kasym Khan now brought the Dasht-i-Kipchak under his absolute control, in a manner that no one, with the exception of Jochi, had ever done before. His army exceeded a thousand thousand". Kasym Khan instituted the first Kazakh code of laws in 1520, called "Қасым ханның қасқа жолы" (transliterated, "Qasım xannıñ qazqa jolı" — "Bright Road of Kasym Khan").


Unique Unit - Batyr's (Knight). Unit powerful against melee units.
Spoiler Picture :


Building - "Kesene" (Mausoleum). (replaces Temple) + 25% culture .
Spoiler Picture :





Spoiler City List :
Capital = Turkistan;
Siganak;
Almaty;
Taraz;
Sauram;
Sayram;
Otrar;
Tashkent (was captured);
Saraishyk;
Balasugin;
Orda-Bazar;
Karagandy;
Oskemen;
Shymkent;
Pavlodar;
Akmola (Astana);
Semey;
Baikonur;
Atyrau;
Kostanay;
Taldykorgan;


Spoiler Some History=) :
The first intensive Jungar raids started exactly from Zhetysu under the name of “battle on Orbulak” and it took place on the right bank of Ily in 1643. Yesim’s son Jahangir who participated in the battle along with his warriors which constituted 600 people defeated Jungar troops constituting 50 thousand people.


I've already suggested it in this thread, sorry if I repeat). And so it is unlikely dream, but after the Polynesians can be expected even Orcs).
 
BTW, thinking about Sweden a little more. I think it should just be "all new cities increase cost of social policies 20% less than with other civs." By itself, I think this is quite good. It's the only one that gives cheaper social policies even for conquered cities. Furthermore, it would stack with the social policy that does this.

I don't think the reduced unhappiness for conquest is necessary.


Yeah, you've made a valid suggestion with this one. I'll modify the Swedish UA accordingly. :)

I tried to come up with alternate UAs to go with the new Faith mechanism (Sweden should be a Religious Civ to some extent) and the Borg UI:

"Sweden has increased attack strength against Cities with (same?) Religion."

This would fit perfectly for the concept of mass spreading your religion and creating a wide Empire through military conquests. First build "dozen" Borgs for land grab and to spread your Faith to neighboring City States and Civs (send Missionaries if/where needed) and then Annex them :)

Other idea was "a Golden Age is triggered every time Sweden Conquers another Civ (Capital)". This would go well with the reduced unhappiness from Annexed Cities.

Though perhaps these would make Sweden a bit too Militaristic Civ. Gamling made a good point about production/gold bonuses, but guess we will go with the Louis Swedish Liberalism UA at least for now. :)

To go in completely different direction with the UA; Kalmar Union. 50% more influence gained from quest and unit gifts. Mercantile and Maritime CS will occasionally gift you naval units. Also Finns have slightly increased rate of the specialist speed-up of creation of Great People.

Interesting CS and Naval unique ability, would fit for Swedes perfectly, imo. :)


@Daniar
Cool images (I especially like the Batyr's) and nice way to present a civilization. :goodjob:
 
Gustav II Adolf founded Sweden as a mayor European power.


Perhaps should Swedish UU be called Swedish brigade. An infantry unit replacing musket-man with a light cannon included in the unit, able to do both ranged and melee combat. Maybe that is to powerful. Else they could have as i wrote before light field cannon.

From wikipedia:
The brigade was invented as a tactical unit by the Swedish king Gustavus Adolphus. It was introduced during the Thirty Years' War to overcome the lack of coordination between normal army structure consisting of regiments by appointing a senior officer.

Historically most infantry were organized with units of a single type, but in this case, both sides fielded units with a mixture of light and heavy troops. The imperials deployed their infantry in modified Spanish tercios. These units were rectangular, about 1500 men, with a dense center of pikemen and four "sleeves" of musketeers deployed on each sides or corners. Such a formation had very powerful all around defenses against cavalry, but was very slow moving and lacked firepower since at best only half of the available muskets could be brought to bear. The Swedes deployed in a linear formation developed by Maurice of Nassau. Swedish infantry were deployed with 6 ranks of musketeers to the front and 5 ranks of pikemen behind. The Swedish musketeers had also perfected the salvo firing technique, in which three ranks of musketeers would fire simultaneously, with the front rank kneeling, the second rank crouching and the third rank standing. The massive disruption caused by such a wall of lead slamming into the enemy was capable of stopping cavalry charges without the aid of pikes on many occasions, and allowed the Swedish pikemen or cavalry to immediately gain advantage over their opponent in the subsequent close combat. The tactical preferences of the two armies resulted from different operational philosophies: the imperial infantry were typically more static and defensive in battle, while the Swedish were more capable of offense but more vulnerable to flanking attacks.

The artillery of the period used no explosive projectiles. Cannon generally fired directly at low angle with solid metal or stone shot. Artillery was mostly used for siege operations as it was very slow to maneuver. The Swedes had developed more modern models for their siege artillery that were easier to maneuver and load, using only three different weight of ordnance: 24, 6 and 3 pounders. Additionally the Swedes had some of their lighter pieces integrated into their infantry formations at brigade and regimental level. These 3pound pieces (3 assigned to a brigade) were much smaller, lighter and less powerful than the siege guns. The 3 pound pieces could maneuver with the infantry to a limited degree. 3 pounders could also be reloaded much more quickly than siege pieces and had greater range and firing rate than the infantry's muskets, greatly increasing the Swedish infantry's firepower.

Sweden when it was largest. The conquered regions is marked in other colors.
 
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