@ PhilBowles : Would love to hear your comments about possibility of Khazaria Khaganate in CiV ?
Category 4: Exciting Steppe Civs
1) Khazars (Truly unique, but much unknown Civ. Only Civ in world that could have both Tengriism and Judaism as main religions)
Khazar
Leader: Ziebel
Capital: Atil
Starting Bias: Grassland/River
Music Theme:
Unique Unit: Khagan Bek. Replaces Great General. Upon spawing a Great General, there is even chance that it is a Khagan or a Bek - The Bek gives a larger bonus to nearby troops than the regular GG. The Khagan does not benefit troops at all, however it improves tile yields for friendly cities within the same radius of effect. Note: They get randomly chosen upon spawning, they can't flip from being Khagan to Bek - it's one or the other. It was intended to be chance when it was spawned, and then remained either Khagan or Bek throughout its life.
Unique Unit: Varangian Mercenary. Replaces Pikeman. Cost: 100. Strength: 14, not 10. Movement: 2. Note: Armed with halbred, this mercenary unit does devastation against mounted units, but also has high combat value against melee units.
Unique Ability: Pax Khazarica. Resources from friendly City-States doubled. Receives Military Units from friendly City States double the usual rate when Piety Social Policy is enabled.