chrissifniotis
GoogleCiv 2.0.0 coming...
Still toying with this kind of idea:
UA: Your Great Admirals can also perform actions of a Great Merchant, and vice versa.
(Note: Only 1 action and they're consumed)
Another UA component:
UA: Technologies that unlock naval units are researched 33% faster.
Would these 2 together be overpowered?
I really don't like the idea of replacing two great people for one 'super person', too powerful to use, and the first UA turns two great people into two kinds of one super person. As for the +1/3 science for naval unit techs, I did some research; 10 technologies would be affected out of 80 - or 12.5% of the tech tree. I think that's a bit overpowered too.
As for the Feitoria idea, I think I have it;
UI - Feitoria, replacing the Great Merchant's Customs House
the Feitoria is a VERY unique tile improvement, it's the only TI that can be built outside your territory and more specifically inside the borders of a city-state. The Feitoria actually has two abilities; one for internal revenue, and another for external transactions with your allies.
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Firstly, the base revenue of a Feitoria increases to 5 Gold (4 + 1), how the Feitoria is used afterward changes the bonus yield. The Feitoria also increases the defensive properties of the tile by 25% and all units stationed in or next to it heal 50% quicker.
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The internal properties of the Feitoria are for revenue raising and increasing the likelihood of Great Merchants. The Feitoria produces 1 extra Gold for every 5 Production (the number is subject to change) produced from all the tiles on and around the Feitoria in a 1 tile radius. The Feitoria also produces 1 Great Merchant point for every 2 Water tiles next to the Fetoria in the same radius. The restrictions on the Feitoria inside your borders are that it needs to be built on the coast and next to a coastal city, meaning that in any usual game only two tiles can be used for a Feitoria around any given city radius, there are rare cases of greater capacity so the Feitoria is also unable to be built on tiles with a resource on it - at all!
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The external properties of a Feitoria are for influence management and trading extra luxuries. The Feitoria in a friendly or greater city-state provides 1 extra Gold as a flat bonus rate. When a Great Merchant builds a Feitoria on a friendly or better city-state's coast, the action itself produces a lump sum of 12 Influence - similar to killing a barb next to the borders - and afterwards reduces the rate of Influence decay by 25%. A Feitoria also increases the Influence gained from gifted Gold to the city-state by 1/3 (33%). Last of all the Feitoria can establish one random Luxury Resource to be produced outright from the tile improvement, unable to grant any yield bonus but doubling the Happiness from any and all Luxury Resources traded from the city-state. The restrictions of the Feitoria outside your borders are that only one Feitoria is allowed per city-state. You cannot enter a war with the city-state. Most importantly, if the city-state is annexed, puppeted or risen by another civilization the tile improvement is destroyed.
I know it's very complex, especially given its dual properties, but how is this one, or should I ask how overpowering is it?