The Tollan
Prince
- Joined
- Oct 29, 2005
- Messages
- 418
While I do think this game has a solid foundation and will continue to improve with time I find a significant amount of criticisms to hold merit (I tend to think most of the problems probably can be fixed even if it takes an expansion to do so and if the technical problems, such as crashes, very slow turns, and lagginess are left aside there is a playable and interesting game at the moment though it is has severe balance issues). One question is how long this process of fixing the game will take. I think it depends on how much the patches change. That will determine how much the first expansion must be devoted to fixing the game relative to adding new content. The game has good long term potential though its initial state has many flaws.
One argument that is interesting is the one that it takes too long to do anything. This is a serious issue any in Civ game because it causes several problems. Generally, you are going to want to have some buildings in your cities and a decent chunk of units to play the game with. It should be reasonably possible to have several units and some buildings in the ancient and classical eras. I haven't play tested Civ 5 enough to entirely determine the extent to which this is the case though.
I also agree with the person who said that the game seems to be overly hostile to having a reasonable amount of roads. Although you could just endure the upkeep costs it really is better to have the utter minimum amount. This does have the positive benefit of reducing the ridiculously large advantage the defender had in past Civilization games. I think perhaps a reason should be given to increase the number or roads somewhat beyond the present number. It should not be like the past games but a little higher than now. I don't think the reason for more roads should be based on resources though.
One argument that is interesting is the one that it takes too long to do anything. This is a serious issue any in Civ game because it causes several problems. Generally, you are going to want to have some buildings in your cities and a decent chunk of units to play the game with. It should be reasonably possible to have several units and some buildings in the ancient and classical eras. I haven't play tested Civ 5 enough to entirely determine the extent to which this is the case though.
I also agree with the person who said that the game seems to be overly hostile to having a reasonable amount of roads. Although you could just endure the upkeep costs it really is better to have the utter minimum amount. This does have the positive benefit of reducing the ridiculously large advantage the defender had in past Civilization games. I think perhaps a reason should be given to increase the number or roads somewhat beyond the present number. It should not be like the past games but a little higher than now. I don't think the reason for more roads should be based on resources though.