Natalia Ilyukhin
Chieftain
- Joined
- Jan 26, 2018
- Messages
- 20
Hello everyone, I'm just now starting to mod a civ into Civilization 5 for the sake of my friend and I play it a lot and most of the leaders don't suit what I aim for. I'm working on a civ right now that's not quite finished (needs art, music, etc) but i've come to an awkward point. The city names work, spies work, color change works, but the one thing that doesn't work is the uniques. I made a unique building that shows up in the tech trees but won't show up in city production, and a unique unit much like the great prophet except not a great person and makes a different structure (that i've also created in the ModBuddy xmls using the Holy Site's files and changing the name, yields, etc.) that won't even appear in the tech tree, OR on the leader screen at all. I've gone through about 3 tutorials and none of them have answers, and i followed them precisely, triple checking all my work. Please help!
Civ:
Unique Unit:
Unique Building:
Improvement linked to UU:
Civ:
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_SODOMITES</Type>
<Description>TXT_KEY_CIV_SODOMITES_DESC</Description>
<Civilopedia></Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_SODOMITES</CivilopediaTag>
<Strategy></Strategy>
<Playable>1</Playable>
<AIPlayable>1</AIPlayable>
<ShortDescription>TXT_KEY_CIV_SODOMITES_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_SODOMITES_ADJECTIVE</Adjective>
<DefaultPlayerColor>PLAYERCOLOR_SODOMITES</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_ROME</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<ArtStyleSuffix>_EURO</ArtStyleSuffix>
<ArtStylePrefix>EUROPEAN</ArtStylePrefix>
<DerivativeCiv></DerivativeCiv>
<PortraitIndex>3</PortraitIndex>
<IconAtlas>EXPANSION_CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>EXPANSION_CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapSODOMITES512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_DAWN_SODOMITES_TEXT</DawnOfManQuote>
<DawnOfManImage>DOM_NATALIA.dds</DawnOfManImage>
<DawnOfManAudio>AS2D_DOM_SPEECH_SODOMITES</DawnOfManAudio>
<SoundtrackTag></SoundtrackTag>
</Row>
</Civilizations>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<BuildingClassType>BUILDINGCLASS_AMPHITHEATER</BuildingClassType>
<BuildingType>BUILDING_PRINCESS_BED_CHAMBER</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_0</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_1</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_2</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_3</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_4</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_5</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_6</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_7</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_8</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_9</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_10</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_11</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_12</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_13</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_14</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_15</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_16</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_17</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_18</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_19</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_20</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_21</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_22</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_23</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_24</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_25</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_26</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_27</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_28</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_29</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_30</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_31</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_32</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_33</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_34</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_SODOMITES_35</CityName>
</Row>
</Civilization_CityNames>
<!-- Civilization_DisableTechs -->
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
<Count>1</Count>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<LeaderheadType>LEADER_NATALIA</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_Religions>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<ReligionType>RELIGION_CHRISTIANITY</ReligionType>
</Row>
</Civilization_Religions>
<Civilization_SpyNames>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_SODOMITES_0</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_SODOMITES_1</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_SODOMITES_2</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_SODOMITES_3</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_SODOMITES_4</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_SODOMITES_5</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_SODOMITES_6</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_SODOMITES_7</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_SODOMITES_8</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_SODOMITES_9</SpyName>
</Row>
</Civilization_SpyNames>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
<UnitType>UNIT_SODOMITE_DANCERS</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<!-- Civilization_Start_Along_Ocean -->
<!-- Civilization_Start_Along_River -->
<Civilization_Start_Region_Priority>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<RegionType>REGION_DESERT</RegionType>
</Row>
</Civilization_Start_Region_Priority>
<!-- Civilization_Start_Region_Avoid -->
<!-- Civilization_Start_Place_First_Along_Ocean -->
<Civilization_Start_Region_Avoid>
<Row>
<CivilizationType>CIVILIZATION_SODOMITES</CivilizationType>
<RegionType>REGION_JUNGLE</RegionType>
</Row>
</Civilization_Start_Region_Avoid>
<PlayerColors>
<Row>
<Type>PLAYERCOLOR_SODOMITES</Type>
<PrimaryColor>COLOR_PLAYER_SODOMITES_ICON</PrimaryColor>
<SecondaryColor>COLOR_PLAYER_SODOMITES_BACKGROUND</SecondaryColor>
<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor>
</Row>
</PlayerColors>
<Colors>
<Row>
<Type>COLOR_PLAYER_SODOMITES_ICON</Type>
<Red>1.0</Red>
<Green>0.010</Green>
<Blue>1.0</Blue>
<Alpha>1.0</Alpha>
</Row>
</Colors>
<Colors>
<Row>
<Type>COLOR_PLAYER_SODOMITES_BACKGROUND</Type>
<Red>0.0862</Red>
<Green>0.3607</Green>
<Blue>1.247</Blue>
<Alpha>1.0</Alpha>
</Row>
</Colors>
<Language_en_US>
<Row Tag="TXT_KEY_CIV_SODOMITES_DESC">
<Text>People of Sodom</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_FACTOID_HEADING">
<Text>Factoids</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_FACTOID_TEXT">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_HEADING_10">
<Text>Babylonian Language</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_HEADING_11">
<Text>Modern Ruins</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_HEADING_2">
<Text>Terrain and Climate</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_HEADING_3">
<Text>Sodomite Origins</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_HEADING_4">
<Text>Sodomites of Gommorah</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_HEADING_5">
<Text>The Influence of Cultures</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_HEADING_6">
<Text>The Tension</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_HEADING_7">
<Text>The Tribal Wars</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_HEADING_8">
<Text>Influence of Wide Spread Culture</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_HEADING_9">
<Text>Sodom Herecy</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_TEXT_1">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_TEXT_10">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_TEXT_11">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_TEXT_2">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_TEXT_3">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_TEXT_4">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_TEXT_5">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_TEXT_6">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_TEXT_7">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_TEXT_8">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_TEXT_9">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_SODOMITES_TITLE">
<Text>The Sodomites</Text>
</Row>
<Row Tag="TXT_KEY_CIV_SODOMITES_SHORT_DESC">
<Text>Sodomites</Text>
</Row>
<Row Tag="TXT_KEY_CIV_SODOMITES_ADJECTIVE">
<Text>Sodom</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DAWN_SODOMITES_TEXT">
<Text>Be at ease, Princess of Pleasures Natalia Ilyukhin. Your strife toward peace amongst your people has finally come, through your hard work of bringing frivolous community sprouted an age of freedom of man, free from God's will and free from the strain of peering eyes. The great city of Sodom, burning the night sky brighter than a star with nightly pleasures in your Brothels brings a peace between the tension of the surrounding tribes that once went to war. Can your strife toward peace through molding of cultures last, or will these varied people bring your ideals to their ends?</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_0">
<Text>Pleasure Palace</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_1">
<Text>Gypsy's Crossing</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_2">
<Text>Moasada</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_3">
<Text>Zoara</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_4">
<Text>Kharbet</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_5">
<Text>Usdum</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_6">
<Text>Admah</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_7">
<Text>Zeboim</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_8">
<Text>Bela</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_9">
<Text>Sidamu</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_10">
<Text>Ima'ar</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_11">
<Text>Road of Wonder</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_12">
<Text>Bab edh-Dhra</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_13">
<Text>Numeira</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_14">
<Text>Al-Safi</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_15">
<Text>Feifa</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_16">
<Text>Khanazir</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_17">
<Text>Schaub</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_18">
<Text>Rast</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_19">
<Text>Amman</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_20">
<Text>Tall el Hammam</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_21">
<Text>Straddleton</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_22">
<Text>Shisiam</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_23">
<Text>Evening Star</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_24">
<Text>Bordello</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_25">
<Text>Iniquity Road</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_26">
<Text>Valley of Moans</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_27">
<Text>Quivering Hills</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_28">
<Text>Sultry Scullion</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_29">
<Text>Festhil</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_30">
<Text>Duridei</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_31">
<Text>Singing Salteri</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_32">
<Text>Seraglio</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_33">
<Text>Den of Love</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_34">
<Text>Titopolis</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_SODOMITES_35">
<Text>Rear End</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_SODOMITES_0">
<Text>Bawdy Bathhouse</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_SODOMITES_1">
<Text>Megan</Text>
<Gender>feminine</Gender>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_SODOMITES_2">
<Text>Providence</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_SODOMITES_3">
<Text>Marlie</Text>
<Gender>feminine</Gender>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_SODOMITES_4">
<Text>Andrew</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_SODOMITES_5">
<Text>Lilytha</Text>
<Gender>feminine</Gender>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_SODOMITES_6">
<Text>Sarge</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_SODOMITES_7">
<Text>Kal'e</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_SODOMITES_8">
<Text>Bearison</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_SODOMITES_9">
<Text>Senketsu</Text>
</Row>
</Language_en_US>
</GameData>
Unique Unit:
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Units>
<Row>
<Type>UNIT_SODOMITE_DANCER</Type>
<Description>TXT_KEY_UNIT_SODOMITE_DANCER</Description>
<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_SODOMITE_DANCER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_SODOMITE_DANCER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_SODOMITE_DANCER</Help>
<Requirements></Requirements>
<Combat>5</Combat>
<RangedCombat>0</RangedCombat>
<Cost>600</Cost>
<FaithCost>850</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<PurchaseOnly>0</PurchaseOnly>
<MoveAfterPurchase>0</MoveAfterPurchase>
<Moves>2</Moves>
<Immobile>0</Immobile>
<Range>0</Range>
<BaseSightRange>2</BaseSightRange>
<Class>UNITCLASS_SODOMITE_DANCER</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>0</MilitarySupport>
<MilitaryProduction>0</MilitaryProduction>
<Pillage>0</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>0</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_DRAMA</PrereqTech>
<ObsoleteTech></ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_SODOMITE_DANCER</GoodyHutUpgradeUnitClass>
<HurryCostModifier>20</HurryCostModifier>
<AdvancedStartCost>20</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>40</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<PolicyType></PolicyType>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>0</XPValueAttack>
<XPValueDefense>0</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>1</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_SODOMITE_DANCER</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>HEAVY_BIPED</MoveRate>
<UnitFlagIconOffset>14</UnitFlagIconOffset>
<PortraitIndex>14</PortraitIndex>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_SODOMITE_DANCER</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_SODOMITE_DANCER</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
</Unit_AITypes>
<!-- Unit_Buildings -->
<!-- Unit_BuildingClassRequireds -->
<!-- Unit_ProductionModifierBuildings -->
<!-- Unit_Builds -->
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_SODOMITE_DANCER</UnitType>
<UnitClassType>UNITCLASS_LONGSODOMITE_DANCER</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<!-- Unit_FreePromotions -->
<Unit_Flavors>
<Row>
<UnitType>UNIT_SODOMITE_DANCER</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_SODOMITE_DANCER</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
</Unit_Flavors>
<!-- Unit_GreatPersons -->
<Unit_ResourceQuantityRequirements>
<Row>
<UnitType>UNIT_SODOMITE_DANCER</UnitType>
<ResourceType>RESOURCE_IRON</ResourceType>
<Cost>1</Cost>
</Row>
</Unit_ResourceQuantityRequirements>
<!-- Unit_UniqueNames -->
<!-- Unit_YieldFromKills -->
<!-- Unit_NotAITypes -->
<!-- Unit_ProductionTraits -->
<!-- Unit_TechTypes -->
<!-- UnitPromotions_CivilianUnitType -->
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_SODOMITE_DANCERS</UnitType>
<SelectionSound>AS2D_BUILD_UNIT</SelectionSound>
<FirstSelectionSound>AS2D_BUILD_UNIT</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_SODOMITE_DANCERS">
<Text>Sodomite Dancer</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_GREATSODOMITE_DANCERSS_TEXT">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_SODOMITE_DANCERS_STRATEGY">
<Text>The first people Natalia gathered for her crusade of peace were the exotic Sodomite Dancers, whose Brothels gathered [ICON_CULTURE] people from across the land, and earned a fair share of [ICON_GOLD] Gold.</Text>
</Row>
</Language_en_US>
</GameData>
Unique Building:
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Buildings>
<Row>
<Type>BUILDING_PRINCESS_BED_CHAMBER</Type>
<Description>TXT_KEY_BUILDING_PRINCESS_BED_CHAMBER</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_PRINCESS_BED_CHAMBER_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_PRINCESS_BED_CHAMBER_STRATEGY</Strategy>
<Help></Help>
<ThemingBonusHelp></ThemingBonusHelp>
<Quote></Quote>
<GoldMaintenance>0</GoldMaintenance>
<MutuallyExclusiveGroup>0</MutuallyExclusiveGroup>
<TeamShare>0</TeamShare>
<Water>0</Water>
<River>0</River>
<FreshWater>0</FreshWater>
<Mountain>0</Mountain>
<NearbyMountainRequired>0</NearbyMountainRequired>
<Hill>0</Hill>
<Flat>0</Flat>
<FoundsReligion>0</FoundsReligion>
<IsReligious>0</IsReligious>
<BorderObstacle>0</BorderObstacle>
<PlayerBorderObstacle>0</PlayerBorderObstacle>
<Capital>0</Capital>
<GoldenAge>0</GoldenAge>
<MapCentering>0</MapCentering>
<NeverCapture>0</NeverCapture>
<NukeImmune>0</NukeImmune>
<AllowsWaterRoutes>0</AllowsWaterRoutes>
<ExtraLuxuries>0</ExtraLuxuries>
<DiplomaticVoting>0</DiplomaticVoting>
<AffectSpiesNow>0</AffectSpiesNow>
<NullifyInfluenceModifier>0</NullifyInfluenceModifier>
<Cost>300</Cost>
<FaithCost>0</FaithCost>
<LeagueCost>0</LeagueCost>
<UnlockedByBelief>0</UnlockedByBelief>
<UnlockedByLeague>0</UnlockedByLeague>
<HolyCity>0</HolyCity>
<NumCityCostMod>0</NumCityCostMod>
<HurryCostModifier>10</HurryCostModifier>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>100</ConquestProb>
<CitiesPrereq>0</CitiesPrereq>
<LevelPrereq>0</LevelPrereq>
<CultureRateModifier>1</CultureRateModifier>
<GlobalCultureRateModifier>1</GlobalCultureRateModifier>
<GreatPeopleRateModifier>0</GreatPeopleRateModifier>
<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier>
<GreatGeneralRateModifier>0</GreatGeneralRateModifier>
<GreatPersonExpendGold>0</GreatPersonExpendGold>
<GoldenAgeModifier>0</GoldenAgeModifier>
<UnitUpgradeCostMod>0</UnitUpgradeCostMod>
<Experience>0</Experience>
<GlobalExperience>0</GlobalExperience>
<FoodKept>0</FoodKept>
<Airlift>0</Airlift>
<AirModifier>0</AirModifier>
<NukeModifier>0</NukeModifier>
<NukeExplosionRand>0</NukeExplosionRand>
<HealRateChange>0</HealRateChange>
<Happiness>5</Happiness>
<UnmoddedHappiness>0</UnmoddedHappiness>
<UnhappinessModifier>0</UnhappinessModifier>
<HappinessPerCity>0</HappinessPerCity>
<HappinessPerXPolicies>0</HappinessPerXPolicies>
<CityCountUnhappinessMod>0</CityCountUnhappinessMod>
<NoOccupiedUnhappiness>0</NoOccupiedUnhappiness>
<WorkerSpeedModifier>0</WorkerSpeedModifier>
<MilitaryProductionModifier>0</MilitaryProductionModifier>
<SpaceProductionModifier>0</SpaceProductionModifier>
<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier>
<BuildingProductionModifier>0</BuildingProductionModifier>
<WonderProductionModifier>0</WonderProductionModifier>
<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier>
<CapturePlunderModifier>0</CapturePlunderModifier>
<PolicyCostModifier>0</PolicyCostModifier>
<PlotCultureCostModifier>0</PlotCultureCostModifier>
<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier>
<PlotBuyCostModifier>0</PlotBuyCostModifier>
<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier>
<GlobalPopulationChange>0</GlobalPopulationChange>
<TechShare>0</TechShare>
<FreeTechs>0</FreeTechs>
<FreePolicies>0</FreePolicies>
<FreeGreatPeople>0</FreeGreatPeople>
<MedianTechPercentChange>0</MedianTechPercentChange>
<Gold>0</Gold>
<AllowsRangeStrike>0</AllowsRangeStrike>
<Espionage>0</Espionage>
<AllowsFoodTradeRoutes>0</AllowsFoodTradeRoutes>
<AllowsProductionTradeRoutes>0</AllowsProductionTradeRoutes>
<Defense>0</Defense>
<ExtraCityHitPoints>0</ExtraCityHitPoints>
<GlobalDefenseMod>0</GlobalDefenseMod>
<MinorFriendshipChange>0</MinorFriendshipChange>
<VictoryPoints>0</VictoryPoints>
<ExtraMissionarySpreads>0</ExtraMissionarySpreads>
<ReligiousPressureModifier>0</ReligiousPressureModifier>
<EspionageModifier>0</EspionageModifier>
<GlobalEspionageModifier>0</GlobalEspionageModifier>
<ExtraSpies>0</ExtraSpies>
<SpyRankChange>0</SpyRankChange>
<InstantSpyRankChange>0</InstantSpyRankChange>
<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus>
<TradeRouteTargetBonus>0</TradeRouteTargetBonus>
<NumTradeRouteBonus>0</NumTradeRouteBonus>
<LandmarksTourismPercent>0</LandmarksTourismPercent>
<InstantMilitaryIncrease>0</InstantMilitaryIncrease>
<GreatWorksTourismModifier>0</GreatWorksTourismModifier>
<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice>
<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier>
<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus>
<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier>
<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus>
<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier>
<BuildingClass>BUILDINGCLASS_AMPHITHEATER</BuildingClass>
<ArtDefineTag>BUILDINGCLASS_AMPHITHEATER</ArtDefineTag>
<NearbyTerrainRequired></NearbyTerrainRequired>
<ProhibitedCityTerrain></ProhibitedCityTerrain>
<VictoryPrereq></VictoryPrereq>
<FreeStartEra></FreeStartEra>
<MaxStartEra></MaxStartEra>
<ObsoleteTech></ObsoleteTech>
<EnhancedYieldTech></EnhancedYieldTech>
<TechEnhancedTourism>0</TechEnhancedTourism>
<FreeBuilding></FreeBuilding>
<FreeBuildingThisCity></FreeBuildingThisCity>
<FreePromotion></FreePromotion>
<TrainedFreePromotion></TrainedFreePromotion>
<FreePromotionRemoved></FreePromotionRemoved>
<ReplacementBuildingClass></ReplacementBuildingClass>
<PrereqTech>TECH_DRAMA</PrereqTech>
<PolicyBranchType></PolicyBranchType>
<SpecialistType></SpecialistType>
<SpecialistCount>0</SpecialistCount>
<GreatWorkSlotType></GreatWorkSlotType>
<FreeGreatWork></FreeGreatWork>
<GreatWorkCount>0</GreatWorkCount>
<SpecialistExtraCulture>0</SpecialistExtraCulture>
<GreatPeopleRateChange>1</GreatPeopleRateChange>
<ExtraLeagueVotes>0</ExtraLeagueVotes>
<CityWall>0</CityWall>
<DisplayPosition>0</DisplayPosition>
<PortraitIndex>3</PortraitIndex>
<WonderSplashImage></WonderSplashImage>
<WonderSplashAnchor>R,T</WonderSplashAnchor>
<WonderSplashAudio></WonderSplashAudio>
<IconAtlas>EXPANSION_BW_ATLAS_1</IconAtlas>
<ArtInfoCulturalVariation>0</ArtInfoCulturalVariation>
<ArtInfoEraVariation>0</ArtInfoEraVariation>
<ArtInfoRandomVariation>0</ArtInfoRandomVariation>
</Row>
</Buildings>
<!-- Building_AreaYieldModifiers -->
<!-- Building_BuildingClassHappiness -->
<!-- Building_BuildingClassYieldChanges -->
<Building_ClassesNeededInCity>
<Row>
<BuildingType>BUILDING_PRINCESS_BED_CHAMBER</BuildingType>
<BuildingClassType>BUILDINGCLASS_AMPHITHEATER</BuildingClassType>
</Row>
</Building_ClassesNeededInCity>
<!-- Building_FreeUnits -->
<!-- Building_DomainFreeExperiences -->
<!-- Building_DomainFreeExperiencePerGreatWork -->
<!-- Building_DomainProductionModifiers -->
<!-- Building_FreeSpecialistCounts -->
<Building_Flavors>
<Row>
<BuildingType>BUILDING_PRINCESS_BED_CHAMBER</BuildingType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>70</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_PRINCESS_BED_CHAMBER</BuildingType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>40</Flavor>
</Row>
</Building_Flavors>
<!-- Building_GlobalYieldModifiers -->
<!-- Building_HurryModifiers -->
<!-- Building_LocalResourceAnds -->
<!-- Building_LocalResourceOrs -->
<!-- Building_LockedBuildingClasses -->
<!-- Building_PrereqBuildingClasses -->
<!-- Building_ResourceQuantity -->
<!-- Building_ResourceQuantityRequirements -->
<!-- Building_ResourceYieldModifiers -->
<!-- Building_ResourceCultureChanges -->
<!-- Building_ResourceFaithChanges -->
<!-- Building_RiverPlotYieldChanges -->
<!-- Building_SeaPlotYieldChanges -->
<!-- Building_LakePlotYieldChanges -->
<!-- Building_SeaResourceYieldChanges -->
<!-- Building_ResourceYieldChanges -->
<!-- Building_FeatureYieldChanges -->
<!-- Building_TerrainYieldChanges -->
<!-- Building_SpecialistYieldChanges -->
<!-- Building_UnitCombatFreeExperiences -->
<!-- Building_UnitCombatProductionModifiers -->
<!-- Building_TechAndPrereqs -->
<Building_YieldChanges>
<Row>
<BuildingType>BUILDING_PRINCESS_BED_CHAMBER</BuildingType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BuildingType>BUILDING_PRINCESS_BED_CHAMBER</BuildingType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>3</Yield>
</Row>
</Building_YieldChanges>
<!-- Building_YieldChangesPerPop -->
<!-- Building_YieldChangesPerReligion -->
<!-- Building_TechEnhancedYieldChanges -->
<!-- Building_YieldModifiers -->
<!-- Building_ThemingBonuses -->
<Language_en_US>
<Row Tag="TXT_KEY_BUILDING_PRINCESS_BED_CHAMBER">
<Text>Princess Bed Chamber</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_BUILDINGS_PRINCESS_BED_CHAMBER_TEXT">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_PRINCESS_BED_CHAMBER_STRATEGY">
<Text>Only the Princess of Pleasure offers the best of services. Gives minor [ICON_HAPPINESS_1] Happiness, [ICON_FOOD] Fertility, and [ICON_CULTURE] Culture from exotic customers.</Text>
</Row>
</Language_en_US>
</GameData>
Improvement linked to UU:
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Improvements>
<Row>
<Type>IMPROVEMENT_BROTHEL</Type>
<Description>TXT_KEY_IMPROVEMENT_BROTHEL</Description>
<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_BROTHEL_TEXT</Civilopedia>
<Help></Help>
<ArtDefineTag>ART_DEF_IMPROVEMENT_BROTHEL</ArtDefineTag>
<WorldSoundscapeAudioScript></WorldSoundscapeAudioScript>
<ImprovementPillage></ImprovementPillage>
<ImprovementUpgrade></ImprovementUpgrade>
<SpecificCivRequired>0</SpecificCivRequired>
<CivilizationType></CivilizationType>
<HillsMakesValid>0</HillsMakesValid>
<FreshWaterMakesValid>0</FreshWaterMakesValid>
<RiverSideMakesValid>0</RiverSideMakesValid>
<NoFreshWater>0</NoFreshWater>
<RequiresFlatlands>0</RequiresFlatlands>
<RequiresFlatlandsOrFreshWater>0</RequiresFlatlandsOrFreshWater>
<RequiresFeature>0</RequiresFeature>
<RequiresImprovement>0</RequiresImprovement>
<RemovesResource>0</RemovesResource>
<PromptWhenComplete>0</PromptWhenComplete>
<Coastal>0</Coastal>
<Water>0</Water>
<DestroyedWhenPillaged>0</DestroyedWhenPillaged>
<DisplacePillager>0</DisplacePillager>
<BuildableOnResources>1</BuildableOnResources>
<BarbarianCamp>0</BarbarianCamp>
<Goody>0</Goody>
<Permanent>0</Permanent>
<OutsideBorders>0</OutsideBorders>
<InAdjacentFriendly>0</InAdjacentFriendly>
<IgnoreOwnership>0</IgnoreOwnership>
<OnlyCityStateTerritory>0</OnlyCityStateTerritory>
<GraphicalOnly>0</GraphicalOnly>
<CreatedByGreatPerson>0</CreatedByGreatPerson>
<NoTwoAdjacent>0</NoTwoAdjacent>
<AdjacentLuxury>0</AdjacentLuxury>
<AllowsWalkWater>0</AllowsWalkWater>
<CultureAdjacentSameType>0</CultureAdjacentSameType>
<TilesPerGoody>0</TilesPerGoody>
<GoodyRange>0</GoodyRange>
<FeatureGrowth>0</FeatureGrowth>
<UpgradeTime>0</UpgradeTime>
<RiverSideUpgradeMod>0</RiverSideUpgradeMod>
<CoastalLandUpgradeMod>0</CoastalLandUpgradeMod>
<HillsUpgradeMod>0</HillsUpgradeMod>
<FreshWaterUpgradeMod>0</FreshWaterUpgradeMod>
<DefenseModifier>0</DefenseModifier>
<NearbyEnemyDamage>0</NearbyEnemyDamage>
<PillageGold>20</PillageGold>
<ResourceExtractionMod>0</ResourceExtractionMod>
<LuxuryCopiesSiphonedFromMinor>0</LuxuryCopiesSiphonedFromMinor>
<GoldMaintenance>0</GoldMaintenance>
<CultureBombRadius>0</CultureBombRadius>
<RequiresXAdjacentLand>-1</RequiresXAdjacentLand>
<PortraitIndex>1</PortraitIndex>
<IconAtlas>EXPANSION_TERRAIN_ATLAS</IconAtlas>
</Row>
</Improvements>
<!-- Improvement_Flavors -->
<Improvement_Yields>
<Row>
<ImprovementType>IMPROVEMENT_BROTHEL</ImprovementType>
<YieldType>YIELD_CULTURE</YieldType>
<Yield>5</Yield>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_BROTHEL</ImprovementType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>3</Yield>
</Row>
</Improvement_Yields>
<!-- Improvement_YieldPerEra -->
<!-- Improvement_AdjacentCityYields -->
<!-- Improvement_CoastalLandYields -->
<!-- Improvement_FreshWaterYields -->
<!-- Improvement_HillsYields -->
<!-- Improvement_AdjacentMountainYieldChanges -->
<!-- Improvement_PrereqNatureYields -->
<!-- Improvement_RiverSideYields -->
<Improvement_ValidTerrains>
<Row>
<ImprovementType>IMPROVEMENT_BROTHEL</ImprovementType>
<TerrainType>TERRAIN_GRASS</TerrainType>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_BROTHEL</ImprovementType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_BROTHEL</ImprovementType>
<TerrainType>TERRAIN_DESERT</TerrainType>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_BROTHEL</ImprovementType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_BROTHEL</ImprovementType>
<TerrainType>TERRAIN_SNOW</TerrainType>
</Row>
</Improvement_ValidTerrains>
<!-- Improvement_ValidFeatures -->
<!-- Improvement_ValidImprovements -->
<Improvement_ResourceTypes>
<Row>
<ImprovementType>IMPROVEMENT_BROTHEL</ImprovementType>
<ResourceType>RESOURCE_HORSE</ResourceType>
<ResourceMakesValid>1</ResourceMakesValid>
<ResourceTrade>1</ResourceTrade>
<DiscoveryRand>0</DiscoveryRand>
<QuantityRequirement>0</QuantityRequirement>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_BROTHEL</ImprovementType>
<ResourceType>RESOURCE_IRON</ResourceType>
<ResourceMakesValid>1</ResourceMakesValid>
<ResourceTrade>1</ResourceTrade>
<DiscoveryRand>0</DiscoveryRand>
<QuantityRequirement>0</QuantityRequirement>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_BROTHEL</ImprovementType>
<ResourceType>RESOURCE_COAL</ResourceType>
<ResourceMakesValid>1</ResourceMakesValid>
<ResourceTrade>1</ResourceTrade>
<DiscoveryRand>0</DiscoveryRand>
<QuantityRequirement>0</QuantityRequirement>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_BROTHEL</ImprovementType>
<ResourceType>RESOURCE_OIL</ResourceType>
<ResourceMakesValid>1</ResourceMakesValid>
<ResourceTrade>1</ResourceTrade>
<DiscoveryRand>0</DiscoveryRand>
<QuantityRequirement>0</QuantityRequirement>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_BROTHEL</ImprovementType>
<ResourceType>RESOURCE_ALUMINUM</ResourceType>
<ResourceMakesValid>1</ResourceMakesValid>
<ResourceTrade>1</ResourceTrade>
<DiscoveryRand>0</DiscoveryRand>
<QuantityRequirement>0</QuantityRequirement>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_BROTHEL</ImprovementType>
<ResourceType>RESOURCE_URANIUM</ResourceType>
<ResourceMakesValid>1</ResourceMakesValid>
<ResourceTrade>1</ResourceTrade>
<DiscoveryRand>0</DiscoveryRand>
<QuantityRequirement>0</QuantityRequirement>
</Row>
</Improvement_ResourceTypes>
<!-- Improvement_ResourceType_Yields -->
<!-- Improvement_RouteYieldChanges -->
<!-- Improvement_TechYieldChanges -->
<!-- Improvement_TechNoFreshWaterYieldChanges -->
<!-- Improvement_TechFreshWaterYieldChanges -->
<Language_en_US>
<Row Tag="TXT_KEY_IMPROVEMENT_BROTHEL">
<Text>Brothel</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_IMPROVEMENTS_BROTHEL_TEXT">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
</Language_en_US>
</GameData>