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Civ 5 Design Challenge IV - History/Eras

Discussion in 'Civilization Design Resources' started by Keniisu, Jan 13, 2016.

  1. Keniisu

    Keniisu YouTuber | Modder

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    This challenge takes the concept originally made by Idvhl and used by others and does in a bit differently. You must create a Civilization based on a certain time in History or Era described below. The voting shall usually begin a few days before the winner of the challenge will be decided. Below you can find the details and the rules.





    Rule 1. No voting for yourself when the voting begins.
    Rule 2. You may use only Civilizations and their Leaders that were around during the time of this point in time.
    Rule 3. Each Civilization must have a leader, Unique Ability, and two other Uniques. (Buildings, Units, etc.)





    The Current Challenge as of now is...
    Design a Civilization based around the time of WW2
    Submission Time Ends on 3/02/2016 and after this Voting shall begin and end on 3/04/2016



    Hall of Fame / Previous Winners
    Spoiler :


     
  2. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    Chile
    The period is sorta vague (as well as the requirement of "in Europe"), care to give some specific year range?
     
  3. Keniisu

    Keniisu YouTuber | Modder

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    Sorry for seeming a little vague.
    I removed the Europe requirement as it felt a little unnecessary and restrictive and updated the year range.
     
  4. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

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    Do you want a real civ from this era or a civ based on this era but not necessary real?
     
  5. ldvhl

    ldvhl ніщо

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    Having a legacy is kind of weird. Thanks for making this new challenge thread, Keniisu.
     
  6. Natan35

    Natan35 Mayor of St. Natansburg

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    Well, I have this


    Abbasid Caliphate(Harun al Rashid)
    UA: House of Wisdom
    Scientific and religious buildings grant :c5goldenage: golden age points upon construction and whenever a :c5goldenage: Great scientist or prophet are born in your cities. +1 :c5culture: culture and +1 :c5food: food from specialists during :c5goldenage: golden ages.

    UB: Bimaristan
    Replaces hospital. Unlocked much earlier at Education, the Bimaristan grants only 3 :c5food: food. However, it contains a scientist specialist slot, as well as a slot for a :greatwork: great work of writing. +2 :c5food: food on academies and holy sites. Requires a granary in order to be built.

    UU: Physician
    Replaces great scientist. In addition to its abilities, it may create unique medical treatise, which grant :c5science: science, :c5culture: culture, and convert 5% of the city's science to :c5food: food. Those also provide +2 :tourism: tourism and additional +2 :c5science: science upon researching biology.
     
  7. inthesomeday

    inthesomeday Immortan

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    Gupta Empire
    Chandragupta I

    UA: Zero
    Free great person at mathematics. Great person point yields doubled for scientist specialist slots.

    UU: Kshatriya
    Replaces composite bowman. Starts with rough terrain shooting promotion; +2 melee combat strength. +33% ranged combat strength against mounted units.

    UB: Adhikarana
    Replaces Courthouse. Costs no maintenance, contains two scientist slots. Can be built nationwide, but only provides happiness bonuses to occupied cities.
     
  8. COF

    COF Emperor

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    Bosnia and Herzegovina
    I guess I will join in on the fun with Carantania (658–828)


    Not exactly pretty looking but meh :/
     
  9. Keniisu

    Keniisu YouTuber | Modder

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    Hmm. It has to have been present around this Era so a Civ based (But not actually there)on the history point would not be allowed.
     
  10. Uighur_Caesar

    Uighur_Caesar Comandante en Jefe

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    Here's an edit of one of my first designs:

     
  11. Urdnot_Scott

    Urdnot_Scott Sultan

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    Location:
    The Trucial States.
    *
    Spoiler :
    Buddhism: Patronise the Dalai Lama
    During periods of peace, gardens and all religious buildings yield +2 :c5faith: faith and +1 :c5happy: Happiness.

    Catholicism: Patronise the Papacy
    Temples come with a slot for a Great Work of Art and yield +1 :c5culture: culture.

    Confucianism: Patronise the Philosophers
    Courthouses may be built in any city and provide +2 :c5happy: Happiness and :c5science: science, while costing much less maintenance.

    Eastern Orthodoxy: Patronise the Patriarchs
    Receive a random specialist slot in all cities that yields +1 :c5faith: faith when filled.

    Hinduism: Patronise the Yogi
    Animal resources yield -1 food but +2 :c5culture: culture and :c5faith: faith. +2 food in cities on rivers.

    Islam: Patronise the Caliph
    Buildings and wonders that yield +1 :c5science: science yield +1 :c5faith: faith, may expend Great Prophets for a :c5science: science boost.

    Judaism: Patronise the Chief Rabbi
    Whenever a city falls, receive a free citizen somewhere, and another citizen if the city is :c5razing: razed.

    Protestantism: Patronise the Archbishop
    Religious buildings cost no maintenance and yield an additional +1 :c5happy: Happiness if built rather than bought.

    Shinto: Patronise the Head Priest
    Shrines yield +1 :c5culture: culture and +1 production. Receive :c5faith: faith whenever a unit dies.

    Sikhism: Patronise the Gurus
    Units in friendly territory receive a defensive strength boost and grant :c5happy: Happiness while garrisoned.

    Taoism: Patronise the Head Daoshi
    Cultural buildings yield 2 :c5production: production and :c5production: production buildings yield 2 :c5culture: culture.

    Tengriism: Patronise the Shaman
    Pastures yield +1 :c5faith: faith for every adjacent plains tile and grant +2 :c5production: production while training mounted units.

    Zoroastrianism: Patronise the Dastur
    Shrines yield +1 :c5culture: culture, increasing by 1 :c5culture: culture every 15 turns.
     
  12. Natan35

    Natan35 Mayor of St. Natansburg

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    You don't really like Jews do you? :p

    (Plus, Chief Rabbi is quite problematic... They aren't exactly, well, traditional.)
     
  13. Urdnot_Scott

    Urdnot_Scott Sultan

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    mfw spend ages trying to think of something for the head rabbi which wouldn't be offensive in any possible way but get a reply within seconds blasting me for hating jews anyway

    i just cant win
     
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  14. inthesomeday

    inthesomeday Immortan

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    Maybe something to do with the Judge? I don't know a lot about Israelite history but I believe (and I could be mistaken) that the early Jewish community in Palestine was governed by judges who interpreted legal cases based on religious values, making them significant figures in religious politics
     
  15. Natan35

    Natan35 Mayor of St. Natansburg

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    No you can't, its the begin Nathan doctrine. :p

    It could be...

    "Religious buildings increase :c5greatperson: great people generation by 10% and grant :c5gold: gold when completed".
     
  16. Keniisu

    Keniisu YouTuber | Modder

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    Updated the thread to show submissions of everyone who has submitted one. :king:
     
  17. Urdnot_Scott

    Urdnot_Scott Sultan

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    Weird. At least in Arabia its considered extremely antisemitic to make links between Jews and merchantry/money. Antisemites always make jews out to be particularly thrifty or miserly so I tried to stay away from anything related to money, hence my reference to Israel instead.
     
  18. Klisz

    Klisz King

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    That's definitely the case in the US as well.

    Here's an idea that wouldn't be considered antisemitic: Immediately gain :tourism: Tourism over every civ equal to twice the :c5culture: Culture they've produced over the course of the game. Gain 1000 extra delegates to the World Congress. Gain a copy of every Spaceship Part, plus two more SS Boosters. Gain control of every original :c5capital: Capital.

    There, that should be the minimum required to please the Natan. :p
     
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  19. inthesomeday

    inthesomeday Immortan

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    A month challenge? These challenges are getting longer and longer.
     
  20. Scapegrace

    Scapegrace Obvious Spambot

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    Kent
    Soninke Empire (Mayan Dyabe Cissé)
    Start Bias: Plains
    Capital: :c5capital: Koumbi Saleh
    UA: Kaya Maghan
    Cities generate +10% :c5culture: Culture for each different Luxury Resource within the Empire's borders. Luxury Resource Tiles yield +1 :c5gold: Gold for each other copy of that Resource within range of both the relevant City and the :c5capital: Capital.
    UU: Ghana (replaces Great General)
    Unlike the Great General it replaces, the Ghana also counts as a source of 1 Iron, which may be traded as normal. Additionally, it may be expended for a Customs House in addition to a Citadel and has a base :c5moves: Movement of 4.
    UU: Kuralemme (replaces Knight)
    In addition to generating :c5gold: Gold per Kill, the Kuralemme also generates a much larger amount of :c5gold: Gold than normal when Pillaging Tiles containing Luxury Resources and generates :c5culture: Culture when Pillaging Caravans. Upgrades to Cavalry. Requires Iron rather than Horses.

    ---

    Hope that's up to standard! =]
     

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