Cyrinno
Warlord
- Joined
- Oct 20, 2010
- Messages
- 253
Version 56 Release: Gods and Kings
Echoes of Ages - CiVilization Plus+
Your Normal CiVilization 5 Game Plus+ a Whole Lot More.
Gods & Kings Edition
The Company
Companies have been added to the game which allow you to use early game(or late game) resources when you can no longer use them on units.
Power Plants
The Power plant system has been redesigned with three new power plants. Hydro, Coal and Geothermal.
Refineries
The Recycling Center has now been joined by the Oil Refinery to give you another source of late game resources. The 5 building limit is also gone.
Combat
All the units in the game have gotten a balance pass to maintain a rock-paper-sissors type gameplay thats there from that start but seems to fall off in the end game.
Modern Era Units
Air units use Aluminum and Tank/Naval units use Oil all the way up to the end of the game.
Building Balance
Existing buildings have been given a working over, buildings now have a basic and a complex bonus. This concept of bonuses has been carried on into the retail game in recent official patches.
New Buildings
12 new meaningful building additions that help fill some gaps in the game. Provides a more interesting game for a builder player. Go Tall don't goto War!
Happiness
Luxury resources now give 3 happiness but this is offset by having more happiness buildings. This makes it easy to expand and you arn't tied to luxury resources.
Policy
The Rationalism policy tree has had a revision and should encourage science cities with academies.
Contact Information
Website: www.cyrinno.com
Forums: www.civfanatics.com
Echoes of Ages - CiVilization Plus+
Your Normal CiVilization 5 Game Plus+ a Whole Lot More.
Gods & Kings Edition
The Company
Companies have been added to the game which allow you to use early game(or late game) resources when you can no longer use them on units.
Power Plants
The Power plant system has been redesigned with three new power plants. Hydro, Coal and Geothermal.
Refineries
The Recycling Center has now been joined by the Oil Refinery to give you another source of late game resources. The 5 building limit is also gone.
Combat
All the units in the game have gotten a balance pass to maintain a rock-paper-sissors type gameplay thats there from that start but seems to fall off in the end game.
Modern Era Units
Air units use Aluminum and Tank/Naval units use Oil all the way up to the end of the game.
Building Balance
Existing buildings have been given a working over, buildings now have a basic and a complex bonus. This concept of bonuses has been carried on into the retail game in recent official patches.
New Buildings
12 new meaningful building additions that help fill some gaps in the game. Provides a more interesting game for a builder player. Go Tall don't goto War!

Happiness
Luxury resources now give 3 happiness but this is offset by having more happiness buildings. This makes it easy to expand and you arn't tied to luxury resources.
Policy
The Rationalism policy tree has had a revision and should encourage science cities with academies.
Contact Information
Website: www.cyrinno.com
Forums: www.civfanatics.com
