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Civ 5 Hotseat With Mods --- options for passing turn to next player

Discussion in 'Civ5 - Multiplayer' started by scanner-in-my-face, Nov 12, 2019.

  1. scanner-in-my-face

    scanner-in-my-face Chieftain

    Joined:
    Nov 12, 2019
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    Hi everyone. I posted the following on the Steam discussion board, but it's quite quiet there these days, and I know this is where the hardcore players hang out! The game under discussion wont be started for a wee while yet, but tbh there's not as much interest on our Discord server as expected. So I expect, if I can sort it out, I will be back here looking for interested players (of any skill levels). Hopefully someone with more experience of Civ 5 hot seat than me can offer options/solutions.


    We currently play online hot seat Civ 5 using Play Your Damn Turn (PYDT). It works well.

    I'm now trying to set up a roleplaying Middle Earth hot seat game. I can get around the Civ 5 restrictions of using mods with a multiplayer game using another mod or just creating a DLC --- that's not a problem.

    However, we can't use PYDT because it requires the player civilizations to be given during setup on their website, and obviously it doesn't know about the Middle Earth civs.

    I tried Giant Multiplayer Robot, but the save it creates fails to load (Civ just crashes). Apparently it can't handle mods that are too complicated.

    Unless anyone knows of one, there doesn't appear to be any Civ 5 Pitboss servers for rent. And renting a dedicated Windows machine is too expensive.

    The only alternatives I can think of us is to run a pitboss server in a virtual Linux machine on my desktop, and keep it switched on. Or for people to accept that they will have to manually save/load/email each turn.

    Are there any better options that others have used? Anything I haven't thought of?
     

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