Civ 5 Random Crashes

pillyg

Chieftain
Joined
Jun 17, 2011
Messages
6
Hello all,

The game is crashing randomly for me every few turns. The error in Event Viewer reads:

Faulting application name: CivilizationV_DX11.exe, version: 1.0.2.21, time stamp: 0x509d5f40
Faulting module name: CvGameCoreDLLFinal Release.dll, version: 3.0.3.0, time stamp: 0x50e0a1e9
Exception code: 0xc0000005
Fault offset: 0x00172afa
Faulting process id: 0x2a44
Faulting application start time: 0x01ce11e729a97f24
Faulting application path: D:\Steam\steamapps\common\Sid Meier's Civilization V\CivilizationV_DX11.exe
Faulting module path: D:\Steam\steamapps\common\Sid Meier's Civilization V\CvGameCoreDLLFinal Release.dll
Report Id: 479b0447-7ddc-11e2-bec2-10bf487f3b6d
Faulting package full name:
Faulting package-relative application ID:

I have the RED WWII mod installed.

System specs
Windows 8
3570k
GTX 660
16GB RAM
Game Installed on 2TB Seagate HDD
 
The contents of the memory dump are as follows:


Loading Dump File [D:\Steam\steamapps\common\Sid Meier's Civilization V\civilizationv_tablet_343348_crash_2013_2_23T19_58_28C0.mdmp]
Comment: 'gamver: 1.0.2.21 (343348) (343348)
winver: 6.2.9200 (id=2). SP=0.0. SM = 0x300.
sysinf: 9, 4096, 0x65536, 0x-65537, 0xf, 4, 8664, 65536, 6, 14857
cpufea: N, N, Y, Y, N, N, N, Y, Y, Y, Y, Y, Y, Y
DXDIAG
-----

szDeviceName = \\.\DISPLAY1
szDescription = NVIDIA GeForce GTX 660
szKeyDeviceID = Enum\PCI\VEN_10DE&DEV_11C0&SUBSYS_26603842&REV_A1
szKeyDeviceKey = \Registry\Machine\System\CurrentControlSet\Control\Video\{8DCBA04D-953B-4323-B093-1BA7542C8C57}\0000
szManufacturer = NVIDIA
szChipType = GeForce GTX 660
szDACType = Integrated RAMDAC
szRevision = Failed to get parameter
szDisplayMemoryLocalized = 4034 MB
szDisplayMemoryEnglish = 4034 MB
szDisplayModeLocalized = 1920 x 1080 (32 bit) (60Hz)
szDisplayModeEnglish = 1920 x 1080 (32 bit) (60Hz)
szOverlayEnglish = Supported
szDXVAHDEnglish = Supported
dwWidth = 1920
dwHeight = 1080
dwBpp = 32
dwRefreshRate = 60
szMonitorName = Generic PnP Monitor
szMonitorMaxRes = Failed to get parameter
szDriverName = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
szDriverAssemblyVersion = 9.18.13.1407
szDriverVersion = 9.18.0013.1407
szDriverAttributes = Final Retail
szDriverLanguageEnglish = English
szDriverLanguageLocalized = English
szDriverDateEnglish = 2/9/2013 21:25:27
szDriverDateLocalized = 2/9/2013 9:25:27 PM
lDriverSize = 17987192
szMiniVdd = n/a
szMiniVddDateLocalized = n/a
szMiniVddDateEnglish = n/a
lMiniVddSize = 0
szVdd = n/a
szDriverModelEnglish = WDDM 1.2
szDriverModelLocalized = WDDM 1.2
szDriverNodeStrongName = oem12.inf:0f066de34ffc3860:Section063:9.18.13.1407:pci\ven_10de&dev_11c0
szRankOfInstalledDriver = 00E02001
bCanRenderWindow = true
bDriverBeta = false
bDriverDebug = false
bDriverSigned = false
bDriverSignedValid = false
szDeviceIdentifier = {D7B71E3E-5280-11CF-8D5E-6D061CC2C435}
szDriverSignDate = Failed to get parameter
dwDDIVersion = 11
szDDIVersionEnglish = 11
szDDIVersionLocalized = 11
iAdapter = 0
szVendorId = 0x10DE
szDeviceId = 0x11C0
szSubSysId = 0x26603842
szRevisionId = 0x00A1
dwWHQLLevel = 0
bNoHardware = false
bDDAccelerationEnabled = true
b3DAccelerationExists = true
b3DAccelerationEnabled = true
bAGPEnabled = true
bAGPExists = true
bAGPExistenceValid = true
szDXVAModes = ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
szDDStatusLocalized = Enabled
szDDStatusEnglish = Enabled
szD3DStatusLocalized = Enabled
szD3DStatusEnglish = Enabled
szAGPStatusLocalized = Enabled
szAGPStatusEnglish = Enabled
szNotesLocalized = No problems found.

szNotesEnglish = No problems found.

szRegHelpText = Failed to get parameter
szTestResultDDLocalized = Not run
szTestResultDDEnglish = Not run
szTestResultD3D7Localized = Not run
szTestResultD3D7English = Not run
szTestResultD3D8Localized = Not run
szTestResultD3D8English = Not run
szTestResultD3D9Localized = Not run
szTestResultD3D9English = Not run
sysmet: 0,2,5,1920,1017,3200,1080,0,0,1,0,0,1,0,0,0
names : DESKTOP, William
window: C:\Windows
progrm: C:\Program Files (x86)
prog86: C:\Program Files (x86)
appdat: C:\Users\William\AppData\Roaming
mydocs: D:\Ruth and Pete
'
User Mini Dump File: Only registers, stack and portions of memory are available

Symbol search path is: *** Invalid ***
****************************************************************************
* Symbol loading may be unreliable without a symbol search path. *
* Use .symfix to have the debugger choose a symbol path. *
* After setting your symbol path, use .reload to refresh symbol locations. *
****************************************************************************
Executable search path is:
Windows 8 Version 9200 MP (4 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
Machine Name:
Debug session time: Sat Feb 23 13:58:28.000 2013 (UTC - 6:00)
System Uptime: not available
Process Uptime: 0 days 0:03:10.000
................................................................
................................................................
.
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(1948.171c): Access violation - code c0000005 (first/second chance not available)
*** WARNING: Unable to verify timestamp for ntdll.dll
*** ERROR: Module load completed but symbols could not be loaded for ntdll.dll
eax=00000000 ebx=00000000 ecx=00000000 edx=044000a0 esi=000019f0 edi=0e9bc391
eip=77231b58 esp=6c65cb24 ebp=6c65cb30 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000206
ntdll+0x41b58:
77231b58 c20800 ret 8
 
Somone else had trouble with the ntdll.dll file.
 
That does not seem to be the problem. When I look in event viewer, the error that crashes the game is CvGameCoreDLLFinal Release.dll, not ntdll.dll.
 
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