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Civ 5: Thumbs Up or Thumbs Down?

Discussion in 'Civ5 - General Discussions' started by BSmith1068, Sep 24, 2010.

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Civ 5: Thumbs Up or Thumbs Down?

  1. Thumbs Up (I’ve played the game)

    432 vote(s)
    53.6%
  2. Thumbs Up (I have not played the game)

    18 vote(s)
    2.2%
  3. Meh… (I’ve played the game)

    137 vote(s)
    17.0%
  4. Meh… (I have not played the game)

    18 vote(s)
    2.2%
  5. Thumbs Down (I’ve played the game)

    180 vote(s)
    22.3%
  6. Thumbs Down (I have not played the game)

    21 vote(s)
    2.6%
  1. Soro

    Soro Warlord

    Joined:
    May 22, 2003
    Messages:
    193
    Ah, well. I can contemplate death rates in Afghanistan from fighter drones if I want to consider robots at work. (A little dark humor so becomes the night.) In the meantime, I'll just watch and see how the developers deal with the AI.

    You know, it was much easier to deal with AI in earlier versions of the game. The pile-on-a-tile approach meant you didn't have to worry too much about finesse, and that was just what the AI needed. But now? It just can't cope with all the new rules that really require an integrated overview and elaborate plan. I hope they do improve this, because--and this is just my POV--it's likely to prove one of the biggest stumbling blocks to acceptance of the title.
     
  2. Panda_Power

    Panda_Power Warlord

    Joined:
    Jun 9, 2010
    Messages:
    280
    Location:
    Shanghai, China
    Ah, the daily "what do you think of Civ 5" poll!

    A resounding :goodjob::goodjob:
     
  3. PotatoOverdose

    PotatoOverdose Prince

    Joined:
    Aug 23, 2007
    Messages:
    352
    Thumbs up! Seems to me we have a very vocal negative minority on these boards, even though this poll does have a small sample size.
     
  4. DefoesRightBoot

    DefoesRightBoot Former Daimyo x3...

    Joined:
    Sep 23, 2010
    Messages:
    201
    I'm not sure about that, to be honest. I've only played one game so far but it seems the AI has a decent understanding of things like city positioning to reduce points of attack.
     
  5. Rexflex

    Rexflex Prince

    Joined:
    Oct 1, 2005
    Messages:
    313
    I would vote thumbs up, but having only played the demo I prefer to hold final judgement until my full version arrives. I don't think the "not played" options are suitable.
     
  6. Watiggi

    Watiggi Deity

    Joined:
    Feb 27, 2006
    Messages:
    2,107
    So the silent majority speaks... (finally)
     
  7. GreyIago

    GreyIago Chieftain

    Joined:
    Sep 23, 2010
    Messages:
    88
    Everyone keeps saying the AI and Combat AI sucks...has anyone tried a hard difficulty? I know Prince is too easy and my next game is getting bumped up.
     
  8. Mallipeep

    Mallipeep Warlord

    Joined:
    Nov 6, 2002
    Messages:
    150
    Since the previous post mentioned programmers, i have to disagree - sales are for managers, executives and such - programmers, testers and designers care about what users think a bit more then the sales ( except when users really like it but sales are still terrible ( two games I-War2 and Freespace come to mind)
     
  9. Revolucion09

    Revolucion09 Chieftain

    Joined:
    Mar 1, 2007
    Messages:
    67
    Thumbs down and I have NOT played the game. Based on reviews and user's comments, this game totally sucks, how could you even be able to play a Civilization game without religions? without setting the type of your government.. and being forced to play war-game??? this totally sucks, I bought the game but I am totally NOT eager to play it. Going back to Civ IV and Victoria II
     
  10. charon2112

    charon2112 King

    Joined:
    May 8, 2009
    Messages:
    990
    Location:
    Massachusetts USA
    So I guess you never played Civ I & II, since you require religion to be in a Civ game. I would like religion to be there too, but Civ V is a freaking awesome game even without it. I tried to go back and play IV this afternoon, and couldn't do it. I missed V.

    also, there is an intricate social policy system for setting your government.

    And Civ V is not just a war game, all other options to play and win are just as viable.
     
  11. zomg

    zomg Chieftain

    Joined:
    Sep 17, 2010
    Messages:
    89
    Thumbs up, great game but... I say this with the provisio that the AI needs some work still, its a little shy on growing. Also for battles I've had it do some great inital invasions when I had my back turned, but it cant seem to sustain any momentum against a human player and often wastes its units. It needs to be taught some better wargaming techiniques on forming lines.
     
  12. Bringa

    Bringa King

    Joined:
    Jan 23, 2006
    Messages:
    677
    I love it so much I could burst.
     
  13. vamperium

    vamperium Chieftain

    Joined:
    Dec 30, 2009
    Messages:
    44
    Indeed, I witnessed the AI using a lake to embark a unit and flank a city while its artillery pounded it from another direction (on Prince). I was rather impressed.
     
  14. PreLynMax

    PreLynMax Your Lord and Master

    Joined:
    Mar 18, 2008
    Messages:
    1,326
    Location:
    In the depths of computer hell...
    One bloody thumb numb up.
    There's just one in-game aspect that makes me giggle like a school girl.
    "Giant Death Robot". I don't know who decided to made that a unit, but the non-technical aspect of the name simply makes me laugh. It's like saying something that sounds dirty, but isn't; like "Picklenoodle".
     
  15. boredatwork

    boredatwork Warlord

    Joined:
    Mar 18, 2010
    Messages:
    104
    I voted Meh.

    I'm sure there are many people who love Civ5 as is.

    In theory I should have loved it to as it was conceptually my dream game.

    But having played 2 full games, and abandoned 5 others after 300+ turns I can't help being disapointed with Civ5.


    I couldn't articulate why that was so until someone else in another thread put into words exactly what I was thinking.

    I was expecting my dream game: Panzer General's combat grafted onto a Civilization's Empire Building.

    Instead what I got was a simplified PG system grafted onto an empire building game that IMO feels almost more like a Total War game than a civ one.

    While warfighting has improved immeasurably in the current edition it's still a "CIVilized" combat system - meaning it's fairly light weight. In the context of the original civ formula where War is only part of a whole package then it would be perfect.

    In the context of Civ5 where the focus has shifted heavily to warmongering, the lack of tactical depth meant the novelty wore off pretty quick for me, and the rest of the game, without the joys of city spam and building spam lost it's "just one more turn" addicting qualities.
     
  16. Shiggs713

    Shiggs713 Immortal

    Joined:
    Mar 11, 2007
    Messages:
    2,361
    Location:
    Indianapolis
    Thumbs up, but not for the balance, various AI problems, and other bugs. Its basically a meh whatever, except for the HUGE potential I see in it with time.
     
  17. WuphonsReach

    WuphonsReach Prince

    Joined:
    Nov 6, 2005
    Messages:
    426
    It's a mix of "one more turn syndrome" and "ugh, the AI is stupid".

    Ultimately, I suspect the "AI is stupid" is going to win out and cause me to put the game down and not pick it up again once I get past the exploration phase of figuring everything out. Bad AI means little to no replay value - and I'm not interested in multi-player.
     
  18. Shiggs713

    Shiggs713 Immortal

    Joined:
    Mar 11, 2007
    Messages:
    2,361
    Location:
    Indianapolis
    multi-player is a bad joke anyways. I logged hundreds of hours in MP for Civ4. Sadly it appear MP is dead unless they make some major renovations to its functionality.
     
  19. RX2000

    RX2000 Prince

    Joined:
    Nov 7, 2001
    Messages:
    550
    Location:
    USA
    Looks like the thumbs ups have it.

    Guess all the haters on the boards are really just the vocal minority.
     
  20. SidMeierGroupy

    SidMeierGroupy Chieftain

    Joined:
    Sep 24, 2010
    Messages:
    43
    Two thumbs down.
    This from a guy who admires Meier greatly, has owned and played all the civs, smac and smax, and still keeps an older pc running and a ps1 around to play different versions of civ 2.
    Why do proponents of civ 5 yell for people to 'go back to civ 4'?
    Forget civ 4; civ 5 is the worst of any of the games in the franchise. From graphics to ui, to concept. And yes, it is dumbed down, to a horrendous level.

    There's no sense of accomplisment when you look at the cities, they're uninspiring and distant, the policies you're forced to implement in a linear manner do not mesh with history and how civilizations progress, the much vaunted combat isn't intelligent at all. Shifting to hex-based non stacking unit's is not revolutionary and has been the modus operandi for most grognard specific games for decades. Really, one could take it or leave it, and Civs are supposed to be the epitome of the 4x game, not soley combat specific.
    Aside from the intro video the artwork is cheap looking. People defending the diplomacy in this game, claiming it's 'more mysterious' and that they can read the intent of the other civ's by reading their expressions. Horse pucky. City states were also poorly implemented and it feels like they were put in as gate keepers to try to add more meat to a very scrawny diplomatic experience.
    I wasn't expecting a perfect game that doesn't require patching, but this thing was pinched out of the developer's anus as quickly as possible.
    Gads, what an uninspiring, boring mess. I didn't notice that many bugs, to be honest, it's simply the game itself that does not live up to the franchise's legacy. And of course there's going to be DLC's that we have to pay for that will provide things that should have been in the original release.
    The ridalin addicted herd can shout same tired old slurs of 'hater' and tell me to go play civ 4, but you know what? I'm going to play civs 1 2 3 and 4, but definetly not this cheap strumpet's necklace.
     

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