Ah, well. I can contemplate death rates in Afghanistan from fighter drones if I want to consider robots at work. (A little dark humor so becomes the night.) In the meantime, I'll just watch and see how the developers deal with the AI. You know, it was much easier to deal with AI in earlier versions of the game. The pile-on-a-tile approach meant you didn't have to worry too much about finesse, and that was just what the AI needed. But now? It just can't cope with all the new rules that really require an integrated overview and elaborate plan. I hope they do improve this, because--and this is just my POV--it's likely to prove one of the biggest stumbling blocks to acceptance of the title.