Acken
Deity
It's just normal Civ release drama.
This whole FORUM is just normal Civ pre-release drama and hysteria.It's just normal Civ release drama.
Still pumped for launch though -
- They also appear to be very encouraging of the mod community
I don't understand why people think it's silly to settle a distant city in those conditions? Smolensk was near natural wonder and Russia is quite religion-focused.
I don't understand why people think it's silly to settle a distant city in those conditions? Smolensk was near natural wonder and Russia is quite religion-focused.
I don't understand why people think it's silly to settle a distant city in those conditions? Smolensk was near natural wonder and Russia is quite religion-focused.
There's a huge difference between stupid and not optimal decisions. AI surely takes into account the distance (as other cities are settled ok), but it may hunt resources and NW. That's not optimal in this case, but surely not stupid.Because in general that makes it harder to defend, grow, and make use of other features/synergies (district buildings with area effects for example, or trade routes that have a limited range before trading posts show up along the way, etc). Sure it makes sense if you only consider the natural wonder. If you were playing though, along with, let's hypothesize some moderately-competent players (AIs or not), would you found your 2nd city there, so far away from home? It's a decision more complicated than merely "of course because there's a natural wonder there!"
I agree with that, times a million!Most worrisome is the Domination Victory. I don't think even Civ IV AI would have done well at that if the condition was "seize all enemy capitals." That's why the original Domination Victory, "Control x% of tiles" was far superior. The AI can taught to do that very easily, and was a real threat in Civ IV because of it. I don't understand why they are sticking to Civ V's Dom victory. We tried it out, it doesn't work, need to go back to what does.
There's a huge difference between stupid and not optimal decisions. AI surely takes into account the distance (as other cities are settled ok), but it may hunt resources and NW. That's not optimal in this case, but surely not stupid.
I did wince when the AI programmer mentioned some civs being willing to send out unescorted Settlers. IMO the AI should NEVER do that. Especially since for whatever reason in this version capturing a Settler lets you keep it.