Zantetsuken
Chieftain
I expect there will inevitably be some issues upon release, but I trust in the devs ability to respond to and give the game a "tune-up" to issues that arise
I think there's a lot of over reaction to todays video regarding the AI. What we basically saw was AI Civs reacting to other AI Civs with no random disruption from a human player.
The #1 thing I think most of the sky is falling crowd are failing to remember is that Civ is not a game designed to be played as AI vs AI only.
In that case it should not be a problem on higher difficulties where the AI gets a lot of bonuses and might have enough gold for unit maintenance. Maybe the difference between King and Prince is not that big when it comes to yield bonuses (but free Amenities/housing instead? I haven't looked close enough, but it seemed strange for the AI too have some rather large cities without many neighborhoods and too many luxuries) I can also imagine that on Deity, or whatever difficulty, the AI does not need strategy resources any more.It's way more likely that this is related to the maintenance costs.
That's not what I ment. They may have enough gold but they seem to think that it is better to have a weak unit that costs nearly nothing (or nothing, I don't know) than a good unit that costs a lot of gold.In that case it should not be a problem on higher difficulties where the AI gets a lot of bonuses
That's not what I ment. They may have enough gold but they seem to think that it is better to have a weak unit that costs nearly nothing (or nothing, I don't know) than a good unit that costs a lot of gold.
What I think is that the "military weight" of those old units is too high.
Yes, for what I've seen and read, the problems are not really a result of a bad AI but more the result of designs decisions.
For example if the AI doesn't declare war because the warmonger penalty is too high, well that's the sign of a smart AI not a bad one, and if that's true, we just need change the warmonger penalty.
In a game as complex as Civilization, you have to design the gameplay with the AI in mind as you can't expect it to be smart and fast if you keep adding tons of specific rules that are here to provide fun to a human, and the real difficulty is to balance the fun/challenge ratio.
How comes I can't find this video on YouTube? (searching for something like Civilization VI ‘AI Battle Royale’ simply doesn't work)
Does anybody have a link?
The video is just black for me...
That's exactly what I said.But those are things that can be easily tweaked (I assume).