Throwing this out there but Rome has managed to stay on the list at A tier since this list was created while ole TR has been (mostly) trashed throughout. Had a game last night playing as Rome and got Legions and 4 archers on the move at T41. Even had a battering ram. Going at Teddy was like hitting a brick wall. I managed to get his cap and only one other city but he bricked me at the 3rd city by placing a pikeman in there and none of my archers survived.
Effectively ruined what should have been a great snowball
Rome should definitely remain in the A tier though imo. The combination of Legions, Classical great general and oligarchy makes them nearly unstoppable early game. While Teddy's combat bonus is nice, he doesn't have any other early bonuses though. Film studio is strong but late, and their two UU are garbage right now.
Rome's infrastructure bonuses are also super strong. Of all the civs in the game Id say they have the most flexibility.
I think Teddy is a civ that's tough to go up against, but not particularly strong on his own. We've discussed him a bit, and the debate back then was whether he's C or D tier. The combat bonus is nice, but a bit chancy and limited, and none of his other bonuses are especially compelling. I'd love for the film studio bonus to extend beyond a single era, but unfortunately, that's not the civ we've got. I don't think he compares particularly well compared to the other civs in the game.
Rome's one of the stronger base game civs, but I think it's fair to question their placement in the A tier. The A tier has gotten much more crowded as they've added civs, so it's fair to ask who deserves to be up there now that they've raised the standard. Rome's game is smooth and very flexible. Free monuments might be the strongest production bonus in the game -- at 60 prod per monument, you're looking at 480 free production if you found 8 cities. And that's frontloaded early in the game, for something you're going to build in your cities anyway.
My question is, where does Russia stand on the current list? They still seem to have the strongest religious advantage, and their UU is still one of (if not the) best in the game. Also fairly flexible with their early great musicians and artists, not to mention faith purchasing is one of the only powerful options for religious civs, and they generate more faith than anyone.
I would put Russia and Arabia together as the best religious civs in the game –– really the only viable religious civs at Deity. The tricky thing about Russia is you have to play a very different (and more risky) early game to land your religion. But once you do, you're in a very nice position for either a religious or cultural win. And all of their bonuses feel strong –– extra territory and tundra bonuses are both useful in my games. They're one of my favorite civs to play, but I currently list them at B tier, largely because they're not especially adept at the optimal early game strategy. They open up new and very interesting possibilities, and they do have some serious strengths though.
I agree with Macedon in A - I'd probably have Persia in B tier, though they are close to A. C is way too low for Germany and Australia - I'd have them both in A tier. Germany is strong all game and that early military slot + CS combat gives them a pretty big advantage early on Deity and after Hansas they are dynamite. I could see Australia in B tier because they have less early advantages, but they are the strongest endgame civ IMO and keying up massive production bonuses on demand is pretty powerful. Kongo should go down to C - agree with that. B for England seems about right too.
What bonus do you get out of Hansas, and how does it compare to other bonuses in the game? I'm reading around +3 production per hansa, starting in the midgame.... which doesn't exactly blow me away. If the district costs 180 prod when you start building them, it will take 60 turns just to cover the cost of building it. Compare that to civs like Rome or Nubia that get their production bonuses for free. Even stacked against Australia's production bonus, which is more chancy, Germany's still looks weak.... I'm very, very not convinced the hansa puts Germany on the A tier. The early military slot is handy, but what are you doing with it? It's not a game changer in my games... Neither is the CS bonus. CS are easy to conquer anyway. The bonus might shave off a turn or two, but it's very unnecessary.
How consistently do you line up the production bonuses with Australia?
I've listed what I'm currently thinking below. The A tier still feels a bit more crowded than feels right to me. Is there anyone you all think is not quite on par with the others at that level? I don't have any standouts that I would move down, but Aztec, Scythia, and Macedon are maybe a bit more vulnerable than the others.
Add Persia at A
Add Macedon at A
Add Nubia at A
Add Australia at B
England up from C to B
Poland down from B to C
Kongo down from B to C
Germany down from B to C
One last note: whenever possible, I'm a big fan of doing the math on bonuses. It's very helpful to compare civ's bonuses against each other, and that's often not hard to quantify. In the past couple pages I've put some numbers on Australia, Nubia, Germany, and Rome's production bonuses, which is a very useful way to compare the civs.