Ornen
Warlord
- Joined
- Feb 25, 2006
- Messages
- 272
Thanks for the list. I think it would be better if you did it per leader instead of per Civ. I think this is going to cause confusion when people don't know who you are referencing. What if who the strongest leader changes, or what if people are looking for the weaker of the pair? It's just better to have everyone listed.
We'll see how it goes once more leader bonuses are out. What I'm likely to do near term is put the better leader in parentheses without creating a separate entry on the list for the alt leader. I don't want the list to get too cluttered – Civ 5 ended up with 40+ civs in the end, and I expect Civ 6 to easily hit 60+ leaders. So far, different leaders aren't that different: Pericles and Gorgo have far more in common than what separates them. But I'll go ahead and add parentheses for preferred leader, and I might change my approach to this as more come out.
2 cities into prayers works the most consistently yes. It's not so bad that you can't switch into units or other if needed wrt barbs or AIs.
the 'push effect' depends on what you're doing with them. go tithe/etc, and choose mass spread options and you'll pay for a lot of stuff. Go culture boosters and you need less theatres to get civics, etc.
the +4 combat strength bonus works for both combat units and theological units; therefore it neuters the AIs +4 difficulty level bonus. extra inquisitor removal helps if you get swamped.
(more on conquistadores, trade bonus, and missions)
I'll have to try it out – I still need to play a religious game. Phillip seems uniquely suited to pursue a religious victory, as more than one of his bonuses don't reach their full effect unless you're actively converting other civs.
I'm glad Spain can reliably found a religion, but that's a lot of effort early game to earn bonuses that other civs get for free. I'm also worried that it severely restricts your very important opening turns. You're right that I'm biased towards certain playstyles, like early conquest and a midgame production emphasis – so far, those playstyles seem very effective, and it's not just me saying this.
Yes, England, so famous for it's seaside resorts.
I mean, England in-game is clearly represented as the expansive British Empire, which settled all over the world, including great beach territory in the Caribbean, Australia, Africa, and Southeast Asia. It's honestly not that crazy for Britain to throw down beaches, especially if they're settling faraway cities for it.