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Civ 6 Improvements Patch 12

Makes general improvements to Civ 6

  1. Xaviarlol

    Xaviarlol Warlord

    Joined:
    May 27, 2011
    Messages:
    231
    Xaviarlol submitted a new resource:

    Civ 6 Improvements Patch - Makes general improvements to Civ 6

    Larger thread here: http://forums.civfanatics.com/threads/mod-civ-6-improvements-patch.601878/

    Read more about this resource...
     
    CyberFox and Puer like this.
  2. Lacerda

    Lacerda Chieftain

    Joined:
    Sep 26, 2010
    Messages:
    37
    Love the policies overhaul mate, still testing everything will give appropriate feedback soon. Thanks for all the work, it seems really promising.
     
  3. nadeem

    nadeem Chieftain

    Joined:
    Sep 6, 2007
    Messages:
    75
    Does this mod work with other mods that slow tech speed by increasing tech costs?? I find tech still goes way too fast even with the adjustments on this mod.
     
  4. platinumdrgn

    platinumdrgn Chieftain

    Joined:
    Nov 5, 2016
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    Did you change anything in 6? no change log for it

    Nevermind, i see the big thread has the changes. this section isnt updated.
     
  5. maule

    maule Chieftain

    Joined:
    Aug 14, 2013
    Messages:
    15
    trying to figure out what mod this aint compatible whit, I think its strategic resources but I cant be sure, anyone else having problems whit the game crashing whit this and strategic resources enabled ? My game tends to crash at random times sometimes after 10 turns other times after 100+ turns with both enabled
     
  6. gunnergoz

    gunnergoz Cat Herder

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    Southern California
    I'd like to use your mod in concert with the Additional Buildings mod but even with no other mods set besides those two, the game won't launch and keeps coming back to the game start menu. Ir's a repeatable error and frustrates me no end.
     
  7. gunnergoz

    gunnergoz Cat Herder

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    Has this been abandoned? I ask because I'd like to see you incorporate some of the buildings from the "additional buildings" mod, assuming you want to coordinate that with the maker of that mod. Otherwise I cannot use his buildings with your mod, and I prefer what your mod does to the policy side of the game.
     
  8. Xaviarlol

    Xaviarlol Warlord

    Joined:
    May 27, 2011
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    Nope - hasn't been abandoned. Just waiting for Firaxis to fix some of the game-breaking aspects of the game (such as AI and diplo) before I make any more large changes.

    There is also a much larger active thread for this mod here: http://forums.civfanatics.com/threads/mod-civ-6-improvements-patch.601878/
     
  9. Xaviarlol

    Xaviarlol Warlord

    Joined:
    May 27, 2011
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    Littlebob86 likes this.
  10. spacemorph

    spacemorph Chieftain

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    hey man, awesome mod...civ 6 would be boring like hell without this mod...5 stars for you brother...
     
  11. nemanjasipka31

    nemanjasipka31 Chieftain

    Joined:
    Oct 26, 2016
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    Male
    Hi your mode have problem after new update, when I want to start the game it goes back to start menu
     
  12. DanaLea

    DanaLea Prince Supporter

    Joined:
    Oct 15, 2002
    Messages:
    385
    Gender:
    Female
    Location:
    Houston, TX
    So, is this a dead mod? I used it for a while, but then it quit working. I particularly liked the changes to the policy cards. :(
     

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