Moderator Action: Comment removed. If you have an issue with something personal that someone posts, please report the post. Responding to trolling is still trolling. leif
Warrior Monks aren't Okihtcitaws. You don't need some kind of crazy Terracotta Army strategy to make them good, although it doesn't hurt, as evidenced by its current tie for second place. When I'm going for Domination, I usually find myself with a number of Promotion tiers on all my units without having to specifically baby any; if your experience is different, that's the way it is. With that in mind, let us suppose that my experience is a major outlier. If that was true, then my opinion on this wonder would be affected by something that doesn't reflect the majority experience, and I shouldn't vote on it. So I'll leave it to everyone else now to decide its fate.
The fact it is currently tied for second place or not doesn't matter, because the sample pool of opinions in this thread is incredibly low, almost 2 months have passed and not even half the wonders are gone, because compared to other elimination threads, no one is playing this one.
Do you happen to have a save file where you have Warrior Monks a core of your army for Domination? Really love to see that. Everyone's opinion should be listened to, if it makes sense. You cannot just assume you will guarantee to earn those promotions on a unit that is not that great at fighting, just like you can assume you will guarantee earning Ambush on a Scout. Warrior Monks already fight an uphill battle when Theology is unlocked because melee units can earn promotions faster (due to Encampment buildings) and earn XP earlier from fighting, their 1st promotion even promotes fighting. So please tell me, how can Warrior Monks survive in late Medieval when this Wonder is unlocked, and I already give you a huge assumption that you have a good culture output and beeline for this Wonder. Again, if you have a save file around, would love to see it. Almost 3k hours in-game, very active on these forums, reddit, facebook, never once see that "useful Monk strat" reported, so I'm not sure if that story comes from your actual experience or it is just you backpedalling after getting called out for huge logical gaps saying that "this is just my personal experience". Again, super interested in seeing save file where Monks play the core role in an army.
Regarding the Oracle, though, in keeping with
@Baigan's recent posts, I find it completely unmanageable to build before the AI on Immortal up. They are idiots who will rush Mysticism to get a religion out, and it's still early enough in the game that any Production boost you have is almost totally negligible. To be honest, I don't find it terribly strong either. Its problem is similar to that of the Taj Mahal; conquest means that you'll be drowning in Great People points from all the captured districts, so a maximum of 18 more, 8 of those being for totally useless Great People, doesn't seem all that consequential. Even early on, what you're fishing for are Great Generals and Admirals and Al-Zahrawi, who is easy to snipe from the AI anyway if you're building enough Campuses.
You can't build Oracle from Immortal up but you can build Kotoku-in? The AI beelines for religious wonders so much harder, which is one of the reasons it finished 43 out of 49 in the general Wonder elimination game. Since when you need Mysticism to get out a Religion? Only 2 civs that can use the Revelation card before researching Political Philosophy.
Btw, do you know why Ruhr Valley and Oxford University is so much better than Kotoku-in, setting aside the "values" of the yields they give? Because there are infinite ways to buff up the production and science output of one city, so the 20% of these two wonders scale almost indefinitely into late game. Regarding Faith, not the same. Beside Ethiopia, every civ relies on terrain, pantheon, Holy Site placement and its buildings, and 2 policy cards to generate Faith at city levels, so what you get in Medieval Era from Kotoku-in is the same as what you get in Information Era from it. Since Faith is pretty much capped at city level, you get Faith by going wide, which is the point of Domination. Somehow you think spending 710 Production on this thing to get 10-15 Faith per turn is ok, but the Oracle isn't, because you'll get Great People anyway. Well, you get infinitely more Faith from conquering as well. Don't think you have ever had a consideration how much 20% Faith in one city means in terms of number and the overall landscape of the game.
The two reasons I spent time on an elimination thread that hardly anyone bothers playing is 1. your argument and "logic" are egregiously flawed, but that is not the main issue cuz that happens all the time, and 2. you took it upon yourself to attempt to nullify others' votes and opinions, even condescendingly explain "tHe LaW oF eQUivAlenT eXchaNgE", when you yourself think 710 Production (roughly 4 Crossbow) is good to exchange for 10 Faith per turn and 4 useless units that can't fight, so I think it is time you be brought back to the ground a little bit on how much you actually understand the game compared to everyone else.
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Big Ben (28)
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Estádio do Maracanã (19)
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Great Library (20)
Great Lighthouse (12)
Great Zimbabwe (20)
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Jebel Barkal (28)
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Kotoku-in (12)
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Oxford University (20)
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