Welcome to Civ VII Game of the Month - 03
How to Play
Must Read Rules!
Corpus Juris civilis: start with two policy slots.
Imago Mundi: +2 sight range when using the scouting feature.
Do not change the mementos at era change
Starting Position
Moderator Action: Fixed the image
-lymond
Other Useful Information
Unique Attributes:
Thread information:
Game Length:
These games will allow new and old GotM fans to play Civ7 in a friendly competitive environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play.
How to Play
1. Please read our Must Read Rules and Game Details sections below for important information before playing.
2. Consult our Other Useful Information section below and ask spoiler free questions in this thread before starting your game if needed.
3. Click the 7otMxxx.Civ7save file attachment at the bottom of this post to download the Civ6 savefile.
4. Move the Civ7 savefile from your ...\Downloads folder to your ...\Documents\My Games\Sid Meier's Civilization VIi\Saves\Single folder. (This is the standard Civ67install location so please let us know if yours is different or you can't find it)
5. Load the 7otMxxx.Civ7save file in Civ7 and play the game adhering to all our Rules and Victory Conditions specified below. (In game, click Single Player, Load Game, 7otMxxx should be at the top.)
6. Once finished, report your results in the appropriate thread and attach your finished save game to your post in the final thread.
Must Read Rules!
Game DetailsWe would like to ask you to please abide by our most sacred rule: Do NOT replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. (Gifting of cities is an exploit in a religious VC as the AI can't see that it will lose if it accepts the cities.)
We also ask that you don't use any mods - in testing we found that 'display only' mod changes actually had an impact on AI behavior. In the interest of sharing and learning, if you 'must' play with mods please state their use at the top of your AAR thread post.
Victory Condition: Science (all VCs are enabled)
Player (You): Isabella / Maya
Difficulty: immortal
Game speed: Standard
Civs/City-States (including player): 7 AI Civs / ?
Crisis: On
Disaster Intensity: Light
Map Type/Size: Continents Plus / Standard Size
World Age: Antiquity
Age Length: Standard
Game Seed: 1226180762
Map Seed: 1226180763
Game Options: Mementos: Corpus Juris civilis: start with two policy slots. Imago Mundi: +2 sight range when using the scouting feature.
Start: Ancient Era
Enabled: Independent Powers
Game Version: This game was created in Civ7 version 1.1 Patch 3 as of 5 March
Game Requirements: Civ7 vanilla patched
Spoiler [COLOR=rgb(184, 49, 47)][B]Mementos[/B][/COLOR] :
Corpus Juris civilis: start with two policy slots.
Imago Mundi: +2 sight range when using the scouting feature.
Do not change the mementos at era change
Starting Position
Spoiler :
Moderator Action: Fixed the image

Other Useful Information
Unique Attributes:
Spoiler Unique Attributes :
Leader: Isabella/Maya
Leader bonus:
Civ ability:
- Leader Ability: Gain 300 Gold every time you discover a Natural Wonder, doubled if the Natural Wonder is in Distant Lands. +100% tiles yields from Natural Wonders.
- Leader Agenda: Wanderlust: Decrease Relationship by a Large Amount per Natural Wonder in the player's borders. If no Natural Wonders are possessed by the player, Increase Relationship by a Small Amount.
- Leader Attributes: Economic Expansionist
- Starting Biases: Coastal Natural Wonder
- Unlocks: Spain, Mexico
- Attributes: Diplomatic Scientific
- Civilization Bonus: Skies of Itzamna The Palace gains Science for adjacent Vegetated tiles.
Unique Unit: Hul'che Unique Ranged Unit. Can see through Vegetation and suffers no movement penalty from Vegetated tiles.
Unique Unit: Jaguar Slayer Unique Recon Unit. Has the Jaguar Trap ability, creating an invisible trap that must be placed on Vegetated tiles; Jaguar Trap deals damage to any enemy Units that enter the tile and instantly ends their movement. This ability recharges after a set number of turns.
Unique Infrastructure:
- Unique Quarter: Uwaybil K'uh Every time you research a technology, this Settlement gains Production equal to 15% of its cost.
- Unique Building: Jalaw +3 Happiness. +1 Culture for each adjacent Quarter, or each adjacent wonder.
- Unique Building: K'uh Nah. is a unique Science building +3 science +2 science if on Vegetative +1 if adjacent to a wonder
Thread information:
Spoiler Thread information :
Internal staff coordination -Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST game-related information in the Announcement thread.
Game Length:
This game's first age ends 15 may 2025.
Attachments
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