sTAPler27
Prince
- Joined
- Mar 18, 2018
- Messages
- 301
In previous civ games most options had 1 or 2 things they excelled at and often times they'd only do so in one specific era. Macedonia as your early game domination choice or Canada as a late game culture pick. Thanks to each civ having their own civic tree player's have a lot more unique aspects to mess around with that are outside of the base civilization power. With civs and leaders being separated as well you can choose to pick a leader who may be specialized to a path different from your primary civ ability. You can have a strong militaristic civ that's given an edge thanks to a strong scientific leader. Or an economic civ that's able to get the trade policies it needs through a culture oriented leader. Along with this no one's doomed to peak in a specific era. Since civs switch across the game even if you miss out on your advantages in one age you can pick a whole new focus in the next. "Struggled to conquer much land as the Romans in antiquity? Then maybe switch to Majapahit in the Exploration age to synergize your cultural bonuses from the last age with your new abilities in the present." While I have my problems with some aspects of this game I can't say there won't be, multiple ways to play. And even though this game's roster is a bit small currently as more civs and leaders or added more combinations will form as you mix and match 3 eras of civs and a leader with their own branching upgrade path. And with certain things locked behind certain prerequisites metas won't be as cut and dry and you'll be geared towards unique gameplay a lot of the time to match the unique circumstances of each game. Do I think the game stears you a bit much in certain ways? Sure, but ultimately I think more choice is ultimately on the table if they land the final era right but we've yet to see much from that.