Ctp : Civilization was sued for having "Civilization" in the title.
It is true it was a different game as I gave read in other threads, but... it was THE superior game...
Magrails
Acquatic cities
Orbital cities
A super tech tree
Graphics that where on par with Civ III graphics, before Civ III launched...
If CTp was allowed to continue developing, and wasn't "decommissioned", it would have released Ctp III...
That never happened...
Civ III took everythying good from Ctp, and made it their property- AKA, it's the other way around.
It wasnt Ctp Copying Civ. It was Civ copying Ctp.
And because there was struggle to be the best in the category, nothing was spared.
The Best, memorable scenarios and units came out strapped to Civ III, and the fight was adding as much feat as possible,
whilst maintaining a fast paced gameplay.
Today it's just the shell, the graphics that improved.
The Core. The mechanics, stats, attention to small details, all evaporated in the run for minimalism, consolization.
It would be utterly possible to resurrect a fierce adversary to Civ VII, given how poor the game has become in terms
of raw features.
When your design has become over-complicated because of a number of errors down the road, it will need a bigger human force
to continuosly monitor and correct. If 1UPT was never implemented, if unit embarkment was never implemented, workers and roads construction removed (and before that, taxing roads...) and instead just focus on making what was already brilliant more deep...
Developing new scenarios and units...
doubling down on workers feats, kind of tiles improvements with also adding new biomes...
map heights...
Civ III launched in the time Physix came out...
Other similar games were experimenting with 3D, even as minigames within the game...
Could you imagine a minigame where you had to defend your palace from an invader King
or a rebellion, and your personal, main city castle, would transform in a 2D Zelda, Link to the past, or Indiana from Lucas, when
it switched to combat mode, or inside an airplane... when the first Airplane came out...
you'd become the Red Baron for a special mission...
and you could see your Civ Map in pseudo 3D?
I see nothing, and I mean NOTHING, really innovative and gamebreaking,was done in Civ, ever since Civ IV came out.
No-one else there to contend the title.
HK did improve the map with heights, and simply used a different combat system.
But it didn't invent ANYTHING brutally awesome the likes comparable to what the late 90s
and early 2000 we used to get...
Even now, what's stopping 2K from delivering multiple Civ spinoffs that are not Civ VII?
I mean 2000 folks and the only thing they care is balancing AI aggressiveness in the only game left in
active development???
People on Steam LOVES Retro, 2D, Indie stuff... Octopath... Silksong..
There's never been a better time than now to experiment and try new stuff---in old cloth---
and yet, we get only brutalist AAA without a soul, 90% of the time.
Small teams, 9 people, made expedition 33... only 9 devs...
Civ VII combat system is nothing but boring at this point...
I always hated these super units with almost infinte health that takes multiple turns of combat just to kill one...
or the Scouts that outruns you, can attack and defend... instead of just die instantly... it is just a chore...
Copying a chore, that is what HK did wrong... and that is why it failed miserably...
the only good thing (the map) has the Editor broken, so no community can evolve around it either...
All the wrong choices at the right moment...
I cannot comprehend the Direction line how can you get almost everything wrong this big...
HK had not a small budget behind...
NO TLS map.
Not a single scenario.
Why Deny the fact that is the unique variety of scenario the moment that Civ III skyrocketed above the competition?
It sparkled the super community unique scenario mods that are todays the HARD CORE of Civ fanatics...
How can you fail so BIG in not recognising the importance of it???