Piranga
Warlord
- Joined
- Feb 13, 2018
- Messages
- 234
Mementos and leader specific legacy cards, in game statistical bonuses and abilities, are locked behind earning xp per invidiual leader (including each leaders alternate form). This has to be one of the worst ideas in the entire game. This type of "roguelite" progression works well in games where an entire round playtime lasts under an hour....in Civ though...what were the devs thinking?
After a 20 hour round as Hatshepsut, where I completed each era's cultural goal and won the game with the world's fair, I ended up at level 4 of her progress bar in main menus. Nowhere close to unlocking the level 9 memento.
XP seems scales per level as well. 100 xp needed for level 2. At level 4 I'm at 400/550 xp needed for level 5. I'm guessing it will be 3 or 4 more games with her to unlock her final memento.
It's just an insane amount of gameplay needed to unlock things...and again thats just for the single leader!
I wouldn't mind if this leveling system just unlocked badges, titles, banners and all that other completely useless profile nonsense they added. But locking playable features behind an insane amount of grinding should not ever have been a part of the Civ series.
After a 20 hour round as Hatshepsut, where I completed each era's cultural goal and won the game with the world's fair, I ended up at level 4 of her progress bar in main menus. Nowhere close to unlocking the level 9 memento.
XP seems scales per level as well. 100 xp needed for level 2. At level 4 I'm at 400/550 xp needed for level 5. I'm guessing it will be 3 or 4 more games with her to unlock her final memento.
It's just an insane amount of gameplay needed to unlock things...and again thats just for the single leader!
I wouldn't mind if this leveling system just unlocked badges, titles, banners and all that other completely useless profile nonsense they added. But locking playable features behind an insane amount of grinding should not ever have been a part of the Civ series.