Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,280
Not sure how to name this thread, let's vote for something soliciting, and here we go…
I think they should have added some bold and exciting new elements to the formula in order to renew the interest for the franchise.
So far, I think that Civ7 is liberal but still too much conservative in a way it does nothing crazy, everything is dull and boring, the changes are real but not in the good direction or fun. (no more citizens management, confusing towns specialization & connections, useless resources therefore useless trade, no more workers or builders - workers should definitely come back unless there's some new focus on cities or citizens -, etc.)
If anything, I think they should have added things from action games maybe, to underline the joy of a war for example. I remember how the sounds were thrilling back in Civ2, that gave the game some personality, humor and some joy, even though it was probably not intended (they were just following the trend of Windows 95 games. Now that can seem like outdated, but that just illustrates quite well how to put back some joy into the franchise, vaguely speaking in the realm of ideas and feelings). (I mean this example is just an illustration, not to take literally)
Civ audience is actually, or if it's not could have been, a defector from consoles, fan of a lot of types of games including action ones (easy-to-understand). And they know it ! Alas, I have a feeling they missed out on this one. No, Civ7 is not easy to understand, no, wars aren't fun, no, generals are not a good idea in any way, shape or form. (especially when you toy with their core concepts in the promotion tree, like being or not being able to use the units straight off the bat once deployed, or being able or not to carry 2 more units, which seems the core minimum but is hidden behind at least 2 promotions, not talking about the random deployment that usually puts ranged units in the front, nor the ridiculous effects range that is yet more ridiculous when you know that attacking a unit out of this range with a unit inside of this range doesn't provide any experience or effect, which make the whole thing VERY limited)
Don't get me wrong, I do not suggest to implement action-based features that would require some action-based skills, but maybe make the whole feel more like an Arcade game, in its actions, its possibilities, its features. It's already the case, I'm thinking about treasure fleets that just appear and just have to be sent back home, except they are poorly explained if not at all : you don't know how often they spawn, nor where. (inland distant lands cities seem not able to produce any, even if they have a connection with a coastal city. That's just poor and disappointing - even more than they are as is)
I think they should have added some bold and exciting new elements to the formula in order to renew the interest for the franchise.
So far, I think that Civ7 is liberal but still too much conservative in a way it does nothing crazy, everything is dull and boring, the changes are real but not in the good direction or fun. (no more citizens management, confusing towns specialization & connections, useless resources therefore useless trade, no more workers or builders - workers should definitely come back unless there's some new focus on cities or citizens -, etc.)
If anything, I think they should have added things from action games maybe, to underline the joy of a war for example. I remember how the sounds were thrilling back in Civ2, that gave the game some personality, humor and some joy, even though it was probably not intended (they were just following the trend of Windows 95 games. Now that can seem like outdated, but that just illustrates quite well how to put back some joy into the franchise, vaguely speaking in the realm of ideas and feelings). (I mean this example is just an illustration, not to take literally)
Civ audience is actually, or if it's not could have been, a defector from consoles, fan of a lot of types of games including action ones (easy-to-understand). And they know it ! Alas, I have a feeling they missed out on this one. No, Civ7 is not easy to understand, no, wars aren't fun, no, generals are not a good idea in any way, shape or form. (especially when you toy with their core concepts in the promotion tree, like being or not being able to use the units straight off the bat once deployed, or being able or not to carry 2 more units, which seems the core minimum but is hidden behind at least 2 promotions, not talking about the random deployment that usually puts ranged units in the front, nor the ridiculous effects range that is yet more ridiculous when you know that attacking a unit out of this range with a unit inside of this range doesn't provide any experience or effect, which make the whole thing VERY limited)
Don't get me wrong, I do not suggest to implement action-based features that would require some action-based skills, but maybe make the whole feel more like an Arcade game, in its actions, its possibilities, its features. It's already the case, I'm thinking about treasure fleets that just appear and just have to be sent back home, except they are poorly explained if not at all : you don't know how often they spawn, nor where. (inland distant lands cities seem not able to produce any, even if they have a connection with a coastal city. That's just poor and disappointing - even more than they are as is)
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