Catbus
Chieftain
- Joined
- Jul 27, 2013
- Messages
- 25
According to Steam, I've played -- no joke -- 1,485 hours of Civilization V. I've lost interest in Civilization: Beyond Earth after 59 hours.
At a minimum, these are the fixes I think are necessary before I'll get drawn back into playing Civ:BE:
- Revamp the color scheme. It always looks like nighttime on the planet, and the faction colors are barely distinguishable. Playing this game gives me a squint-headache. The terrain needs to be daylit. Faction colors need to be brighter and more differentiated from one another. I know the holographic haptic display is all the rage in SF art design, but it's no good for taking in visual information at a glance.
- The AI factions need personalities. As far as I can discern, they all behave exactly the same way. The leaders in Civ V varied in their belligerence, trust level, inclination toward expansion, tech emphasis and many other factors. I want to see Suzanne Fielding behave in ways that make her clearly a different person from Hutama.
- Speaking of the AI factions, "Favors" seemed like a great idea until I discovered that you can never cash them in. If the AI players -- even the friendly ones -- won't give you anything for the favor they owe you, what's the point? Either remove them or give them some actual value.
- The Prosperity virtue tree is the only one with any value, because it's the only one that allows you to have more than one city and keep your health above 0. The other three virtue trees might as well not exist. The health mechanic needs to be adjusted so that it's not such an expansion-killer. Then the other virtue trees might have some appeal.
- If the Emancipation and Promised Land victories are going to drag out so much at the end, it should be possible to set them on autopilot so that you don't have to keep clicking on your wonder again and again and again and again and again and again and again and again and again . . . or worse, accidentally screw yourself by not clicking on it before auto-advance yanks you into the next turn.
- Terraforming is a curse. If you make the mistake of choosing it, forget ever automating your workers again, because they'll replace everything, everywhere, with economy-killing terrascapes. The worker AI needs to know to stop doing that once you can't afford anymore of it.
- I play on a laptop with a 1,366-by-768 monitor. If I'm looking at the tech web, I can't see anything but the innermost ring of techs when zoomed in all the way. But if I zoom out even one stop, all the words and leaf techs vanish, and the icons that remain aren't obvious enough for me to identify any of them. Couldn't the words just be made smaller? The tech web filters are a good thing, but they're not enough.
I know that's a lot to ask the developers for, but I see it as a bare minimum. I'm simply not going to play the game anymore -- let alone drop money on DLC -- as long as these problems remain. Ball's in their court.
At a minimum, these are the fixes I think are necessary before I'll get drawn back into playing Civ:BE:
- Revamp the color scheme. It always looks like nighttime on the planet, and the faction colors are barely distinguishable. Playing this game gives me a squint-headache. The terrain needs to be daylit. Faction colors need to be brighter and more differentiated from one another. I know the holographic haptic display is all the rage in SF art design, but it's no good for taking in visual information at a glance.
- The AI factions need personalities. As far as I can discern, they all behave exactly the same way. The leaders in Civ V varied in their belligerence, trust level, inclination toward expansion, tech emphasis and many other factors. I want to see Suzanne Fielding behave in ways that make her clearly a different person from Hutama.
- Speaking of the AI factions, "Favors" seemed like a great idea until I discovered that you can never cash them in. If the AI players -- even the friendly ones -- won't give you anything for the favor they owe you, what's the point? Either remove them or give them some actual value.
- The Prosperity virtue tree is the only one with any value, because it's the only one that allows you to have more than one city and keep your health above 0. The other three virtue trees might as well not exist. The health mechanic needs to be adjusted so that it's not such an expansion-killer. Then the other virtue trees might have some appeal.
- If the Emancipation and Promised Land victories are going to drag out so much at the end, it should be possible to set them on autopilot so that you don't have to keep clicking on your wonder again and again and again and again and again and again and again and again and again . . . or worse, accidentally screw yourself by not clicking on it before auto-advance yanks you into the next turn.
- Terraforming is a curse. If you make the mistake of choosing it, forget ever automating your workers again, because they'll replace everything, everywhere, with economy-killing terrascapes. The worker AI needs to know to stop doing that once you can't afford anymore of it.
- I play on a laptop with a 1,366-by-768 monitor. If I'm looking at the tech web, I can't see anything but the innermost ring of techs when zoomed in all the way. But if I zoom out even one stop, all the words and leaf techs vanish, and the icons that remain aren't obvious enough for me to identify any of them. Couldn't the words just be made smaller? The tech web filters are a good thing, but they're not enough.
I know that's a lot to ask the developers for, but I see it as a bare minimum. I'm simply not going to play the game anymore -- let alone drop money on DLC -- as long as these problems remain. Ball's in their court.