bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,194
I kind of went back and forth on whether or not to continue these threads into the Modern Age but I figured I'd at least give it a shot and see how it goes. Up first is America, an economic and expansionist civ with a starting bias towards rough terrain and rivers. Their associated wonder is the Statue of Liberty, which awards +6 happiness and 4 migrant units. You can unlock America by playing as the Romans, Normans, or Shawnee, by choosing Ben Franklin, Harriet Tubman, Lafayette, Tecumseh, or Pachacuti as your leader, or by settling 3 settlements on plains or grasslands in distant lands.
Their unique ability is Frontier Expansion, which gives 100 gold any time you improve a resource.
Their unique military unit is the Marine, a cheaper rifle infantry unit that is amphibious and no movement penalty for embarking or disembarking.
Their unique civilian unit is the Prospector, a completely unique unit that can claim unowned resources within 5 hexes of a settlement (the unit is removed from play upon doing so). They get more expensive each time one is trained.
Their unique buildings are the Steel Mill (base +6 production, with bonus gold for adjacent wonders and resources) and the Railyard (base +5 production, with bonus production for adjacent wonders and quarters). Together these form the unique quarter, the Industrial Park, giving +2 resource slots to the settlement.
American civics:
Yankee Ingenuity - unlocks the Steel Mill and Gold Rush tradition, and at mastery gives +25% gold towards purchasing prospectors.
Captains of Industry - unlocks the Railyard and Robber Barons tradition, and at mastery gives +2 production on resources as well as +1 settlement limit
Wartime Manufacturing - unlocks the Statue of Liberty and gives units +3 CS for having more than one adjacent enemy unit, and at mastery unlocks the Lend-Lease tradition and gives +25% production towards units when in a war where your support is higher than your opponent
American traditions:
Gold Rush - increased gold for every assigned resource
Robber Barons - +2 influence in settlements for each resource assigned to them
Lend-Lease - +25 gold and +5 influence for every trade route
Thoughts on America? Strong, weak, or just right? Which victory path do you think they are best suited for, and which leaders make for good compliments to them?
Their unique ability is Frontier Expansion, which gives 100 gold any time you improve a resource.
Their unique military unit is the Marine, a cheaper rifle infantry unit that is amphibious and no movement penalty for embarking or disembarking.
Their unique civilian unit is the Prospector, a completely unique unit that can claim unowned resources within 5 hexes of a settlement (the unit is removed from play upon doing so). They get more expensive each time one is trained.
Their unique buildings are the Steel Mill (base +6 production, with bonus gold for adjacent wonders and resources) and the Railyard (base +5 production, with bonus production for adjacent wonders and quarters). Together these form the unique quarter, the Industrial Park, giving +2 resource slots to the settlement.
American civics:
Yankee Ingenuity - unlocks the Steel Mill and Gold Rush tradition, and at mastery gives +25% gold towards purchasing prospectors.
Captains of Industry - unlocks the Railyard and Robber Barons tradition, and at mastery gives +2 production on resources as well as +1 settlement limit
Wartime Manufacturing - unlocks the Statue of Liberty and gives units +3 CS for having more than one adjacent enemy unit, and at mastery unlocks the Lend-Lease tradition and gives +25% production towards units when in a war where your support is higher than your opponent
American traditions:
Gold Rush - increased gold for every assigned resource
Robber Barons - +2 influence in settlements for each resource assigned to them
Lend-Lease - +25 gold and +5 influence for every trade route
Thoughts on America? Strong, weak, or just right? Which victory path do you think they are best suited for, and which leaders make for good compliments to them?