bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,194
Fourth on the alphabetical list of modern age civilizations are the French Imperial. The French are a diplomatic and militaristic civilization with a starting bias towards wine. Their associated wonder is the Eiffel Tower, which gives a base +5 culture and +3 culture and happiness on quarters in the city it’s built. They can be unlocked by playing as either the Romans or Normans, by choosing Benjamin Franklin, Lafayette, either Napoleon, Augustus, Charlemagne, either Friedrich, Isabella, Machiavelli, or Simon Bolivar as your leader, or by improving three wine resources.
Their unique ability is Liberte, Egalite, Fraternite, which allows you to choose the celebration effects of any government in the modern age.
Their unique military unit is the Garde Imperiale, a line infantry that has a ranged attack and which gets +2 CS when within an army commander’s command radius.
Their unique civilian unit is the Jacobin, a great person with a wide variety of possible effects. I’m not going to list them all but they tend to give bonus yields to quarters or bonus combat strength along with a couple other effects (including a special unique tradition).
Their unique buildings are the Jardin a la Francaise (base +5 culture with bonus happiness for adjacent culture buildings or wonders) and the Salon (base +5 happiness with bonus culture for adjacent happiness buildings or wonders), which together form their unique quarter the Avenue, which gives +2 happiness on quarters in the settlement and allows you to train Jacobins.
French Civics:
Belle Epoque – unlocks the Salon and Style Empire tradition, and at mastery gives +2 culture on happiness buildings and wonders
Voie Triomphale – unlocks the Jardin a la Francaise and Cocorico tradition, and at mastery gives +2 happiness to military buildings and wonders and +1 settlement limit
Grande Armee – commanders immediately gain a promotion and new commanders automatically start with one, and at mastery gives +2 CS for each adjacent friendly military unit and unlocks the Bataillon-Carre tradition
Code Civil des Francais – unlocks the Eiffel Tower and grants +2 culture for every policy slotted into the government
French Traditions:
Style Empire – constructing a building gives culture equal to 25% of its production cost
Cocorico - when you defeat an enemy unit, grants culture equal to 25% of its combat strength
Bataillon-Carre – infantry units gain the swift ability, allowing them to ignore Zone of Control
Reign of Terror – increased culture on districts but reduces growth rate be a set percentage. ***Can only be unlocked by Maximilien Robespierre (a Jacobin)***
Thoughts on the French? Are they strong, weak, or just right? How do you like to play them, and what areas do you feel like they struggle at? Which leaders and other civs do you think pair well with them? Let’s discuss!
Their unique ability is Liberte, Egalite, Fraternite, which allows you to choose the celebration effects of any government in the modern age.
Their unique military unit is the Garde Imperiale, a line infantry that has a ranged attack and which gets +2 CS when within an army commander’s command radius.
Their unique civilian unit is the Jacobin, a great person with a wide variety of possible effects. I’m not going to list them all but they tend to give bonus yields to quarters or bonus combat strength along with a couple other effects (including a special unique tradition).
Their unique buildings are the Jardin a la Francaise (base +5 culture with bonus happiness for adjacent culture buildings or wonders) and the Salon (base +5 happiness with bonus culture for adjacent happiness buildings or wonders), which together form their unique quarter the Avenue, which gives +2 happiness on quarters in the settlement and allows you to train Jacobins.
French Civics:
Belle Epoque – unlocks the Salon and Style Empire tradition, and at mastery gives +2 culture on happiness buildings and wonders
Voie Triomphale – unlocks the Jardin a la Francaise and Cocorico tradition, and at mastery gives +2 happiness to military buildings and wonders and +1 settlement limit
Grande Armee – commanders immediately gain a promotion and new commanders automatically start with one, and at mastery gives +2 CS for each adjacent friendly military unit and unlocks the Bataillon-Carre tradition
Code Civil des Francais – unlocks the Eiffel Tower and grants +2 culture for every policy slotted into the government
French Traditions:
Style Empire – constructing a building gives culture equal to 25% of its production cost
Cocorico - when you defeat an enemy unit, grants culture equal to 25% of its combat strength
Bataillon-Carre – infantry units gain the swift ability, allowing them to ignore Zone of Control
Reign of Terror – increased culture on districts but reduces growth rate be a set percentage. ***Can only be unlocked by Maximilien Robespierre (a Jacobin)***
Thoughts on the French? Are they strong, weak, or just right? How do you like to play them, and what areas do you feel like they struggle at? Which leaders and other civs do you think pair well with them? Let’s discuss!
