bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,194
Next up on our march through the Modern Age is Meiji Japan. The Meiji Japanese are a militaristic and scientific civilization with a starting bias towards grassland and coastal terrain. Their associated wonder is the Dogo Onsen, which gives a base +4 happiness as well as a free population in the settlement is built every time a celebration is triggered. They can be unlocked by playing an age as either Hawai'i or Majapahit, by choosing either Himiko, Jose Rizal, or Trung Trac as your leader, or by improving 3 tea resources.
Their unique ability is Goisshin, which grants science equal to +50% of the production cost when overbuilding.
They have two unique military units - the Mikasa is a dreadnought replacement that automatically re-spawns in the nearest settlement at 50% health when defeated, and the Zero which is a fighter replacement that gets +4 CS against other fighters.
Their unique buildings are the Ginko (base +5 gold with bonus gold for adjacent gold buildings or wonders) and the Jukogyo (base +5 production with bonus production for every adjacent coastal tile or wonder), which together make up the unique quarter the Zaibatsu, which gives buildings in adjacent tiles +1 gold and +1 production as well as gives the settlement +1 resource slot.
Meiji civics:
Bunmei Kaika - unlocks the Jukogyo, the Dogo Onsen, and the Fukoku Kyohei tradition, and gives +50% production towards military and production buildings
Oath in Five Articles - unlocks the Ginko, the O-yatoi Gaikokujin tradition, and gives +50% production towards science buildings
Supreme War Council - unlocks the Shusei Kokubo tradition and gives +25% production towards naval and air units
Kantai Kessen - unlocks the Kokutai tradition and gives +3 CS to units on or adjacent to coastal terrain
Meiji traditions:
Fukoku Kyohei - when training air or naval units receive +25% of the production cost in science
O-yatoi Gaikokujin - +1 production and science from specialists
Shusei Kokubo - military buildings receive a production adjacency from coastal tiles
Kokutai - +6 CS for air units attacking a unit that is already engaged with a naval unit
Thought on Meiji Japan? Are they strong, weak, or just right? Do you find them fun, or rather dull? What parts of the kit do you like the most, and would do you think could warrant some changes? What leaders and other civs pair well with them? How many posts will it take in this thread before someone says how they can't really judge these civs because of the way the modern age currently plays? Tune in and find out!
Their unique ability is Goisshin, which grants science equal to +50% of the production cost when overbuilding.
They have two unique military units - the Mikasa is a dreadnought replacement that automatically re-spawns in the nearest settlement at 50% health when defeated, and the Zero which is a fighter replacement that gets +4 CS against other fighters.
Their unique buildings are the Ginko (base +5 gold with bonus gold for adjacent gold buildings or wonders) and the Jukogyo (base +5 production with bonus production for every adjacent coastal tile or wonder), which together make up the unique quarter the Zaibatsu, which gives buildings in adjacent tiles +1 gold and +1 production as well as gives the settlement +1 resource slot.
Meiji civics:
Bunmei Kaika - unlocks the Jukogyo, the Dogo Onsen, and the Fukoku Kyohei tradition, and gives +50% production towards military and production buildings
Oath in Five Articles - unlocks the Ginko, the O-yatoi Gaikokujin tradition, and gives +50% production towards science buildings
Supreme War Council - unlocks the Shusei Kokubo tradition and gives +25% production towards naval and air units
Kantai Kessen - unlocks the Kokutai tradition and gives +3 CS to units on or adjacent to coastal terrain
Meiji traditions:
Fukoku Kyohei - when training air or naval units receive +25% of the production cost in science
O-yatoi Gaikokujin - +1 production and science from specialists
Shusei Kokubo - military buildings receive a production adjacency from coastal tiles
Kokutai - +6 CS for air units attacking a unit that is already engaged with a naval unit
Thought on Meiji Japan? Are they strong, weak, or just right? Do you find them fun, or rather dull? What parts of the kit do you like the most, and would do you think could warrant some changes? What leaders and other civs pair well with them? How many posts will it take in this thread before someone says how they can't really judge these civs because of the way the modern age currently plays? Tune in and find out!