bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,068
Two more antiquity civs to look at before we close out the age. Next up is Persia, an Economic and Militaristic civilization with a starting bias towards desert. Their associated wonder is the Gate of all Nations (+2 support on all wars). They unlock the Abbasid, Bulgarian, and Mongolian civs in the exploration age and the Mughal in the modern age.
Their unique ability is Hamarana Council, giving infantry units +3 combat strength when attacking.
Their unique military unit is the Immortal, a spearman replacement that heals 15HP after defeating an enemy unit.
Their unique civilian unit is the Hazarapatis, a commander unit that starts with the Initiative promotion.
Their unique infrastructure is the Pairidaeza, which gives +1 culture and +1 gold, but cannot be next to each other.
Persian civics:
Spada - -1 gold maintenance on military units and unlocks the Kara tradition
Satrapies – unlocks the Pairidaeza and Gate of All Nations, as well as the Angarium tradition. At mastery it gives +1 settlement limit and gives Pairidaeza +1 happiness for every adjacent quarter
Achaemenid Empire – gives +5 gold for every different civilization you’ve captured a settlement from. At mastery it unlocks the Shahanshah tradition and gives another +1 settlement limit.
Persian traditions:
Kara - +50% production towards infantry units
Angarium - +3 gold for every town
Shahanshah - +3 combat strength for units in enemy territory
What are everyone’s thoughts on Persia – are they strong, weak, or just right? Is there anywhere they could use a buff or nerf? Which leaders fit well with them, and who are you looking to transition to in future ages?
Their unique ability is Hamarana Council, giving infantry units +3 combat strength when attacking.
Their unique military unit is the Immortal, a spearman replacement that heals 15HP after defeating an enemy unit.
Their unique civilian unit is the Hazarapatis, a commander unit that starts with the Initiative promotion.
Their unique infrastructure is the Pairidaeza, which gives +1 culture and +1 gold, but cannot be next to each other.
Persian civics:
Spada - -1 gold maintenance on military units and unlocks the Kara tradition
Satrapies – unlocks the Pairidaeza and Gate of All Nations, as well as the Angarium tradition. At mastery it gives +1 settlement limit and gives Pairidaeza +1 happiness for every adjacent quarter
Achaemenid Empire – gives +5 gold for every different civilization you’ve captured a settlement from. At mastery it unlocks the Shahanshah tradition and gives another +1 settlement limit.
Persian traditions:
Kara - +50% production towards infantry units
Angarium - +3 gold for every town
Shahanshah - +3 combat strength for units in enemy territory
What are everyone’s thoughts on Persia – are they strong, weak, or just right? Is there anywhere they could use a buff or nerf? Which leaders fit well with them, and who are you looking to transition to in future ages?