bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,194
Figured we might as well go back into the antiquity age and do the newest addition there before continuing through the modern age (where we’ll eventually get to the second new civ). They’ve only been out a couple of days but I think their kit is relatively easy to examine and most people probably chose them for their first post-patch game anyways, and while there is another thread about them that thread seems mostly focused on non-gameplay aspects. Today’s discussion is on the Silla. The Silla are a diplomatic and economic civilization with a starting bias towards grassland and rough terrain. Their associated wonder is Emile Bell, which gives a base +2 influence, rewards a diplomatic attribute point, and unlocks the unique Ginseng Agreement endeavor that grants food to both leaders’ cities. They only unlock one civ later on in the game – Mongolia.
Their unique ability is Maripgan, which gives +1 culture on resource tiles.
Their unique military unit is the Hwarang, a slinger replacement with an extra movement point, higher bombard strength, and which counts as a cavalry unit.
Their unique civilian unit is the Sangdaedeung, a merchant which gives +5 gold based on the relationship level you have with the target leader when creating a trade route.
Their unique buildings are the Lecture Hall (base +3 culture, bonus culture for adjacent wonders, and an extra resource slot if placed on rough terrain) and the Pagoda (base +3 happiness with bonus influence for adjacent mountains, natural wonders, or wonders), which together form the unique quarter the Sachal that gives increased gold for every resource you have slotted into that city.
Korean civics:
Kolp’um – unlocks the Beopseong tradition and forms a free trade route to the capital for each leader when you form an alliance. At mastery it unlocks the Lecture Hall and Pagoda, as well as grants culture equal to 25% of the target’s CS when a Hwarang defeats a unit.
Samguk Sagi – unlocks the Emile Bell and the Strategic Allies tradition, and at mastery gives +1 social policy slot.
Seonggol – unlocks the Sangdaedeung and The Golden Road tradition
Jingol – unlocks the Seorabeol tradition and gives +1 resource capacity to towns, and at mastery gives +5 land trade range to all settlements.
Korean traditions:
Beopseong – towns with a happiness building receive +2 happiness on resources
Strategic Allies – all trade routes between you and your allies award food and production equal to the trade route’s gold value
The Golden Road - +1 science for each imported resource
Seorabeol - +1 gold and influence on resources slotted into trade outposts or factory towns
What are your thoughts on the Silla? Are they strong, weak, or just right? Which areas do you think they excel in, and where do you find them lacking? Any interesting discoveries in your play time with them? Which leaders make for a good pairing, and which civs will you look to transition to in future ages? Let’s discuss!
Their unique ability is Maripgan, which gives +1 culture on resource tiles.
Their unique military unit is the Hwarang, a slinger replacement with an extra movement point, higher bombard strength, and which counts as a cavalry unit.
Their unique civilian unit is the Sangdaedeung, a merchant which gives +5 gold based on the relationship level you have with the target leader when creating a trade route.
Their unique buildings are the Lecture Hall (base +3 culture, bonus culture for adjacent wonders, and an extra resource slot if placed on rough terrain) and the Pagoda (base +3 happiness with bonus influence for adjacent mountains, natural wonders, or wonders), which together form the unique quarter the Sachal that gives increased gold for every resource you have slotted into that city.
Korean civics:
Kolp’um – unlocks the Beopseong tradition and forms a free trade route to the capital for each leader when you form an alliance. At mastery it unlocks the Lecture Hall and Pagoda, as well as grants culture equal to 25% of the target’s CS when a Hwarang defeats a unit.
Samguk Sagi – unlocks the Emile Bell and the Strategic Allies tradition, and at mastery gives +1 social policy slot.
Seonggol – unlocks the Sangdaedeung and The Golden Road tradition
Jingol – unlocks the Seorabeol tradition and gives +1 resource capacity to towns, and at mastery gives +5 land trade range to all settlements.
Korean traditions:
Beopseong – towns with a happiness building receive +2 happiness on resources
Strategic Allies – all trade routes between you and your allies award food and production equal to the trade route’s gold value
The Golden Road - +1 science for each imported resource
Seorabeol - +1 gold and influence on resources slotted into trade outposts or factory towns
What are your thoughts on the Silla? Are they strong, weak, or just right? Which areas do you think they excel in, and where do you find them lacking? Any interesting discoveries in your play time with them? Which leaders make for a good pairing, and which civs will you look to transition to in future ages? Let’s discuss!