Discussion in 'Civ3 - Multi-site Demo Game: High Council' started by Goonie, Jan 30, 2003.
Lets discuss the civ's before we vote.
I like Japan.
But Persia is good because of Immortals though.
My top 5 (in no particular order)
Lets also talk about UU's. They will play a HUGE factor I believe. I like Medival and Industrial UU's.
In particular order, although depending on the level.
You cannot discout the ablility of Ansar warriors (Arabia). I just finished PAD1R, and those things helped alot (not saying anything more, since Padmas here)
Arabia is good. Does level matter since we are playing Humans?
im pretty sure there will be AI controlled civs to fill out the ranks.
Oh... We should check at the UN. I will post the link.
Other than Arabia's Ansars, I like:
France (I love being industrial)
I also had experianced the Ansar Warrior of the Arabians. As with Stuck, I to participated in PAD1R SG.
I gotta get my team moving!
those are my faves.
OK, my top five picks (almost kinda sorta in order)
Germany- being a warmonger myself, I find militaristic useful (gotta love getting more GLs), scientific is always good for the free advances, and in the Industrial Age (the last chance to really redraw the map), the Panzer is the undisputed king.
Vikings- again militaristic, and expansionist is good depending on what level Barbs we're playing. Plus, who can possibly dislike a resourceless, fairly cheap unit available in the mid-Middle Ages (invention) with the attack of a Cavalry with only slightly less defence?
Ottomans- again Scientific, and against thinking human players who understand how to predbuild and use other building strategies, Industrious can be a big advantage. Plus, the Sipahi are useful throughout the entire Late Middle and Industrial Ages until the advent of Infantry. If used properly, the Sipahi can destroy anything in their path until the mid Industrial Age.
China- Yes, I actually prefer China over the Arabs. The Rider (4/3/3) has all the good points of the Ansar, without the lost defense. Also, Militaristic and Industrious combine to make for unstoppable military production, if we choose that path.
Arabs- Expansionist is good when it comes to dealing with high-level Barbs and carving out a nice empire, and Religious is always helpful if we want a cultural win or when we need to change governments. Plus, if we play a big map, Ansars will be a huge asset.
Japan- Samurai rock, Militaristic and Religious are good for this king of game.
Viking- Bezerkers are an extreme advantage over the other time period units.
China- Militaristic, Industrious + Rider= Good.
I think we need an industrious civ for sure against real HUMANS!
Industrious Militaristic would be China correct?
Yes Immortal and that would be an okay combo. Industrious is an obvious must, while commercial would be nice (carthage!) and so would religious (Japan).
I opted for Persia, Germany, Russia or the Ottomans. We should be aware that there may be French, German and Spanish speaking teams and they may well want to play France, Germany and Spain respectively.
I think we should first pick our traits, then a UU.
I think our traits should be Industrious, Militaristic, and/or Commercial. So China would be nice, and so would Carthage.
Separate names with a comma.