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Civ Feasibility Question

Discussion in 'Civ4 - Creation & Customization' started by John_Deere, Mar 2, 2008.

  1. John_Deere

    John_Deere Nothing Runs Like A Deere

    Joined:
    May 23, 2005
    Messages:
    170
    Question:
    Generally, what is considered the maximum number of civs before the game starts to bog down on BTS? And then throw in a very large map of the Earth.

    For those with 1-3 GB of RAM (rather standard), would a game be playable at 25, 45, or even 50 civilizations?

    Thanks
     
  2. BobTheTerrible

    BobTheTerrible Just Another Bob

    Joined:
    Jan 5, 2003
    Messages:
    927
    Location:
    Middle of Nowhere
    Someone on the mod components subforum posted a dll with a 125 civ cap, and said there was no significant slowdown. He said when he increased the limit past 128, the game had significant stability problems, but 125 worked fine - obviously, each civ you add is going to add some delay time to turn delays, but anything past that 128 limit will cause significant problems.

    As for what is practical, I'm not sure. I normally use the revolutions mod, which has a default 36 civ limit and runs fine, and I plan to utilize the 48 civ dll once I get a chance to play civ again.
     

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