1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Civ Ideas & Suggestions Not-Worth-Their-Own-Thread

Discussion in 'Civ - Ideas & Suggestions' started by Camikaze, Oct 17, 2010.

  1. Camikaze

    Camikaze Administrator Administrator

    Joined:
    Dec 27, 2008
    Messages:
    26,810
    Location:
    Sydney
    This is a moderator approved thread for the posting of any ideas and suggestions that are not worth their own thread (as the name would suggest). If you have a relatively small idea, or a collection of relatively small ideas, it would be beneficial for the sake of forum organisation to post it here. They'll probably get more attention here than they otherwise would, and the forum will be much more easy to browse.

    "I would like this new button", "It would be cool if this particular unit did slightly more damage" and "Why not include this wonder in the game?" might be good examples of ideas that would perhaps be best posted here.

    So, what are some cool ideas or suggestions you have for the next instalment of Civ, whether it be an expansion pack or a new game?
     
  2. Mathalamus

    Mathalamus Emperor of Mathalia

    Joined:
    Dec 20, 2009
    Messages:
    6,608
    Gender:
    Male
    Location:
    Calgary.
    well.. i woudl liek Byzantium in the game, with these ideas:

    civ: Byzantine Empire
    leader: Basil II
    Unique ability: Walls of Constantinople. all pre gunpowder Defensive Buildings have 50% more defense.
    Unique Unit: cataphract.
    Unique Building: Hippodrome.
     
  3. TrashMan

    TrashMan Chieftain

    Joined:
    Oct 15, 2010
    Messages:
    28
    Location:
    Croatia
    1. Units have very little variance and combat is VERY simplistic..why? Because there are only 2 variables to play with - move and combat strength. HP is defaulted to 10HP and as far as I can see, it cannot be changed. Why so simplistic...lack of variables means less diversity.

    I'd propose splitting the Combat Strength into attack strength and defense strength AND being able to override default HP in the XML. Maybe even add armor. That would add more varriance.

    2. The messengers from the diplomacy mod. Great idea. This should be in the default game

    3. More different units/structures for all civs.

    4. Faster production, slower research.

    5. One a player has enetered a new age, all other players should get a reserach bonus to "old" techs. News and technolgoy travel. This will make sure that you will have to work hard to mantain a technology gap, and will help avoid the "tank vs. spearman" scenarios.
     
    FangoriousFae likes this.
  4. HalfBadger

    HalfBadger The Great Whackyness

    Joined:
    Nov 13, 2003
    Messages:
    356
    Location:
    Winnipeg, MB
    I'd like Civ 5 to have the keyboard shortcut 'w' for a unit to wait for orders, like in Civ 4

    Again like Civ 4, when I select the auto end turn, if I haven't moved a unit/done anything I'd like the game to wait for to end my turn/click next turn. In case I want to do non-unit related things like trade negotiations.

    In the Economic overview screen it'd be nice to see what resource each city wants for "We love the king day"

    As well as in the Military overview screen, I'd like to be able to highlight and go to a specific unit in the list and/or right click the name and have the button options displayed so I can wake/upgrade/fortify etc from the list.
     
  5. HalfBadger

    HalfBadger The Great Whackyness

    Joined:
    Nov 13, 2003
    Messages:
    356
    Location:
    Winnipeg, MB
    Thought of another issue.

    In Civ 4, I could select a unit say warrior and hold down 'alt' (or maybe ctrl) then select a command, typically upgrade/fortify/wake up and have all units of that type (that are able) do that action. I haven't figured out if this is possible in Civ 5. Which would be nice, since with the current system, scrolling through or finding a specific unit is annoying.
     
  6. Brawndo

    Brawndo Chieftain

    Joined:
    Jul 30, 2010
    Messages:
    255
    Overlay options for the mini-map
     
  7. gareththegeek

    gareththegeek Chieftain

    Joined:
    Oct 4, 2010
    Messages:
    29
    Some balance changes I would like to see:

    Raise tile yields to give more variety to terrain (make resources more significant) - raise cost of everything proportionately so that costs are not affected in relative terms by this change. This will make the terrain more significant when choosing city location.

    Reverse the trend for each new level of building to be less effective and more expensive than the last. A University should be more effective than a library. This will encourage vertical rather than horizontal growth.

    Introduce a new hospital type building earlier in the tech tree to encourage vertical growth also.

    Technologies to become progressively more expensive the further along the tree they are, giving more value to late game units and buildings etc.

    A nerf to great scientists (perhaps based on bulbs providing fixed beaker count rather than whole technologies) and a boost to all other great people (excluding great generals).

    City states to be more expensive to maintain (in combination with a smarter AI which appreciates the tremendous value of city state allies and prioritises them more - rather than simply allowing the player to control them all virtually uncontested and randomly killing them off).

    Increased gold cost to purchase hammers and a nerf to social policies and wonders etc that reduce purchase costs.

    Oh and what is the deal with the Tank unit? :crazyeye:
     
    Infixo and FangoriousFae like this.
  8. Goldklecks

    Goldklecks Chieftain

    Joined:
    Oct 20, 2010
    Messages:
    9
    I support all this ideas.

    In addition: more technologies should provide bonus to tile improvements, e.g. Dynamite give +1 to mines, Biologie +1 to farms ...
     
    Infixo and FangoriousFae like this.
  9. Bandobras Took

    Bandobras Took Chieftain

    Joined:
    Jun 27, 2007
    Messages:
    1,911
    Location:
    Orem, UT
    A little set of color-coded buttons on the main screen for emphasizing food, production, etc. would be convenient.
     
  10. TrashMan

    TrashMan Chieftain

    Joined:
    Oct 15, 2010
    Messages:
    28
    Location:
    Croatia
    Just thought of another one:
    Walls and/or castles giving +1 happines. People like feeling safe and protected.
     
    Infixo likes this.
  11. SMA333M

    SMA333M Chieftain

    Joined:
    Jul 21, 2003
    Messages:
    148
    Location:
    Romania
    So, while I wait for a nice patch to fix Civ 5, I was wondering what do you think they should add in a future expansion. What I want is:

    > Airport building (for trading especially but also for "Airlift option", which has been removed from Civ :confused:)

    > Modern Carrier (it's something I always wanted in Civ; we shouldn't have to use WW2 Carrier in Future Era wars tbh ... Modern Carrier should have +1 speed and +1 airplane carried and it could look like Nimitz class)

    > Corporations (I miss Sid's Sushi :p ... I really liked the corporation part from Civ 4 and since gold is much more important in Civ 5 and strategic resources are fewer -on standard setting-, this can be even more interesting now)

    > Extended Tech Tree (I really think you get some techs too fast... for exemple, you research the tech that gives Fighters now, and in few turns you can already research the one that gives Jet Fighters; also I'd like to see you actually need Rifling for Infantry and Robotics for GDR)

    > More Civilizations

    > Victory Videos (maybe not a critical part of Civ but still, you want some kind of reward when you manage to get a victory; a nice Video for each type of victory will do...)
     
    Infixo likes this.
  12. MagicPotato

    MagicPotato Chieftain

    Joined:
    Oct 21, 2010
    Messages:
    1
    Wouldn't it be wonderful if after that one great game, where you battled your opponents for 4 hours straight, to be able to show off in front of your buddies?

    Why doesn't Civ5 have a replay option similar to W3?
     
  13. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

    Joined:
    Jan 1, 2005
    Messages:
    13,100
    Location:
    Missouri
    Moderator Action: I've merged several threads into this one with redirects that will expire in one day. As the OP suggests, any ideas that don't require their own thread should be posted here.
     
  14. Namaspamus

    Namaspamus Chieftain

    Joined:
    Aug 5, 2010
    Messages:
    205
    -By clicking on the corner of every window, we could resize it. Many are too big now, both in main view and city-screen, it's hard to see what's going on on the map.

    -In the city-screen buildings are displayed by alphabetical order when a logical order like library->university->public school would be easier to the eye.

    It could also add culture in the late-game. Cities with medieval walls or castles today wouldn't take them down at any price.
     
  15. Sonereal

    Sonereal Call Me Ish Supporter

    Joined:
    Mar 31, 2008
    Messages:
    14,671
    I think that there needs to be a new tab in the Diplomacy screen that I can click on to view the Social Policies of other civilizations. Right now, its mostly guesswork.

    Oh, and victory movies. I never watched Wonder Movies so I didn't mind those got ax'd but I loved the victory videos except the Diplo victory so it would be nice to see those again.
     
  16. Zenstrive

    Zenstrive Arabian King

    Joined:
    Sep 24, 2010
    Messages:
    810
    So now we can peek inside puppets, why don't we get one more step and be allowed to purchase buildings inside puppets. I meant, what's the harm? Puppets should be grateful we give them buildings. Geez, I have over 400 GPT and running tight schedule of reaching culture victory with over 1200+ culture/turn and just realize I can be faster IF I CAN BUY BUILDINGS INSIDE PUPPETS!

    Just a thought, really.

    Moderator Action: Threads merged.
     
  17. Namaspamus

    Namaspamus Chieftain

    Joined:
    Aug 5, 2010
    Messages:
    205
    There is a little more information now with the patch (I think it wasn't before). You can see how many policies they have in each tree.
     
  18. MadRat

    MadRat Cheese Raider

    Joined:
    Sep 26, 2008
    Messages:
    598
    Location:
    Under the sink
    The movie gets annoying after the xth time so a lot of folks have turned it off. Yet what you get is a black screen. This is just as bad - can we just get a simple lead bar or screen - at least just to tell us whether or not CiV has crashed. :lol:

    Secondly, can we please lose that ESRB pop up. It makes me feel as if I am 5 years old - gee I maybe i need to clear this up with dad before I play. ONCE is enough!

    Rat

    Moderator Action: Threads merged
     
  19. Sonereal

    Sonereal Call Me Ish Supporter

    Joined:
    Mar 31, 2008
    Messages:
    14,671
    Where? :confused:
     
  20. Namaspamus

    Namaspamus Chieftain

    Joined:
    Aug 5, 2010
    Messages:
    205
    In the diplomatic overview then "global politics". You can see the wonders too (don't think it existed before the patch but I'm not sure).
     

Share This Page