Civ Ideas & Suggestions Not-Worth-Their-Own-Thread

Since this seems to be the most appropriate topic to post this in, what would a UA that involved Great Works of Writing be?

Such as +1:c5culture: culture and +2 science:c5science: for each work of writings prior to Industrial era. +50% great writer generation:c5greatperson: rate.
And possibly combine it with a UB that could replace the Amphitheatre and have two slots for great works of writing?
 
Probably been done to death already but what I miss from Civ IV to V is the large differences the different leaders made, these were so great that they did shape the way you played (and thus the civilisation, the whole point of being a leader!). I also believe that there is scope for civilisations to develop differently to their set unique units, buildings and hex improvements (say that a Scandinavian civ started in the Sahara, why would they develop ski troops?).

Taking Civ V, this is what I would do:

1. Great people can be used to unlock unique buildings, unique tile improvements or unique units depending on the environment that your civ is based, the resources you have available etc.

e.g.
- The majority of your civ is based in or around mountains, a great engineer or merchant can unlock the terrace garden hex improvement
- You are based in largely forests, a great prophet can unlock earning faith from forests
- You have a great general but you have only used warriors and/or swordsman in any fighting therefore you are restricted to unlocking the legion unique unit
- You are based around rivers, a great engineer or artist can unlock a hanging garden building.

2. Allow stacking of units but restrict army size based on the size of the population and the resources available, you can increase your military to a high proportion of your population but this will decrease production, science etc. See 3 and 4 as to why this isn't a return to the stack of doom.

3. Units cannot heal outside of foreign territory nor can they heal in cities that have not been suppressed or are in revolt (Stalingrad anyone?)

4. Militia are a type of unit that must be built and need to be stationed in cities i.e. cities don't automatically have defence like in Civ V (yes, a return to older Civ rules), or you station other military units in cities (this also allows for blitzkrieg style invasions)

5. Cities can grow organically like in Civ V or have tiles bought but tiles can be lost to other civs with greater culture (another return to Civ IV but mixed with my favourite feature of Civ V)

6. Only scouts can cross sea and ocean without the aid of naval units (sorry but the mass exodus' available in Civ V is a stretch too far)

7. Minor civs expand and develop a lot like the barbarians do in Civ IV but you can negotiate, influence or fight them like in Civ V.

8. Bring back corruption! If you don't have rule of law or at least some national cohesion watch your civ splinter (like the Roman empire), this can be achieved with a freedom/order slider in each city with -ve and +ve aspects for each. The limits for the freedom/order balance can be dependent on what buildings you have in place and the influence other civs have on that city.

9. Bring back slavery for pre-industrial civs, this was too widespread throughout all parts of the world to ignore.

10. Have significant leader traits/bonuses that do effect how we play.

11. Get rid of Civ V's social policies and go back to Civ IV's take on them or have sliders with bonuses/negatives that increase/decrease with the more technologies you have researched.

12. Get some decent AI.
 
They should create supply lines to make warfare more realistic. Basically, your units would suffer a combination of light attrition damage, modest strength decreases, and increased unit costs if they don't have supply line units connecting them to allied land/cities. It would make warfare more realistic, and prevent civs from invading far off civs or cs without nearby allies until the more modern eras, when they could be supplied by air. You could apply the same thing to besieged cities, where they too would have to be supplied, and the longer a siege goes on and the tighter the siege is, the easier it is to take the city. That part already sort of exists though, so that's not as important. Without true supply lines though, civ warfare is really unrealistic, as they have been a major factor in almost if not every single war.
 
I was thinking in my last game, I love the idea of creating outposts.

1. worker builds fort in open territory outside of any Civ's borders
2. soldiers garrison the fort, and any resource in a 1-tile grid around the fort can be connected into your trade network (probably doubling or tripling the gold to maintain the garrisoned troops)
 
Didn't found something like this on forum, so I would like to see : extended Ancient, Classical, Medieval and Renaissance era ( everything further disabled ), Ultra-Slow Research ( Costs increased by +350% ), Giant Map ( similar to Ynaemp, Australia closer to Asia and Oceania scattered all over Atlantic ocean, and transfer Africa for South America ..[ Africa takes place of South America, South .... etc etc :) ), History speed option, tougher Barbarians with special ( faster ) pirate ships ... Plenty ideas, no knowledge of modding :hammer2:
 
For me, the strategic warfare is really the only reason to play the game.

I only play Civ V when I get frustrated by the jarheads at Creative Assembly.

Civ V has superior building, culture and campaign dynamics.
However, nothing can beat the suspense of having to face 1000 barbarians on a real battlefield.

I can't get over the TW battlefield portion even though the rest of TW is broken. I really don't care if they don't beseige me correctly as long as I can seige them and they give up a great fight.

Computers have come a long way since Civ 1/2.
My computer actually performs better with Rome 2 than Civ 5.

The TW AI has been doing the same stupid things on the battle field since I played Rome 1 over 10 years ago.

I've tried a number of other medieval battlefield games that were much better than CA AI despite requiring very little CPU power. One example I can think of is Battle for Middle earth. I was amazed how such a tiny program could be 10 times smarter than TW.

I think it's time that Civ takes off the gloves and prove they can be the best strategic and battlefield warfare game on the market.
 
A couple ideas for religious beliefs, and a buff to an existing one:

Patron Saints: +1 :c5faith: Faith from Specialists in this city.
Iconolatry: +2 :c5faith: Faith from Great Works of Art in this city.
Liturgical Drama: +2 :c5faith: Faith from Great Works of Writing in this city.
 
I would like to see a game mode the has an unlimited amount of turns. You know because marathon just isn't long enough.:D

Sent from my DROID RAZR HD using Tapatalk 2
 
Paying for a city connection could be useful in future civilizations. Paying for improvements could be useful, also.
 
I think they shouldn't invest too many resources for graphics. Civ V looks nice, and when I see recent strategy games like Warlock II and Age of Empires III, they don't look that much better. Basically if the graphics of CiVI were of equal quality, I'd be pretty happy, because that means I could run it well on my laptop. For a while, I was playing CiV on strategic view, which really sucks, especially with G&K because you have to zoom in to see religions.
 
speaking of which am i the only one who doesnt use strategic view, who shudders when they accidently zoom out into the hexic, cartoony, confusing mass and hurried zoom in wishing they could just turn it off so they never need to see it by accident even? i would challenge them to replace it with the words 'anything would be an improvement' but i fear that might be a challenge to prove me wrong! i usually have an idea where my units are and i can click the map bottom right to jump the main window where i think they are anyway.
 
Civfanatics should allow an easy way to make the civilization 5 screenshots for players so that they could upload the pictures and be recognized by the forum since the forum is about civilization 5.
 
Civfanatics should allow an easy way to make the civilization 5 screenshots for players so that they could upload the pictures and be recognized by the forum since the forum is about civilization 5.

Erm, not sure I understand this one. Aren't SS's easy to up load as it is?
 
have a mod or menu option in setting up a game on settler that allows AI civs to declare war on players. for those of us who are 'higher difficulty'-challenged!
 
Erm, not sure I understand this one. Aren't SS's easy to up load as it is?

Uploading sses used to be easier in civilization 4. Uploading sses in civilization 5 got a bit more complicated. You have to convert the screenshot with a program now to upload it in civfanatics.
 
Uploading sses used to be easier in civilization 4. Uploading sses in civilization 5 got a bit more complicated. You have to convert the screenshot with a program now to upload it in civfanatics.

Well, that definitely is not user friendly then.. Carry on with the rant :D.
 
I think they should change the name of delete unit to disband or execute or exile or something like that cause it doesnt feel realistic when i want to remove a unit from play
 
also that you should be able to "rotate" units to face different directions so that if your army is surrounding an enemy to not have an archer face backwards and a catapult facing sideways for example for visual purposes only
 
Bombers attacked infrastructure all the time (bring back targeting improvements.)

Rivers should be able to support ships in some way. How are we going to recreate famous exploring missions or trading ships moving up rivers?

Bring back random events for unpredictability and so weird effects can be caused by unique units/buildings/traits. Disaster centers can lessen effects and space programs could deter asteroids from one team.

Magenta occupies a large amount of the spectrum, so not using it in civ colors is not ideal. I know for the Chinese, at least, magenta would be acceptable because their culture likes red and yellow. However, ancient classifications render magenta and orange as red. The color of the Han Dynasty was red and most Chinese by far identify as the Han nationality.

Many African and American civs use brown colors, which seems sort of racist. The Iroquois could easily be white writing on a violet background, as they valued beads from shells of these colors, reflected in their flag.

Many wonders that are considered religious give no faith.

The country with the ability “Patriarchate of Constantinople” is run by a woman.

The Iroquois had leaders who weren’t mythical.

Canals would be very useful to make and have been very important in history.

Wu Zetian’s Chinese is incredibly casual and simple.

Get golden age points if you’re the first player to connect two of their cities by railroad.

UAVs feature prominently in our headlines. I think they should be included.

AI trades should be realistic. They should accept one resource for another, or even one resource for two, not only one resource for everything.

India is a very diverse land. It wouldn’t be too unsuitable for there to be multiple South Asian civs and for these civs to have their own building set and not an East Asian one.
 
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