For a pantheon name, how about "Lady of the Lake"?Issue: Lakes and rivers both provide fresh water, but lakes take up tiles and those tiles have compelling options for usage.
Solution: Couple of enhancements to lakes:
- Lake tiles have an appeal rating just like land tiles and can be included in national parks.
- Lakes have a pantheon oriented towards them (say, +1 faith for adjacent lakes and holy sites can be built on lake tiles). Pantheon name suggestions welcome!
Issue: Captured spies have no value other than for trading back to their owner. It's a missed opportunity given that a good espionage system should have some element of cat-and-mouse.
Solution:
- Tier-2 government plaza buildings (foreign ministry, grand chapel, intelligence agency) all have a "cell" slot where captured spies can be placed for interrogation. There's a GUI not unlike slotting a great work or relic.
- A civilization with a captured spy in this slot can assign spy to government plaza to for a Prisoner Interrogation mission.
- On a failure, the spy may remain a prisoner (try again possible), or the spy may be killed outright (suicide pill, naturally), or the spy may be able attempt escape (similar to a failed mission result), or on the worst possible result, the prisoner can escape and the interrogator is killed.
- On a success, the spy is removed from the slot and cannot be interrogated again (but can still be traded back). Receive a random reward, which might include:
- Reveal the current location of all of the prisoner's fellow spies for a fixed amount of time (without the other civ knowing you know).
- Cancel all of that civ's current missions.
- Provide increased visibility and chance of success for missions (like a Listening Post, but with a long duration, and can stack with Listening Post).
- Automatically succeed at performing a mission that the prisoner's civ had previously committed against the interrogator's civ, essentially allow for the reversal of a Siphon Funds, Great Works Heist, Disrupt Rocketry, etc.
- Gain a large number of grievances and/or cassus beli against the civ (dirty laundry aired).
- If the spy is traded back, the owner is notified after the trade whether or not it was interrogated. An interrogated spy suffers a "burned" penalty for a while, operating at a level lower.
- Possibly allow for a spy in the cell to be rescued from captivity by another spy via an Extraction mission. In this case, the captured spy probably needs to bake in his cell for ten turns or so before it can be interrogated, otherwise the window for attempting an extraction becomes too tricky to bother with.
- Add an Breakout Artist promotion for spies that makes them two levels higher for purposes of counter interrogation, increasing their chances of the Interrogate Prisoner mission failing and allowing all fellow captured spies to escape with it.
Oh, and the damn debaters should be flagged in some way that calls them out.Problem: AI religious units frequently snipe cities out from the human player, especially in large empires. The human player just finds out with visual checking that a bunch his cities have been converted, and his inquisitors just sat there like chumps.
Solution:
I would like a notification when foreign religious units are in my territory, but that isn't a reasonable ask given that religious units flit about through foreign territory with abandon.
- Allow religious units to put in an alert status mode just like religious units, activating them when foreign religious units are near.
- Provide a notification when a city is being attacked with another religion's Spread Religion ability.
Rock bands from rival civ's should be able to battle each other.